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| + | __NOTOC__ |
| This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits. | | This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits. |
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| <uscript> | | <uscript> |
− | //yep | + | // paste your code here |
| </uscript> | | </uscript> |
| | | |
− | | + | ====Full Key==== |
− | + parent
| + | * <sup>1</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 1]]. |
− | ++ child
| + | * <sup>2</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]]. |
− | ++ child
| + | * <sup>2+</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]], from this version onwards. |
− | ++ child
| + | * <sup>2x</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]], starting with [[UT2004]]. |
− | +++ grandchild
| + | * <sup>3</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]]. |
− | ++++ ggchild
| + | * <sup>3+</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]], starting with [[UT3]] patch 2.0. |
− | +++++ gggchild
| + | * <sup>3*</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]], starting with [[UDK]]. |
− | +++++ gggchild
| + | * (no number) – {'''$Topic''' is relevant/available to/in} all Unreal Engine generations. |
− | +++++ [[Legacy:Links|links]] don't work :(
| + | <br> |
− | ++++++ [[User:OlympusMons|IThinkLinksDoWOrk]]
| + | ====Enum Key==== |
− | | + | {{classgames|Vector}}<sup>--|</sup><br> |
− | +[[UE3:Object_(UT3)]]
| + | {{classgames|Range}}<sup>--|'''2'''</sup><br> |
− | ++[[UE3:Actor_(UT3)]]
| + | {{classgames|Vector2D}}<sup>--|'''3'''</sup><br> |
− | ++<div class="hidden-block"><span class="hint">[[UE3:ActorFactory_(UT3)]]</span>
| + | {{classgames|Color}}<br> |
− | <div class="hidden">
| + | {{classgames|LinearColor}}<br> |
− | +++[[UE3:ActorFactoryAI_(UT3)]]</div></div>
| + | <br> |
− | | + | ====Class Key==== |
− | | + | {{classgames|Actor}}<br> |
− | ==UT3 Object CLasstRee | + | {{classgames|Rook}}<br> - TribesV? |
− | +[[UE3:Object_(UT3)|Object]]
| + | {{classgames|SoundCue}}<br> |
− | ++[[UE3:Actor_(UT3)|Actor]]
| + | {{classgames|UTGreedGame}}<br> |
− | ++[[UE3:ActorFactory_(UT3)|ActorFactory]]
| + | {{classgames|LegendObjectComponent}}<br> |
− | +++ [[UE3:ActorFactoryAI_(UT3)|ActorFactoryAI]]
| + | {{classgames|FluidSurfaceOscillator}}<br> |
− | ++[[UE3:ActorFactoryAmbientSound_(UT3)|ActorFactoryAmbientSound]]
| + | {{classgames|Ammunition}}<br> |
− | ++[[UE3:ActorFactoryAmbientSoundSimple_(UT3)|ActorFactoryAmbientSoundSimple]]
| + | {{classgames|Util}}<br> |
− | ++[[UE3:ActorFactoryArchtype_(UT3)|ActorFactoryArchtype]]
| + | {{classgames|xUtil}} -UE2??<br> |
− | ++[[UE3:ActorFactoryCoverLink_(UT3)|ActorFactoryCoverLink]]
| + | {{classgames|UnrealPlayer}}<br> |
− | ++[[UE3:ActorFactoryDecal_(UT3)|ActorFactoryDecal]]
| + | {{classgames|xPlayer}} -UE2??<br> |
− | ++[[UE3:ActorFactoryDynamicSM_(UT3)|ActorFactoryDynamicSM]]
| + | {{classgames|UTPlayerController}}<br> |
− | +++[[UE3:ActorFactoryMover_(UT3)|ActorFactoryMover]]
| + | {{classgames|WeaponFire}} |
− | +++[[UE3:ActorFactoryRigidBody_(UT3)|ActorFactoryRigidBody]]
| + | <br> |
− | ++++[[UE3:GameActorFactoryBreakable_(UT3)|GameActorFactoryBreakable]]
| + | ====Keyword Key==== |
− | ++++[[UE3:UTActorFactoryUTKActor_(UT3)|UTActorFactoryUTKActor]]
| + | {{classgames|Expands}}<br> |
− | +++[[UE3:UTActorFactoryMover_(UT3)|UTActorFactoryMover]]
| + | {{classgames|Extends}}<br> |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | {{classgames|server}}<br> |
− | ++[[UE3:ActorFactoryLensFlare_(UT3)|ActorFactoryLensFlare]]
| + | {{classgames|replicated}}<br> |
− | ++[[UE3:ActorFactoryLight_(UT3)|ActorFactoryLight]]
| + | {{classgames|intrinsic}}<br> |
− | ++[[UE3:ActorFactoryPathNode_(UT3)|ActorFactoryPathNode]]
| + | |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | +++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | +++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | +++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | | + | |
− | | + | |
− | ===UT2004 Actor CLassTree | + | |
− | +[[UE2:Actor_(UT2004)|Actor]]
| + | |
− | ++[[UE2:AimedAttachment_(UT2004)|AimedAttachment]]
| + | |
− | ++[[UE2:Brush_(UT2004)|Brush]]
| + | |
− | +++[[UE2:Volume_(UT2004)|Volume]]
| + | |
− | ++[[UE2:Controller_(UT2004)|Controller]]
| + | |
− | +++[[UE2:AIController_(UT2004)|AIController]]
| + | |
− | ++++[[UE2:ScriptedController_(UT2004)|ScriptedController]]
| + | |
− | +++++[[UE2:Bot_(UT2004)|Bot]]
| + | |
− | ++++++[[UE2:XBot_(UT2004)|xBot]]
| + | |
− | +++[[UE2:PlayerController_(UT2004)|PlayerController]]
| + | |
− | ++++[[UE2:Camera_(UT2004)|Camera]]
| + | |
− | ++++[[UE2:MessagingSpectator_(UT2004)|MessagingSpectator]]
| + | |
− | +++++[[UE2:DemoRecSpectator_(UT2004)|DemoRecSpectator]]
| + | |
− | +++++[[UE2:UTServerAdminSpectator_(UT2004)|UTServerAdminSpectator]]
| + | |
− | ++++[[UE2:UnrealPlayer_(UT2004)|UnrealPlayer]]
| + | |
− | +++++[[UE2:CinematicPlayer_(UT2004)|CinematicPlayer]]
| + | |
− | +++++[[UE2:XPlayer_(UT2004)|xPlayer]]
| + | |
− | ++[[UE2:DamageType_(UT2004)|DamageType]] >>
| + | |
− | ++[[UE2:Effects_(UT2004)|Effects]]
| + | |
− | ++[[UE2:Emitter_(UT2004)Emitter]]
| + | |
− | | +- [[Legacy:NetworkEmitter|NetworkEmitter]] '''(UT2004 only)'''
| + | |
− | +- [[Legacy:Gib|Gib]]
| + | |
− | +- [[Legacy:HUD|HUD]] >>
| + | |
− | +- [[Legacy:Info|Info]]
| + | |
− | | +- [[Legacy:Combo|Combo]]
| + | |
− | | +- [[Legacy:FluidSurfaceInfo|FluidSurfaceInfo]]
| + | |
− | | +- [[Legacy:GameInfo|GameInfo]]
| + | |
− | | | +- [[Legacy:CinematicGame|CinematicGame]]
| + | |
− | | | +- [[Legacy:UnrealMPGameInfo|UnrealMPGameInfo]]
| + | |
− | | | +- [[Legacy:DeathMatch|DeathMatch]]
| + | |
− | | +- [[Legacy:TeamGame|TeamGame]]
| + | |
− | | | | +- [[Legacy:CTFGame|CTFGame]]
| + | |
− | | | | | +- [[Legacy:XCTFGame|xCTFGame]]
| + | |
− | | | | +- [[Legacy:XBombingRun|xBombingRun]]
| + | |
− | | | | +- [[Legacy:XDoubleDom|xDoubleDom]]
| + | |
− | | | | +- [[Legacy:XTeamGame|xTeamGame]]
| + | |
− | | | | +- [[Legacy:ASGameInfo|ASGameInfo]] '''(UT2004 only)'''
| + | |
− | | | | +- [[Legacy:Invasion|Invasion]] '''(UT2004 only)'''
| + | |
− | | | | +- [[Legacy:ONSOnslaughtGame|ONSOnslaughtGame]] '''(UT2004 only)'''
| + | |
− | | | +- [[Legacy:XDeathMatch|xDeathMatch]]
| + | |
− | | | +- [[Legacy:BossDM|BossDM]]
| + | |
− | | +- [[Legacy:Mutator|Mutator]]
| + | |
− | +- [[Legacy:Inventory|Inventory]]
| + | |
− | | +- [[Legacy:Ammunition|Ammunition]]
| + | |
− | | | +- [[Legacy:BallAmmo|BallAmmo]]
| + | |
− | | | +- [[Legacy:BioAmmo|BioAmmo]]
| + | |
− | | | +- [[Legacy:FlakAmmo|FlakAmmo]]
| + | |
− | | | +- [[Legacy:GrenadeAmmo|GrenadeAmmo]]
| + | |
− | | | +- [[Legacy:LinkAmmo|LinkAmmo]]
| + | |
− | | | +- [[Legacy:MinigunAmmo|MinigunAmmo]]
| + | |
− | | | +- [[Legacy:RedeemerAmmo|RedeemerAmmo]]
| + | |
− | | | +- [[Legacy:RocketAmmo|RocketAmmo]]
| + | |
− | | | +- [[Legacy:ShieldAmmo|ShieldAmmo]]
| + | |
− | | | +- [[Legacy:ShockAmmo|ShockAmmo]]
| + | |
− | | | +- [[Legacy:SuperShockAmmo|SuperShockAmmo]]
| + | |
− | | | +- [[Legacy:SniperAmmo|SniperAmmo]]
| + | |
− | | | +- [[Legacy:TransAmmo|TransAmmo]]
| + | |
− | | +- [[Legacy:KeyInventory|KeyInventory]]
| + | |
− | | +- [[Legacy:Powerups|Powerups]]
| + | |
− | | | +- [[Legacy:Armor|Armor]]
| + | |
− | | +- [[Legacy:Weapon|Weapon]]
| + | |
− | | +- [[Legacy:AssaultRifle|AssaultRifle]]
| + | |
− | | +- [[Legacy:BallLauncher|BallLauncher]]
| + | |
− | | +- [[Legacy:BioRifle|BioRifle]]
| + | |
− | | +- [[Legacy:FlakCannon|FlakCannon]]
| + | |
− | | +- [[Legacy:LinkGun|LinkGun]]
| + | |
− | | +- [[Legacy:Minigun|Minigun]]
| + | |
− | | +- [[Legacy:Painter|Painter]]
| + | |
− | | +- [[Legacy:Redeemer|Redeemer]]
| + | |
− | | +- [[Legacy:RocketLauncher|RocketLauncher]]
| + | |
− | | +- [[Legacy:ShieldGun|ShieldGun]]
| + | |
− | | +- [[Legacy:ShockRifle|ShockRifle]]
| + | |
− | | | +- [[Legacy:SuperShockRifle|SuperShockRifle]]
| + | |
− | | | +- [[Legacy:ZoomSuperShockRifle|ZoomSuperShockRifle]]
| + | |
− | | +- [[Legacy:SniperRifle|SniperRifle]]
| + | |
− | | +- [[Legacy:TransLauncher|TransLauncher]]
| + | |
− | +- [[Legacy:InventoryAttachment|InventoryAttachment]]
| + | |
− | | +- [[Legacy:WeaponAttachment|WeaponAttachment]]
| + | |
− | +- [[Legacy:KActor|KActor]]
| + | |
− | | +- [[Legacy:KConstraint|KConstraint]]
| + | |
− | | | +- [[Legacy:KBSJoint|KBSJoint]]
| + | |
− | | | +- [[Legacy:KCarWheelJoint|KCarWheelJoint]]
| + | |
− | | +- [[Legacy:KConeLimit|KConeLimit]]
| + | |
− | | | +- [[Legacy:KHinge|KHinge]]
| + | |
− | | +- [[Legacy:KTire|KTire]]
| + | |
− | | +- [[Legacy:BulldogTire|BulldogTire]]
| + | |
− | +- [[Legacy:KVehicleFactory|KVehicleFactory]]
| + | |
− | | +- [[Legacy:BulldogFactory|BulldogFactory]]
| + | |
− | +- [[Legacy:Keypoint|Keypoint]]
| + | |
− | | +- [[Legacy:AIScript|AIScript]]
| + | |
− | | | +- [[Legacy:ScriptedSequence|ScriptedSequence]]
| + | |
− | | | +- [[Legacy:ScriptedTrigger|ScriptedTrigger]]
| + | |
− | | | +- [[Legacy:UnrealScriptedSequence|UnrealScriptedSequence]]
| + | |
− | +- [[Legacy:AmbientSound|AmbientSound]]
| + | |
− | +- [[Legacy:Light|Light]] >>
| + | |
− | +- [[Legacy:MeshEffect|MeshEffect]]
| + | |
− | +- [[Legacy:NavigationPoint|NavigationPoint]] >>
| + | |
− | +- [[Legacy:NetworkTrigger|NetworkTrigger]] '''(UT2004 only)'''
| + | |
− | +- [[Legacy:Pawn|Pawn]]
| + | |
− | | +- [[Legacy:KVehicle|KVehicle]] '''(UT2003 only,''' ''in UT2004 it is under'' Vehicle''')'''
| + | |
− | | | +- [[Legacy:KCar|KCar]]
| + | |
− | | | +- [[Legacy:Bulldog|Bulldog]]
| + | |
− | | +- [[Legacy:RedeemerWarhead|RedeemerWarhead]]
| + | |
− | | +- [[Legacy:Scout|Scout]]
| + | |
− | | +- [[Legacy:UnrealPawn|UnrealPawn]]
| + | |
− | | | +- [[Legacy:XIntroPawn|xIntroPawn]]
| + | |
− | | | +- [[Legacy:XPawn|xPawn]]
| + | |
− | | | +- [[Legacy:Monster|Monster]]
| + | |
− | | +- [[Legacy:Vehicle|Vehicle]] '''(UT2004 only)'''
| + | |
− | | +-[[Legacy:ASVehicle|ASVehicle]]
| + | |
− | | | +-[[Legacy:ASTurret|ASTurret]]
| + | |
− | | | | +-[[Legacy:ASTurret_BallTurret|ASTurret_BallTurret]]
| + | |
− | | | | +-[[Legacy:ASTurret_IonCannon|ASTurret_IonCannon]]
| + | |
− | | | | +-[[Legacy:ASTurret_LinkTurret|ASTurret_LinkTurret]]
| + | |
− | | | | +-[[Legacy:ASTurret_Minigun|ASTurret_Minigun]]
| + | |
− | | | +-[[Legacy:ASVehicle_Sentinel|ASVehicle_Sentinel]]
| + | |
− | | | +-[[Legacy:ASVehicle_Sentinel_Ceiling|ASVehicle_Sentinel_Ceiling]]
| + | |
− | | | +-[[Legacy:ASVehicle_Sentinel_Floor|ASVehicle_Sentinel_Floor]]
| + | |
− | | +-[[Legacy:ASVehicle_SpaceFighter|ASVehicle_SpaceFighter]]
| + | |
− | | | +-[[Legacy:ASVehicle_SpaceFighter_Human|ASVehicle_SpaceFighter_Human]]
| + | |
− | | | +-[[Legacy:ASVehicle_SpaceFighter_Skaarj|ASVehicle_SpaceFighter_Skaarj]]
| + | |
− | | +-[[Legacy:KVehicle|KVehicle]]
| + | |
− | | | +-[[Legacy:KCar|KCar]]
| + | |
− | | | +-[[Legacy:Bulldog|Bulldog]]
| + | |
− | | +-[[Legacy:ONSWeaponPawn|ONSWeaponPawn]]
| + | |
− | | | +-[[Legacy:ONSArtillerySideGunPawn|ONSArtillerySideGunPawn]]
| + | |
− | | | +-[[Legacy:ONSDualACGatlingGunPawn|ONSDualACGatlingGunPawn]]
| + | |
− | | | +-[[Legacy:ONSMASSideGunPawn|ONSMASSideGunPawn]]
| + | |
− | | | +-[[Legacy:ONSPRVRearGunPawn|ONSPRVRearGunPawn]]
| + | |
− | | | +-[[Legacy:ONSPRVSideGunPawn|ONSPRVSideGunPawn]]
| + | |
− | | | +-[[Legacy:ONSStationaryWeaponPawn|ONSStationaryWeaponPawn]]
| + | |
− | | | +-[[Legacy:ONSManualGunPawn|ONSManualGunPawn]]
| + | |
− | | | +-[[Legacy:ONSTankSecondaryTurretPawn|ONSTankSecondaryTurretPawn]]
| + | |
− | | | +-[[Legacy:ONSTankSecondaryTurretPawn_IonPlasma|ONSTankSecondaryTurretPawn_IonPlasma]]
| + | |
− | | +-[[Legacy:SVehicle|SVehicle]]
| + | |
− | | +-[[Legacy:ONSVehicle|ONSVehicle]]
| + | |
− | | +-[[Legacy:ONSChopperCraft|ONSChopperCraft]]
| + | |
− | | | +-[[Legacy:ONSAttackCraft|ONSAttackCraft]]
| + | |
− | | | +-[[Legacy:ONSDualAttackCraft|ONSDualAttackCraft]] '''(UT2004 Bonus Pack)'''
| + | |
− | | +-[[Legacy:ONSHoverCraft|ONSHoverCraft]]
| + | |
− | | | +-[[Legacy:ONSHoverBike|ONSHoverBike]]
| + | |
− | | +-[[Legacy:ONSPlaneCraft|ONSPlaneCraft]]
| + | |
− | | | +-[[Legacy:ONSBomber|ONSBomber]]
| + | |
− | | +-[[Legacy:ONSTreadCraft|ONSTreadCraft]]
| + | |
− | | | +-[[Legacy:ONSHoverTank|ONSHoverTank]]
| + | |
− | | | +-[[Legacy:ONSHoverTank_IonPlasma|ONSHoverTank_IonPlasma]]
| + | |
− | | +-[[Legacy:ONSWheeledCraft|ONSWheeledCraft]]
| + | |
− | | +-[[Legacy:ONSArtillery|ONSArtillery]] '''(UT2004 Bonus Pack)'''
| + | |
− | | +-[[Legacy:ONSGenericSD|ONSGenericSD]]
| + | |
− | | +-[[Legacy:ONSMobileAssaultStation|ONSMobileAssaultStation]]
| + | |
− | | +-[[Legacy:ONSPRV|ONSPRV]]
| + | |
− | | +-[[Legacy:ONSRV|ONSRV]]
| + | |
− | | +-[[Legacy:ONSShockTank|ONSShockTank]] '''(UT2004 Bonus Pack)'''
| + | |
− | +- [[Legacy:Pickup|Pickup]]
| + | |
− | | +- [[Legacy:Ammo|Ammo]]
| + | |
− | | | +- [[Legacy:UTAmmoPickup|UTAmmoPickup]]
| + | |
− | | | +- [[Legacy:AssaultAmmoPickup|AssaultAmmoPickup]]
| + | |
− | | | +- [[Legacy:BioAmmoPickup|BioAmmoPickup]]
| + | |
− | | | +- [[Legacy:FlakAmmoPickup|FlakAmmoPickup]]
| + | |
− | | | +- [[Legacy:LinkAmmoPickup|LinkAmmoPickup]]
| + | |
− | | | +- [[Legacy:MinigunAmmoPickup|MinigunAmmoPickup]]
| + | |
− | | | +- [[Legacy:RocketAmmoPickup|RocketAmmoPickup]]
| + | |
− | | | +- [[Legacy:ShockAmmoPickup|ShockAmmoPickup]]
| + | |
− | | | +- [[Legacy:SniperAmmoPickup|SniperAmmoPickup]]
| + | |
− | | +- [[Legacy:ArmorPickup|ArmorPickup]]
| + | |
− | | +- [[Legacy:KeyPickup|KeyPickup]]
| + | |
− | | +- [[Legacy:TournamentPickup|TournamentPickup]]
| + | |
− | | | +- [[Legacy:AdrenalinePickup|AdrenalinePickup]]
| + | |
− | | | +- [[Legacy:ShieldPickup|ShieldPickup]]
| + | |
− | | | | +- [[Legacy:ShieldPack|ShieldPack]]
| + | |
− | | | +- [[Legacy:TournamentHealth|TournamentHealth]]
| + | |
− | | | | +- [[Legacy:HealthPack|HealthPack]]
| + | |
− | | | | +- [[Legacy:MiniHealthPack|MiniHealthPack]]
| + | |
− | | | +- [[Legacy:UDamagePack|UDamagePack]]
| + | |
− | | +- [[Legacy:WeaponPickup|WeaponPickup]]
| + | |
− | +- [[Legacy:Projectile|Projectile]] ''(not expanded)''
| + | |
− | +- [[Legacy:Projector|Projector]]
| + | |
− | | +-[[Legacy:DynamicProjector|DynamicProjector]]
| + | |
− | | | +-[[Legacy:BulldogHeadlight|BulldogHeadlight]]
| + | |
− | | +-[[Legacy:ShadowProjector|ShadowProjector]]
| + | |
− | | +-[[Legacy:XScorch|XScorch]] ''(not expanded)''
| + | |
− | +- [[Legacy:Triggers (UT2003)|Triggers (UT2003)]] >>
| + | |
− | +- [[Legacy:Vignette|Vignette]]
| + | |
− | +- [[Legacy:WeaponFire (UT2003)|WeaponFire (UT2003)]] >>
| + | |
− | +- [[Legacy:XEmitter|xEmitter]]
| + | |
− | | +- [[Legacy:ShockBeamEffect|ShockBeamEffect]]
| + | |
− | | +- [[Legacy:SuperShockBeamEffect|SuperShockBeamEffect]]
| + | |
− | | +- [[Legacy:BlueSuperShockBeam|BlueSuperShockBeam]]
| + | |
− | +- [[Legacy:XPickUpBase|xPickUpBase]]
| + | |
− | | +- [[Legacy:HealthCharger|HealthCharger]]
| + | |
− | | +- [[Legacy:ShieldCharger|ShieldCharger]]
| + | |
− | | +- [[Legacy:SuperHealthCharger|SuperHealthCharger]]
| + | |
− | | +- [[Legacy:SuperShieldCharger|SuperShieldCharger]]
| + | |
− | | +- [[Legacy:UDamageCharger|UDamageCharger]]
| + | |
− | | +- [[Legacy:WildcardBase|WildcardBase]]
| + | |
− | | +- [[Legacy:XWeaponBase|xWeaponBase]]
| + | |
− | +- [[Legacy:XProcMesh|xProcMesh]]
| + | |
− | +- [[Legacy:XWeatherEffect|xWeatherEffect]]
| + | |
This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.
You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2011-10-06 08:41:16), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.