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UE3:UTVehicle_Scorpion internal variables (UDK)

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UDK Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Scorpion (internal variables)

Contents

UTVehicle_Scorpion internal variables in other games:
UT3
Other member categories for this class:
UTVehicle Scorpion defaults, UTVehicle Scorpion instance functions, UTVehicle Scorpion Content defaults

Internal variables

bAISelfDestruct

Type: bool


bBladesExtended

Type: bool

Modifiers: repnotify

whether or not the blades are currently extended

bBoostersActivated

Type: bool

Modifiers: repnotify


bBrakeLightOn

Type: bool

Internal variable. Maintains brake light state to avoid extraMatInst calls.

bHeadlightsOn

Type: bool

Internal variable. Maintains headlight state to avoid extra MatInst calls.

BladeBlend

Type: UTAnimBlendByWeapon

animation for the Scorpion's extendable blades

BladeBreakPoint

Type: float

how far along blades a hit against world geometry will break them

Default value: 0.8

BladeBreakSound

Type: SoundCue

blade sounds

BladeDamageType

Type: class<DamageType>

damage type for blade kills

BladeExtendSound

Type: SoundCue

blade sounds

BladeRetractSound

Type: SoundCue

blade sounds

BladeVictimConstraint

Type: RB_ConstraintActor

Array size: 2


bLeftBladeBroken

Type: bool

Modifiers: repnotify

whether or not the blade on each side has been broken off

BlueBoostCamAnim

Type: CameraAnim


BoostChargeDuration

Type: float

How long it takes to recharge between boosts

Default value: 5.0

BoostChargeTime

Type: float

used to track boost recharging duration

Default value: -10.0

BoosterBlend

Type: UTAnimBlendByWeapon

animation for the boosters

BoosterCheckRadius

Type: float

Radius to auto-check for targets when in self-destruct mode

Default value: 150.0

BoosterForceMagnitude

Type: float

rocket booster properties

Default value: 450.0

BoosterFOVAngle

Type: float

desired camera FOV while using booster

Default value: 105.0

BoosterSound

Type: AudioComponent


BoostPowerSpeed

Type: float


Default value: 1800.0

BoostReleaseDelay

Type: float


Default value: 0.15

BoostReleaseTime

Type: float


BoostStartTime

Type: float

used to track boost duration

BoostToolTipIconCoords

Type: UIRoot.TextureCoordinates

Coordinates for the boost tooltip textures

BrakeLightParameterName

Type: name

material parameter that should be modified to turn the brake lights on and off

bReverseLightOn

Type: bool

Internal variable. Maintains reverse light state to avoid extra MatInst calls.

bRightBladeBroken

Type: bool

Modifiers: repnotify

whether or not the blade on each side has been broken off

BrokenBladeMesh

Type: StaticMesh

The mesh to spawn when the blades are broken off *

bScriptedBoosters

Type: bool

set when boosters activated by Kismet script, so keep them active regardless of input

bSelfDestructArmed

Type: bool

Modifiers: repnotify

replicated flag indicating when self destruct is activated

bSteeringLimited

Type: bool

If true, steering is very limited (enabled while boosting)

bTryToBoost

Type: bool

double tap forward to start rocket boosters

bWasThrottle

Type: bool


DefaultUprightMaxTorque

Type: float


DefaultUprightTorqueFactor

Type: float


EjectSoundCue

Type: SoundCue


EjectToolTipIconCoords

Type: UIRoot.TextureCoordinates

Coordinates for the eject tooltip textures

HatchGibClass

Type: class<UTGib>


HeadLightParameterName

Type: name

material parameter that should be modified to turn the headlights on and off

LastBladeBoostTime

Type: float

Last time bot tried to do blade boost

LeftBladeEndSocket

Type: name

socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event

LeftBladeStartSocket

Type: name

socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event

LeftBoosterLight

Type: PointLightComponent

dynamic light

MaxBoostDuration

Type: float

How long you can boost

Default value: 2.0

RedBoostCamAnim

Type: CameraAnim


ReverseLightParameterName

Type: name

material parameter that should be modified to turn the reverse lights on and off

RightBladeEndSocket

Type: name

socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event

RightBladeStartSocket

Type: name

socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event

RightBoosterLight

Type: PointLightComponent

dynamic light

RocketSpeed

Type: float

Rocket speed is the (clamped) max speed while boosting

Default value: 2000.0

ScorpionHood

Type: StaticMesh


SelfDestructDamageType

Type: class<UTDamageType>


SelfDestructEnabledComponent

Type: AudioComponent


SelfDestructEnabledLoop

Type: SoundCue


SelfDestructEnabledSound

Type: SoundCue


SelfDestructExplosionTemplate

Type: ParticleSystem

swap BigExplosionTemplate for this when self-destructing

SelfDestructInstigator

Type: Controller


SelfDestructReadyComponent

Type: AudioComponent


SelfDestructReadyCue

Type: SoundCue


SelfDestructSoundCue

Type: SoundCue


SelfDestructSpeedSquared

Type: float

Square of minimum speed needed to engage self destruct

Default value: 810000.0

SelfDestructWarningComponent

Type: AudioComponent


SelfDestructWarningSound

Type: SoundCue


SuspensionShiftSound

Type: SoundCue

Sound played whenever Suspension moves suddenly

ThrottleStartTime

Type: float