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UE3:UTVehicle_Scorpion internal variables (UDK)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Scorpion (internal variables) |
Contents
- 1 Internal variables
- 1.1 bAISelfDestruct
- 1.2 bBladesExtended
- 1.3 bBoostersActivated
- 1.4 bBrakeLightOn
- 1.5 bHeadlightsOn
- 1.6 BladeBlend
- 1.7 BladeBreakPoint
- 1.8 BladeBreakSound
- 1.9 BladeDamageType
- 1.10 BladeExtendSound
- 1.11 BladeRetractSound
- 1.12 BladeVictimConstraint
- 1.13 bLeftBladeBroken
- 1.14 BlueBoostCamAnim
- 1.15 BoostChargeDuration
- 1.16 BoostChargeTime
- 1.17 BoosterBlend
- 1.18 BoosterCheckRadius
- 1.19 BoosterForceMagnitude
- 1.20 BoosterFOVAngle
- 1.21 BoosterSound
- 1.22 BoostPowerSpeed
- 1.23 BoostReleaseDelay
- 1.24 BoostReleaseTime
- 1.25 BoostStartTime
- 1.26 BoostToolTipIconCoords
- 1.27 BrakeLightParameterName
- 1.28 bReverseLightOn
- 1.29 bRightBladeBroken
- 1.30 BrokenBladeMesh
- 1.31 bScriptedBoosters
- 1.32 bSelfDestructArmed
- 1.33 bSteeringLimited
- 1.34 bTryToBoost
- 1.35 bWasThrottle
- 1.36 DefaultUprightMaxTorque
- 1.37 DefaultUprightTorqueFactor
- 1.38 EjectSoundCue
- 1.39 EjectToolTipIconCoords
- 1.40 HatchGibClass
- 1.41 HeadLightParameterName
- 1.42 LastBladeBoostTime
- 1.43 LeftBladeEndSocket
- 1.44 LeftBladeStartSocket
- 1.45 LeftBoosterLight
- 1.46 MaxBoostDuration
- 1.47 RedBoostCamAnim
- 1.48 ReverseLightParameterName
- 1.49 RightBladeEndSocket
- 1.50 RightBladeStartSocket
- 1.51 RightBoosterLight
- 1.52 RocketSpeed
- 1.53 ScorpionHood
- 1.54 SelfDestructDamageType
- 1.55 SelfDestructEnabledComponent
- 1.56 SelfDestructEnabledLoop
- 1.57 SelfDestructEnabledSound
- 1.58 SelfDestructExplosionTemplate
- 1.59 SelfDestructInstigator
- 1.60 SelfDestructReadyComponent
- 1.61 SelfDestructReadyCue
- 1.62 SelfDestructSoundCue
- 1.63 SelfDestructSpeedSquared
- 1.64 SelfDestructWarningComponent
- 1.65 SelfDestructWarningSound
- 1.66 SuspensionShiftSound
- 1.67 ThrottleStartTime
- UTVehicle_Scorpion internal variables in other games:
- UT3
- Other member categories for this class:
- UTVehicle Scorpion defaults, UTVehicle Scorpion instance functions, UTVehicle Scorpion Content defaults
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Internal variables[edit]
bAISelfDestruct[edit]
Type: bool
bBladesExtended[edit]
Type: bool
Modifiers: repnotify
whether or not the blades are currently extended
bBoostersActivated[edit]
Type: bool
Modifiers: repnotify
bBrakeLightOn[edit]
Type: bool
Internal variable. Maintains brake light state to avoid extraMatInst calls.
bHeadlightsOn[edit]
Type: bool
Internal variable. Maintains headlight state to avoid extra MatInst calls.
BladeBlend[edit]
Type: UTAnimBlendByWeapon
animation for the Scorpion's extendable blades
BladeBreakPoint[edit]
Type: float
how far along blades a hit against world geometry will break them
Default value: 0.8
BladeBreakSound[edit]
Type: SoundCue
blade sounds
BladeDamageType[edit]
Type: class<DamageType>
damage type for blade kills
BladeExtendSound[edit]
Type: SoundCue
blade sounds
BladeRetractSound[edit]
Type: SoundCue
blade sounds
BladeVictimConstraint[edit]
Type: RB_ConstraintActor
Array size: 2
bLeftBladeBroken[edit]
Type: bool
Modifiers: repnotify
whether or not the blade on each side has been broken off
BlueBoostCamAnim[edit]
Type: CameraAnim
BoostChargeDuration[edit]
Type: float
How long it takes to recharge between boosts
Default value: 5.0
BoostChargeTime[edit]
Type: float
used to track boost recharging duration
Default value: -10.0
BoosterBlend[edit]
Type: UTAnimBlendByWeapon
animation for the boosters
BoosterCheckRadius[edit]
Type: float
Radius to auto-check for targets when in self-destruct mode
Default value: 150.0
BoosterForceMagnitude[edit]
Type: float
rocket booster properties
Default value: 450.0
BoosterFOVAngle[edit]
Type: float
desired camera FOV while using booster
Default value: 105.0
BoosterSound[edit]
Type: AudioComponent
BoostPowerSpeed[edit]
Type: float
Default value: 1800.0
BoostReleaseDelay[edit]
Type: float
Default value: 0.15
BoostReleaseTime[edit]
Type: float
BoostStartTime[edit]
Type: float
used to track boost duration
BoostToolTipIconCoords[edit]
Type: UIRoot.TextureCoordinates
Coordinates for the boost tooltip textures
BrakeLightParameterName[edit]
Type: name
material parameter that should be modified to turn the brake lights on and off
bReverseLightOn[edit]
Type: bool
Internal variable. Maintains reverse light state to avoid extra MatInst calls.
bRightBladeBroken[edit]
Type: bool
Modifiers: repnotify
whether or not the blade on each side has been broken off
BrokenBladeMesh[edit]
Type: StaticMesh
The mesh to spawn when the blades are broken off *
bScriptedBoosters[edit]
Type: bool
set when boosters activated by Kismet script, so keep them active regardless of input
bSelfDestructArmed[edit]
Type: bool
Modifiers: repnotify
replicated flag indicating when self destruct is activated
bSteeringLimited[edit]
Type: bool
If true, steering is very limited (enabled while boosting)
bTryToBoost[edit]
Type: bool
double tap forward to start rocket boosters
bWasThrottle[edit]
Type: bool
DefaultUprightMaxTorque[edit]
Type: float
DefaultUprightTorqueFactor[edit]
Type: float
EjectSoundCue[edit]
Type: SoundCue
EjectToolTipIconCoords[edit]
Type: UIRoot.TextureCoordinates
Coordinates for the eject tooltip textures
HatchGibClass[edit]
HeadLightParameterName[edit]
Type: name
material parameter that should be modified to turn the headlights on and off
LastBladeBoostTime[edit]
Type: float
Last time bot tried to do blade boost
LeftBladeEndSocket[edit]
Type: name
socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event
LeftBladeStartSocket[edit]
Type: name
socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event
LeftBoosterLight[edit]
Type: PointLightComponent
dynamic light
MaxBoostDuration[edit]
Type: float
How long you can boost
Default value: 2.0
RedBoostCamAnim[edit]
Type: CameraAnim
ReverseLightParameterName[edit]
Type: name
material parameter that should be modified to turn the reverse lights on and off
RightBladeEndSocket[edit]
Type: name
socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event
RightBladeStartSocket[edit]
Type: name
socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event
RightBoosterLight[edit]
Type: PointLightComponent
dynamic light
RocketSpeed[edit]
Type: float
Rocket speed is the (clamped) max speed while boosting
Default value: 2000.0
ScorpionHood[edit]
Type: StaticMesh
SelfDestructDamageType[edit]
Type: class<UTDamageType>
SelfDestructEnabledComponent[edit]
Type: AudioComponent
SelfDestructEnabledLoop[edit]
Type: SoundCue
SelfDestructEnabledSound[edit]
Type: SoundCue
SelfDestructExplosionTemplate[edit]
Type: ParticleSystem
swap BigExplosionTemplate for this when self-destructing
SelfDestructInstigator[edit]
Type: Controller
SelfDestructReadyComponent[edit]
Type: AudioComponent
SelfDestructReadyCue[edit]
Type: SoundCue
SelfDestructSoundCue[edit]
Type: SoundCue
SelfDestructSpeedSquared[edit]
Type: float
Square of minimum speed needed to engage self destruct
Default value: 810000.0
SelfDestructWarningComponent[edit]
Type: AudioComponent
SelfDestructWarningSound[edit]
Type: SoundCue
SuspensionShiftSound[edit]
Type: SoundCue
Sound played whenever Suspension moves suddenly
ThrottleStartTime[edit]
Type: float