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Difference between revisions of "Unreal Wiki:Scratchpad"

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__NOTOC__
 
This page is for pasting code you want to show someone as an example or to get assistance with.  This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.
 
This page is for pasting code you want to show someone as an example or to get assistance with.  This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.
  
Line 7: Line 8:
  
 
<uscript>
 
<uscript>
//yep
+
// paste your code here
 
</uscript>
 
</uscript>
  
 
+
====Full Key====
+ parent
+
* <sup>1</sup> &ndash; {'''$Topic''' is relevant/available to/in} [[Unreal Engine 1]].
++ child
+
* <sup>2</sup> &ndash; {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]].
++ child
+
* <sup>2+</sup> &ndash; {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]], from this version onwards.
++ child
+
* <sup>2x</sup> &ndash; {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]], starting with [[UT2004]].
+++ grandchild
+
* <sup>3</sup> &ndash; {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]].
++++ ggchild
+
* <sup>3+</sup> &ndash; {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]], starting with [[UT3]] patch 2.0.
+++++ gggchild
+
* <sup>3*</sup> &ndash; {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]], starting with [[UDK]].
+++++ gggchild
+
* (no number) &ndash; {'''$Topic''' is relevant/available to/in} all Unreal Engine generations.
+++++ [[Legacy:Links|links]] don't work :(
+
<br>
++++++ [[User:OlympusMons|IThinkLinksDoWOrk]]
+
====Enum Key====
 
+
{{classgames|Vector}}<sup>--|</sup><br>
+[[UE3:Object_(UT3)]]
+
{{classgames|Range}}<sup>--|'''2'''</sup><br>
++[[UE3:Actor_(UT3)]]
+
{{classgames|Vector2D}}<sup>--|'''3'''</sup><br>
++<div class="hidden-block"><span class="hint">[[UE3:ActorFactory_(UT3)]]</span>
+
{{classgames|Color}}<br>
<div class="hidden">
+
{{classgames|LinearColor}}<br>
+++[[UE3:ActorFactoryAI_(UT3)]]</div></div>
+
<br>
 
+
====Class Key====
 
+
{{classgames|Actor}}<br>
==UT3 Object CLasstRee
+
{{classgames|Rook}}<br> - TribesV?
+[[UE3:Object_(UT3)|Object]]
+
{{classgames|SoundCue}}<br>
++[[UE3:Actor_(UT3)|Actor]]
+
{{classgames|UTGreedGame}}<br>
++[[UE3:ActorFactory_(UT3)|ActorFactory]]
+
{{classgames|LegendObjectComponent}}<br>
+++ [[UE3:ActorFactoryAI_(UT3)|ActorFactoryAI]]
+
{{classgames|FluidSurfaceOscillator}}<br>
++[[UE3:ActorFactoryAmbientSound_(UT3)|ActorFactoryAmbientSound]] 
+
{{classgames|Ammunition}}<br>
++[[UE3:ActorFactoryAmbientSoundSimple_(UT3)|ActorFactoryAmbientSoundSimple]]
+
{{classgames|Util}}<br>
++[[UE3:ActorFactoryArchtype_(UT3)|ActorFactoryArchtype]]
+
{{classgames|xUtil}} -UE2??<br>
++[[UE3:ActorFactoryCoverLink_(UT3)|ActorFactoryCoverLink]]
+
{{classgames|UnrealPlayer}}<br>
++[[UE3:ActorFactoryDecal_(UT3)|ActorFactoryDecal]]
+
{{classgames|xPlayer}} -UE2??<br>
++[[UE3:ActorFactoryDynamicSM_(UT3)|ActorFactoryDynamicSM]]
+
{{classgames|UTPlayerController}}<br>
+++[[UE3:ActorFactoryMover_(UT3)|ActorFactoryMover]]
+
{{classgames|WeaponFire}}
+++[[UE3:ActorFactoryRigidBody_(UT3)|ActorFactoryRigidBody]]
+
<br>
++++[[UE3:GameActorFactoryBreakable_(UT3)|GameActorFactoryBreakable]]
+
====Keyword Key====
++++[[UE3:UTActorFactoryUTKActor_(UT3)|UTActorFactoryUTKActor]]
+
{{classgames|Expands}}<br>
+++[[UE3:UTActorFactoryMover_(UT3)|UTActorFactoryMover]]
+
{{classgames|Extends}}<br>
++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
+
{{classgames|server}}<br>
++[[UE3:ActorFactoryLensFlare_(UT3)|ActorFactoryLensFlare]]
+
{{classgames|replicated}}<br>
++[[UE3:ActorFactoryLight_(UT3)|ActorFactoryLight]]
+
{{classgames|intrinsic}}<br>
++[[UE3:ActorFactoryPathNode_(UT3)|ActorFactoryPathNode]]
+
++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
+
++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
+
+++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
+
++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
+
+++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
+
++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
+
++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
+
+++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
+
++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
+
++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
+
 
+
 
+
===UT2004 Actor CLassTree
+
+[[UE2:Actor_(UT2004)|Actor]]
+
++[[UE2:AimedAttachment_(UT2004)|AimedAttachment]]
+
++[[UE2:Brush_(UT2004)|Brush]]
+
+++[[UE2:Volume_(UT2004)|Volume]]
+
++[[UE2:Controller_(UT2004)|Controller]]
+
+++[[UE2:AIController_(UT2004)|AIController]]
+
++++[[UE2:ScriptedController_(UT2004)|ScriptedController]]
+
+++++[[UE2:Bot_(UT2004)|Bot]]
+
++++++[[UE2:XBot_(UT2004)|xBot]]
+
+++[[UE2:PlayerController_(UT2004)|PlayerController]]
+
++++[[UE2:Camera_(UT2004)|Camera]]
+
++++[[UE2:MessagingSpectator_(UT2004)|MessagingSpectator]]
+
+++++[[UE2:DemoRecSpectator_(UT2004)|DemoRecSpectator]]
+
+++++[[UE2:UTServerAdminSpectator_(UT2004)|UTServerAdminSpectator]]
+
++++[[UE2:UnrealPlayer_(UT2004)|UnrealPlayer]]
+
+++++[[UE2:CinematicPlayer_(UT2004)|CinematicPlayer]]
+
+++++[[UE2:XPlayer_(UT2004)|xPlayer]]
+
++[[UE2:DamageType_(UT2004)|DamageType]] >>
+
++[[UE2:Effects_(UT2004)|Effects]]
+
++[[UE2:Emitter_(UT2004)Emitter]]
+
|    +- [[Legacy:NetworkEmitter|NetworkEmitter]] '''(UT2004 only)'''
+
+- [[Legacy:Gib|Gib]]
+
+- [[Legacy:HUD|HUD]] >>
+
+- [[Legacy:Info|Info]]
+
|    +- [[Legacy:Combo|Combo]]
+
|    +- [[Legacy:FluidSurfaceInfo|FluidSurfaceInfo]]
+
|    +- [[Legacy:GameInfo|GameInfo]]
+
|    |    +- [[Legacy:CinematicGame|CinematicGame]]
+
|    |    +- [[Legacy:UnrealMPGameInfo|UnrealMPGameInfo]]
+
|    |        +- [[Legacy:DeathMatch|DeathMatch]]
+
|              +- [[Legacy:TeamGame|TeamGame]]
+
|    |              |    +- [[Legacy:CTFGame|CTFGame]]
+
|    |              |    |    +- [[Legacy:XCTFGame|xCTFGame]]
+
|    |              |    +- [[Legacy:XBombingRun|xBombingRun]]
+
|    |              |    +- [[Legacy:XDoubleDom|xDoubleDom]]
+
|    |              |    +- [[Legacy:XTeamGame|xTeamGame]]
+
|    |              |        +- [[Legacy:ASGameInfo|ASGameInfo]] '''(UT2004 only)'''
+
|    |              |        +- [[Legacy:Invasion|Invasion]] '''(UT2004 only)'''
+
|    |              |        +- [[Legacy:ONSOnslaughtGame|ONSOnslaughtGame]] '''(UT2004 only)'''
+
|    |              +- [[Legacy:XDeathMatch|xDeathMatch]]
+
|    |                  +- [[Legacy:BossDM|BossDM]]
+
|    +- [[Legacy:Mutator|Mutator]]
+
+- [[Legacy:Inventory|Inventory]]
+
|    +- [[Legacy:Ammunition|Ammunition]]
+
|    |    +- [[Legacy:BallAmmo|BallAmmo]]
+
|    |    +- [[Legacy:BioAmmo|BioAmmo]]
+
|    |    +- [[Legacy:FlakAmmo|FlakAmmo]]
+
|    |    +- [[Legacy:GrenadeAmmo|GrenadeAmmo]]
+
|    |    +- [[Legacy:LinkAmmo|LinkAmmo]]
+
|    |    +- [[Legacy:MinigunAmmo|MinigunAmmo]]
+
|    |    +- [[Legacy:RedeemerAmmo|RedeemerAmmo]]
+
|    |    +- [[Legacy:RocketAmmo|RocketAmmo]]
+
|    |    +- [[Legacy:ShieldAmmo|ShieldAmmo]]
+
|    |    +- [[Legacy:ShockAmmo|ShockAmmo]]
+
|    |    +- [[Legacy:SuperShockAmmo|SuperShockAmmo]]
+
|    |    +- [[Legacy:SniperAmmo|SniperAmmo]]
+
|    |    +- [[Legacy:TransAmmo|TransAmmo]]
+
|    +- [[Legacy:KeyInventory|KeyInventory]]
+
|    +- [[Legacy:Powerups|Powerups]]
+
|    |    +- [[Legacy:Armor|Armor]]
+
|    +- [[Legacy:Weapon|Weapon]]
+
|        +- [[Legacy:AssaultRifle|AssaultRifle]]
+
|        +- [[Legacy:BallLauncher|BallLauncher]]
+
|        +- [[Legacy:BioRifle|BioRifle]]
+
|        +- [[Legacy:FlakCannon|FlakCannon]]
+
|        +- [[Legacy:LinkGun|LinkGun]]
+
|        +- [[Legacy:Minigun|Minigun]]
+
|        +- [[Legacy:Painter|Painter]]
+
|        +- [[Legacy:Redeemer|Redeemer]]
+
|        +- [[Legacy:RocketLauncher|RocketLauncher]]
+
|        +- [[Legacy:ShieldGun|ShieldGun]]
+
|        +- [[Legacy:ShockRifle|ShockRifle]]
+
|        |    +- [[Legacy:SuperShockRifle|SuperShockRifle]]
+
|        |        +- [[Legacy:ZoomSuperShockRifle|ZoomSuperShockRifle]]
+
|        +- [[Legacy:SniperRifle|SniperRifle]]
+
|        +- [[Legacy:TransLauncher|TransLauncher]]
+
+- [[Legacy:InventoryAttachment|InventoryAttachment]]
+
|    +- [[Legacy:WeaponAttachment|WeaponAttachment]]
+
+- [[Legacy:KActor|KActor]]
+
|    +- [[Legacy:KConstraint|KConstraint]]
+
|    |    +- [[Legacy:KBSJoint|KBSJoint]]
+
|    |    +- [[Legacy:KCarWheelJoint|KCarWheelJoint]]
+
|    +- [[Legacy:KConeLimit|KConeLimit]]
+
|    |    +- [[Legacy:KHinge|KHinge]]
+
|    +- [[Legacy:KTire|KTire]]
+
|        +- [[Legacy:BulldogTire|BulldogTire]]
+
+- [[Legacy:KVehicleFactory|KVehicleFactory]]
+
|    +- [[Legacy:BulldogFactory|BulldogFactory]]
+
+- [[Legacy:Keypoint|Keypoint]]
+
|    +- [[Legacy:AIScript|AIScript]]
+
|    |    +- [[Legacy:ScriptedSequence|ScriptedSequence]]
+
|    |        +- [[Legacy:ScriptedTrigger|ScriptedTrigger]]
+
|    |        +- [[Legacy:UnrealScriptedSequence|UnrealScriptedSequence]]
+
+- [[Legacy:AmbientSound|AmbientSound]]
+
+- [[Legacy:Light|Light]] >>
+
+- [[Legacy:MeshEffect|MeshEffect]]
+
+- [[Legacy:NavigationPoint|NavigationPoint]] >>
+
+- [[Legacy:NetworkTrigger|NetworkTrigger]] '''(UT2004 only)'''
+
+- [[Legacy:Pawn|Pawn]]
+
|    +- [[Legacy:KVehicle|KVehicle]] '''(UT2003 only,''' ''in UT2004 it is under'' Vehicle''')'''
+
|    |    +- [[Legacy:KCar|KCar]]
+
|    |        +- [[Legacy:Bulldog|Bulldog]]
+
|    +- [[Legacy:RedeemerWarhead|RedeemerWarhead]]
+
|    +- [[Legacy:Scout|Scout]]
+
|    +- [[Legacy:UnrealPawn|UnrealPawn]]
+
|    |    +- [[Legacy:XIntroPawn|xIntroPawn]]
+
|    |    +- [[Legacy:XPawn|xPawn]]
+
|    |        +- [[Legacy:Monster|Monster]]
+
|    +- [[Legacy:Vehicle|Vehicle]] '''(UT2004 only)'''
+
|        +-[[Legacy:ASVehicle|ASVehicle]]
+
|        |  +-[[Legacy:ASTurret|ASTurret]]
+
|        |  |  +-[[Legacy:ASTurret_BallTurret|ASTurret_BallTurret]]
+
|        |  |  +-[[Legacy:ASTurret_IonCannon|ASTurret_IonCannon]]
+
|        |  |  +-[[Legacy:ASTurret_LinkTurret|ASTurret_LinkTurret]]
+
|        |  |  +-[[Legacy:ASTurret_Minigun|ASTurret_Minigun]]
+
|        |  +-[[Legacy:ASVehicle_Sentinel|ASVehicle_Sentinel]]
+
|        |      +-[[Legacy:ASVehicle_Sentinel_Ceiling|ASVehicle_Sentinel_Ceiling]]
+
|        |      +-[[Legacy:ASVehicle_Sentinel_Floor|ASVehicle_Sentinel_Floor]]
+
|        +-[[Legacy:ASVehicle_SpaceFighter|ASVehicle_SpaceFighter]]
+
|        |  +-[[Legacy:ASVehicle_SpaceFighter_Human|ASVehicle_SpaceFighter_Human]]
+
|        |      +-[[Legacy:ASVehicle_SpaceFighter_Skaarj|ASVehicle_SpaceFighter_Skaarj]]
+
|        +-[[Legacy:KVehicle|KVehicle]]
+
|        |  +-[[Legacy:KCar|KCar]]
+
|        |      +-[[Legacy:Bulldog|Bulldog]]
+
|        +-[[Legacy:ONSWeaponPawn|ONSWeaponPawn]]
+
|        |  +-[[Legacy:ONSArtillerySideGunPawn|ONSArtillerySideGunPawn]]
+
|        |  +-[[Legacy:ONSDualACGatlingGunPawn|ONSDualACGatlingGunPawn]]
+
|        |  +-[[Legacy:ONSMASSideGunPawn|ONSMASSideGunPawn]]
+
|        |  +-[[Legacy:ONSPRVRearGunPawn|ONSPRVRearGunPawn]]
+
|        |  +-[[Legacy:ONSPRVSideGunPawn|ONSPRVSideGunPawn]]
+
|        |  +-[[Legacy:ONSStationaryWeaponPawn|ONSStationaryWeaponPawn]]
+
|        |      +-[[Legacy:ONSManualGunPawn|ONSManualGunPawn]]
+
|        |  +-[[Legacy:ONSTankSecondaryTurretPawn|ONSTankSecondaryTurretPawn]]
+
|        |      +-[[Legacy:ONSTankSecondaryTurretPawn_IonPlasma|ONSTankSecondaryTurretPawn_IonPlasma]]
+
|        +-[[Legacy:SVehicle|SVehicle]]
+
|            +-[[Legacy:ONSVehicle|ONSVehicle]]
+
|                +-[[Legacy:ONSChopperCraft|ONSChopperCraft]]
+
|                |  +-[[Legacy:ONSAttackCraft|ONSAttackCraft]]
+
|                |      +-[[Legacy:ONSDualAttackCraft|ONSDualAttackCraft]] '''(UT2004 Bonus Pack)'''
+
|                +-[[Legacy:ONSHoverCraft|ONSHoverCraft]]
+
|                |  +-[[Legacy:ONSHoverBike|ONSHoverBike]]
+
  |                 +-[[Legacy:ONSPlaneCraft|ONSPlaneCraft]]
+
  |                |  +-[[Legacy:ONSBomber|ONSBomber]]
+
  |                 +-[[Legacy:ONSTreadCraft|ONSTreadCraft]]
+
  |                |  +-[[Legacy:ONSHoverTank|ONSHoverTank]]
+
  |                |      +-[[Legacy:ONSHoverTank_IonPlasma|ONSHoverTank_IonPlasma]]
+
  |                +-[[Legacy:ONSWheeledCraft|ONSWheeledCraft]]
+
  |                    +-[[Legacy:ONSArtillery|ONSArtillery]] '''(UT2004 Bonus Pack)'''
+
  |                     +-[[Legacy:ONSGenericSD|ONSGenericSD]]
+
  |                    +-[[Legacy:ONSMobileAssaultStation|ONSMobileAssaultStation]]
+
  |                    +-[[Legacy:ONSPRV|ONSPRV]]
+
  |                    +-[[Legacy:ONSRV|ONSRV]]
+
  |                    +-[[Legacy:ONSShockTank|ONSShockTank]] '''(UT2004 Bonus Pack)'''
+
  +- [[Legacy:Pickup|Pickup]]   
+
  |   +- [[Legacy:Ammo|Ammo]]
+
  |    |    +- [[Legacy:UTAmmoPickup|UTAmmoPickup]]
+
  |    |        +- [[Legacy:AssaultAmmoPickup|AssaultAmmoPickup]]
+
  |   |        +- [[Legacy:BioAmmoPickup|BioAmmoPickup]]
+
  |   |        +- [[Legacy:FlakAmmoPickup|FlakAmmoPickup]]
+
  |   |        +- [[Legacy:LinkAmmoPickup|LinkAmmoPickup]]
+
  |   |        +- [[Legacy:MinigunAmmoPickup|MinigunAmmoPickup]]
+
  |   |        +- [[Legacy:RocketAmmoPickup|RocketAmmoPickup]]
+
  |   |        +- [[Legacy:ShockAmmoPickup|ShockAmmoPickup]]
+
  |   |        +- [[Legacy:SniperAmmoPickup|SniperAmmoPickup]]
+
  |   +- [[Legacy:ArmorPickup|ArmorPickup]]     
+
  |   +- [[Legacy:KeyPickup|KeyPickup]]
+
  |   +- [[Legacy:TournamentPickup|TournamentPickup]]
+
  |   |    +- [[Legacy:AdrenalinePickup|AdrenalinePickup]]
+
  |   |    +- [[Legacy:ShieldPickup|ShieldPickup]]
+
  |   |    |    +- [[Legacy:ShieldPack|ShieldPack]]
+
  |    |    +- [[Legacy:TournamentHealth|TournamentHealth]]
+
  |    |    |    +- [[Legacy:HealthPack|HealthPack]]
+
  |   |    |    +- [[Legacy:MiniHealthPack|MiniHealthPack]]
+
  |   |    +- [[Legacy:UDamagePack|UDamagePack]]
+
  |   +- [[Legacy:WeaponPickup|WeaponPickup]] 
+
  +- [[Legacy:Projectile|Projectile]] ''(not expanded)''
+
  +- [[Legacy:Projector|Projector]]
+
  |    +-[[Legacy:DynamicProjector|DynamicProjector]]
+
  |    |  +-[[Legacy:BulldogHeadlight|BulldogHeadlight]]
+
  |    +-[[Legacy:ShadowProjector|ShadowProjector]]
+
  |    +-[[Legacy:XScorch|XScorch]] ''(not expanded)''
+
  +- [[Legacy:Triggers (UT2003)|Triggers (UT2003)]] >>
+
  +- [[Legacy:Vignette|Vignette]]
+
  +- [[Legacy:WeaponFire (UT2003)|WeaponFire (UT2003)]] >>
+
  +- [[Legacy:XEmitter|xEmitter]]
+
  |    +- [[Legacy:ShockBeamEffect|ShockBeamEffect]]
+
  |          +- [[Legacy:SuperShockBeamEffect|SuperShockBeamEffect]]
+
  |              +- [[Legacy:BlueSuperShockBeam|BlueSuperShockBeam]]
+
  +- [[Legacy:XPickUpBase|xPickUpBase]]
+
  |    +- [[Legacy:HealthCharger|HealthCharger]]
+
  |    +- [[Legacy:ShieldCharger|ShieldCharger]]
+
  |    +- [[Legacy:SuperHealthCharger|SuperHealthCharger]]
+
  |    +- [[Legacy:SuperShieldCharger|SuperShieldCharger]]
+
  |    +- [[Legacy:UDamageCharger|UDamageCharger]]
+
  |    +- [[Legacy:WildcardBase|WildcardBase]]
+
  |    +- [[Legacy:XWeaponBase|xWeaponBase]]
+
  +- [[Legacy:XProcMesh|xProcMesh]]
+
  +- [[Legacy:XWeatherEffect|xWeatherEffect]]
+

Latest revision as of 08:41, 6 October 2011

This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.

You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2011-10-06 08:41:16), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.

Clean up after you're done!


// paste your code here

Full Key[edit]

  • 1 – {$Topic is relevant/available to/in} Unreal Engine 1.
  • 2 – {$Topic is relevant/available to/in} Unreal Engine 2.
  • 2+ – {$Topic is relevant/available to/in} Unreal Engine 2, from this version onwards.
  • 2x – {$Topic is relevant/available to/in} Unreal Engine 2, starting with UT2004.
  • 3 – {$Topic is relevant/available to/in} Unreal Engine 3.
  • 3+ – {$Topic is relevant/available to/in} Unreal Engine 3, starting with UT3 patch 2.0.
  • 3* – {$Topic is relevant/available to/in} Unreal Engine 3, starting with UDK.
  • (no number) – {$Topic is relevant/available to/in} all Unreal Engine generations.


Enum Key[edit]

Vector(RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3)--|
Range(U2, U2XMP, UE2Runtime, UT2003, UT2004)--|2
Vector2D(UDK, UT3)--|3
Color(RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3)
LinearColor(UDK, UT3)

Class Key[edit]

Actor(RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3)
Rook(no matching games found)
- TribesV? SoundCue(UDK, UT3)
UTGreedGame(UT3)
LegendObjectComponent(U2XMP)
FluidSurfaceOscillator(U2, U2XMP, UE2Runtime, UT2003, UT2004)
Ammunition(U2XMP, UE2Runtime, UT2003, UT2004)
Util(U2, U2XMP)
xUtil(no matching games found) -UE2??
UnrealPlayer(UT2003, UT2004)
xPlayer(no matching games found) -UE2??
UTPlayerController(UDK, UT3)
WeaponFire(UT2003, UT2004)

Keyword Key[edit]

Expands(no matching games found)
Extends(no matching games found)
server(no matching games found)
replicated(no matching games found)
intrinsic(no matching games found)