I love the smell of UnrealEd crashing in the morning. – tarquin

UE3:UTVehicle_Scorpion internal variables (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Scorpion (internal variables)

Contents

UTVehicle_Scorpion internal variables in other games:
UT3
Other member categories for this class:
UTVehicle Scorpion defaults, UTVehicle Scorpion instance functions, UTVehicle Scorpion Content defaults

Internal variables[edit]

bAISelfDestruct[edit]

Type: bool


bBladesExtended[edit]

Type: bool

Modifiers: repnotify

whether or not the blades are currently extended

bBoostersActivated[edit]

Type: bool

Modifiers: repnotify


bBrakeLightOn[edit]

Type: bool

Internal variable. Maintains brake light state to avoid extraMatInst calls.

bHeadlightsOn[edit]

Type: bool

Internal variable. Maintains headlight state to avoid extra MatInst calls.

BladeBlend[edit]

Type: UTAnimBlendByWeapon

animation for the Scorpion's extendable blades

BladeBreakPoint[edit]

Type: float

how far along blades a hit against world geometry will break them

Default value: 0.8

BladeBreakSound[edit]

Type: SoundCue

blade sounds

BladeDamageType[edit]

Type: class<DamageType>

damage type for blade kills

BladeExtendSound[edit]

Type: SoundCue

blade sounds

BladeRetractSound[edit]

Type: SoundCue

blade sounds

BladeVictimConstraint[edit]

Type: RB_ConstraintActor

Array size: 2


bLeftBladeBroken[edit]

Type: bool

Modifiers: repnotify

whether or not the blade on each side has been broken off

BlueBoostCamAnim[edit]

Type: CameraAnim


BoostChargeDuration[edit]

Type: float

How long it takes to recharge between boosts

Default value: 5.0

BoostChargeTime[edit]

Type: float

used to track boost recharging duration

Default value: -10.0

BoosterBlend[edit]

Type: UTAnimBlendByWeapon

animation for the boosters

BoosterCheckRadius[edit]

Type: float

Radius to auto-check for targets when in self-destruct mode

Default value: 150.0

BoosterForceMagnitude[edit]

Type: float

rocket booster properties

Default value: 450.0

BoosterFOVAngle[edit]

Type: float

desired camera FOV while using booster

Default value: 105.0

BoosterSound[edit]

Type: AudioComponent


BoostPowerSpeed[edit]

Type: float


Default value: 1800.0

BoostReleaseDelay[edit]

Type: float


Default value: 0.15

BoostReleaseTime[edit]

Type: float


BoostStartTime[edit]

Type: float

used to track boost duration

BoostToolTipIconCoords[edit]

Type: UIRoot.TextureCoordinates

Coordinates for the boost tooltip textures

BrakeLightParameterName[edit]

Type: name

material parameter that should be modified to turn the brake lights on and off

bReverseLightOn[edit]

Type: bool

Internal variable. Maintains reverse light state to avoid extra MatInst calls.

bRightBladeBroken[edit]

Type: bool

Modifiers: repnotify

whether or not the blade on each side has been broken off

BrokenBladeMesh[edit]

Type: StaticMesh

The mesh to spawn when the blades are broken off *

bScriptedBoosters[edit]

Type: bool

set when boosters activated by Kismet script, so keep them active regardless of input

bSelfDestructArmed[edit]

Type: bool

Modifiers: repnotify

replicated flag indicating when self destruct is activated

bSteeringLimited[edit]

Type: bool

If true, steering is very limited (enabled while boosting)

bTryToBoost[edit]

Type: bool

double tap forward to start rocket boosters

bWasThrottle[edit]

Type: bool


DefaultUprightMaxTorque[edit]

Type: float


DefaultUprightTorqueFactor[edit]

Type: float


EjectSoundCue[edit]

Type: SoundCue


EjectToolTipIconCoords[edit]

Type: UIRoot.TextureCoordinates

Coordinates for the eject tooltip textures

HatchGibClass[edit]

Type: class<UTGib>


HeadLightParameterName[edit]

Type: name

material parameter that should be modified to turn the headlights on and off

LastBladeBoostTime[edit]

Type: float

Last time bot tried to do blade boost

LeftBladeEndSocket[edit]

Type: name

socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event

LeftBladeStartSocket[edit]

Type: name

socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event

LeftBoosterLight[edit]

Type: PointLightComponent

dynamic light

MaxBoostDuration[edit]

Type: float

How long you can boost

Default value: 2.0

RedBoostCamAnim[edit]

Type: CameraAnim


ReverseLightParameterName[edit]

Type: name

material parameter that should be modified to turn the reverse lights on and off

RightBladeEndSocket[edit]

Type: name

socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event

RightBladeStartSocket[edit]

Type: name

socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event

RightBoosterLight[edit]

Type: PointLightComponent

dynamic light

RocketSpeed[edit]

Type: float

Rocket speed is the (clamped) max speed while boosting

Default value: 2000.0

ScorpionHood[edit]

Type: StaticMesh


SelfDestructDamageType[edit]

Type: class<UTDamageType>


SelfDestructEnabledComponent[edit]

Type: AudioComponent


SelfDestructEnabledLoop[edit]

Type: SoundCue


SelfDestructEnabledSound[edit]

Type: SoundCue


SelfDestructExplosionTemplate[edit]

Type: ParticleSystem

swap BigExplosionTemplate for this when self-destructing

SelfDestructInstigator[edit]

Type: Controller


SelfDestructReadyComponent[edit]

Type: AudioComponent


SelfDestructReadyCue[edit]

Type: SoundCue


SelfDestructSoundCue[edit]

Type: SoundCue


SelfDestructSpeedSquared[edit]

Type: float

Square of minimum speed needed to engage self destruct

Default value: 810000.0

SelfDestructWarningComponent[edit]

Type: AudioComponent


SelfDestructWarningSound[edit]

Type: SoundCue


SuspensionShiftSound[edit]

Type: SoundCue

Sound played whenever Suspension moves suddenly

ThrottleStartTime[edit]

Type: float