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UE3:UTVehicle_SPMA_Content defaults (UT3)

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Default values[edit]

Property Value
bHasEnemyVehicleSound True
bHasTurretExplosion True
BigExplosionSocket 'VH_Death'
BigExplosionTemplates[0]
Member Value
MinDistance 350.0
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far'
BigExplosionTemplates[1]
Member Value
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near'
BurnOutMaterial[0] MaterialInstanceTimeVarying'VH_SPMA.Materials.MITV_VH_SPMA_Red_BO'
BurnOutMaterial[1] MaterialInstanceTimeVarying'VH_SPMA.Materials.MITV_VH_SPMA_Blue_BO'
CollisionSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Collide'
Components[4] AudioComponent'SPMAEngineSound'
DamageMorphTargets[0]
Member Value
DamagePropNames
  1. 'Damage2'
Health 230
InfluenceBone 'RtFrontBumper_Support'
DamageMorphTargets[1]
Member Value
DamagePropNames
  1. 'Damage1'
Health 230
InfluenceBone 'LtFrontLegLow'
DamageMorphTargets[2]
Member Value
DamagePropNames
  1. 'Damage1'
Health 230
InfluenceBone 'LtFrontLegLow'
DamageMorphTargets[3]
Member Value
DamagePropNames
  1. 'Damage3'
Health 230
InfluenceBone 'LtRearFoot'
DamageParamScaleLevels[0]
Member Value
DamageParamName 'Damage1'
Scale 1.5
DamageParamScaleLevels[1]
Member Value
DamageParamName 'Damage2'
Scale 1.0
DamageParamScaleLevels[2]
Member Value
DamageParamName 'Damage3'
Scale 2.0
DeployAnim[0] 'Deploying'
DeployAnim[1] 'UnDeploying'
DeploySound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Deploy'
DestroyedTurretTemplate StaticMesh'VH_SPMA.Mesh.S_VH_SPMA_Top'
DrawScale 1.3
EnemyVehicleSound[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyHellfire'
EnemyVehicleSound[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyHellfire'
EnemyVehicleSound[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyHellFire'
EngineSound AudioComponent'SPMAEngineSound'
EnterVehicleSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_EngineRampUp'
ExitVehicleSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_EngineRampDown'
ExplosionSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Explode'
HoverBoardAttachSockets[0] 'HoverAttach00'
HudCoords
Member Value
U 493.0
UL -77.0
V 103.0
VL 135.0
IconCoords
Member Value
U 918.0
UL 18.0
V 0.0
VL 35.0
IdleAnim[0] 'InActiveStill'
IdleAnim[1] 'ActiveStill'
PassengerTeamBeaconOffset
Member Value
X 100.0
Y 15.0
Z 50.0
Seats[0]
Member Value
CameraBaseOffset
Member Value
X 0.0
Y 0.0
Z 16.0
CameraOffset -320.0
CameraTag 'DriverViewSocket'
GunClass Class'UTGameContent.UTVWeap_SPMAPassengerGun'
GunPivotPoints
  1. 'SecondaryTurret_YawLift'
GunSocket
  1. 'GunnerFireSocket'
SeatIconPOS
Member Value
X 0.45
Y 0.25
TurretControls
  1. 'GunnerConstraint'
  2. 'GunnerYawConstraint'
TurretVarPrefix "Gunner"
WeaponEffects
Member Value
Offset
Member Value
X -25.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 3.0
Y 3.0
Z 3.0
SocketName 'GunnerFireSocket'
Seats[1]
Member Value
CameraOffset -320.0
CameraTag 'DriverViewSocket'
GunClass Class'UTGameContent.UTVWeap_SPMACannon_Content'
GunPivotPoints
  1. 'MainTurret_Yaw'
GunSocket
  1. 'TurretFireSocket'
MuzzleFlashLightClass Class'UTGameContent.UTTankMuzzleFlash'
SeatIconPOS
Member Value
X 0.45
Y 0.7
TurretControls
  1. 'TurretConstraint'
  2. 'TurretYawConstraint'
WeaponEffects
Member Value
Offset
Member Value
X -105.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 12.0
Y 12.0
Z 12.0
SocketName 'TurretFireSocket'
SpawnMaterialLists[0]
Member Value
Materials
  1. MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Spawn_Red'
  2. MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Spawn_Treads_Red'
SpawnMaterialLists[1]
Member Value
Materials
  1. MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Spawn_Blue'
  2. MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Spawn_Treads_Blue'
StayUprightConstraintInstance RB_ConstraintInstance'UTGameContent.Default__UTVehicle_SPMA_Content:MyStayUprightConstraintInstance_9'
StayUprightConstraintSetup RB_StayUprightSetup'UTGameContent.Default__UTVehicle_SPMA_Content:MyStayUprightSetup_9'
TeamMaterials[0] MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Red'
TeamMaterials[1] MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Blue'
ToolTipIconCoords
Member Value
U 2.0
UL 124.0
V 371.0
VL 115.0
TreadSpeedParameterName 'Veh_Tread_Speed'
TurretExplosiveForce 2000.0
UndeploySound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Deploy'
VehicleAnims[0]
Member Value
AnimPlayerName 'AnimPlayer'
AnimRate 1.0
AnimSeqs
  1. 'Fire'
AnimTag 'CannonFire'
VehicleAnims[1]
Member Value
AnimPlayerName 'AnimPlayer'
AnimRate 1.0
AnimSeqs
  1. 'Fire'
AnimTag 'CameraFire'
VehicleEffects[0]
Member Value
EffectEndTag 'NoDamageSmoke'
EffectSocket 'DamageSmoke_01'
EffectStartTag 'DamageSmoke'
EffectTemplate ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_SPMA'
VehicleEffects[1]
Member Value
bRestartRunning True
EffectSocket 'BraceA'
EffectStartTag 'Deployed'
EffectTemplate ParticleSystem'Envy_Effects.Tests.Effects.P_Piston_Smoke'
VehicleEffects[2]
Member Value
bRestartRunning True
EffectSocket 'BraceB'
EffectStartTag 'Deployed'
EffectTemplate ParticleSystem'Envy_Effects.Tests.Effects.P_Piston_Smoke'
VehicleEffects[3]
Member Value
bRestartRunning True
EffectSocket 'BraceC'
EffectStartTag 'Deployed'
EffectTemplate ParticleSystem'Envy_Effects.Tests.Effects.P_Piston_Smoke'
VehicleEffects[4]
Member Value
bRestartRunning True
EffectSocket 'BraceD'
EffectStartTag 'Deployed'
EffectTemplate ParticleSystem'Envy_Effects.Tests.Effects.P_Piston_Smoke'
VehicleEffects[5]
Member Value
bRestartRunning True
EffectSocket 'BraceE'
EffectStartTag 'Deployed'
EffectTemplate ParticleSystem'Envy_Effects.Tests.Effects.P_Piston_Smoke'
VehicleEffects[6]
Member Value
bRestartRunning True
EffectSocket 'BraceF'
EffectStartTag 'Deployed'
EffectTemplate ParticleSystem'Envy_Effects.Tests.Effects.P_Piston_Smoke'
VehicleEffects[7]
Member Value
bRestartRunning True
EffectSocket 'TurretFireSocket'
EffectStartTag 'CannonFire'
EffectTemplate ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_PrimaryMuzzleFlash'
VehicleEffects[8]
Member Value
bRestartRunning True
EffectSocket 'TurretFireSocket'
EffectStartTag 'CameraFire'
EffectTemplate ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_AltMuzzleFlash'
VehicleEffects[9]
Member Value
bRestartRunning True
EffectSocket 'GunnerFireSocket'
EffectStartTag 'ShockTurretFire'
EffectTemplate ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_SecondGin_MF'
VehicleEffects[10]
Member Value
bRestartRunning True
EffectSocket 'GunnerFireSocket'
EffectStartTag 'ShockTurretAltFire'
EffectTemplate ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_DriverAltMuzzleFlash'
WheelParticleEffects[0]
Member Value
MaterialType 'Generic'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Paladin_Wheel_Dust'
WheelParticleEffects[1]
Member Value
MaterialType 'Dirt'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Dirt_Effects.P_Hellbender_Wheel_Dirt'
WheelParticleEffects[2]
Member Value
MaterialType 'Water'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Paladin_Water_Splash'
WheelParticleEffects[3]
Member Value
MaterialType 'Snow'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Snow_Effects.P_Paladin_Wheel_Snow'

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTVehicle_SPMA.CollisionCylinder

Property Value
CollisionHeight 100.0
CollisionRadius 260.0
Translation
Member Value
X 0.0
Y 0.0
Z 100.0

LFWheel[edit]

Class: UTGame.UTVehicleWheel

Inherits from: UTVehicle_SPMA.LFWheel

No new values.

LRWheel[edit]

Class: UTGame.UTVehicleWheel

Inherits from: UTVehicle_SPMA.LRWheel

No new values.

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_SPMA.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_9[edit]

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_SPMA.MyStayUprightConstraintInstance_9

No new values.

MyStayUprightSetup_9[edit]

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_SPMA.MyStayUprightSetup_9

No new values.

RFWheel[edit]

Class: UTGame.UTVehicleWheel

Inherits from: UTVehicle_SPMA.RFWheel

No new values.

RRWheel[edit]

Class: UTGame.UTVehicleWheel

Inherits from: UTVehicle_SPMA.RRWheel

No new values.

SimObject[edit]

Class: UTGame.UTVehicleSimCar

Inherits from: UTVehicle_SPMA.SimObject

No new values.

SPMAEngineSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_EngineIdle'

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_SPMA.SVehicleMesh

Property Value
AnimSets[0] AnimSet'VH_SPMA.Anims.VH_SPMA_Anims'
AnimTreeTemplate AnimTree'VH_SPMA.Anims.AT_VH_SPMA'
PhysicsAsset PhysicsAsset'VH_SPMA.Mesh.SK_VH_SPMA_Physics'
RBCollideWithChannels
Member Value
Untitled4 True
SkeletalMesh SkeletalMesh'VH_SPMA.Mesh.SK_VH_SPMA'