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| + | __NOTOC__ |
| This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits. | | This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits. |
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| <uscript> | | <uscript> |
− | //yep | + | // paste your code here |
| </uscript> | | </uscript> |
| | | |
− | | + | ====Full Key==== |
− | + parent
| + | * <sup>1</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 1]]. |
− | ++ child
| + | * <sup>2</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]]. |
− | ++ child
| + | * <sup>2+</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]], from this version onwards. |
− | ++ child
| + | * <sup>2x</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]], starting with [[UT2004]]. |
− | +++ grandchild
| + | * <sup>3</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]]. |
− | ++++ ggchild
| + | * <sup>3+</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]], starting with [[UT3]] patch 2.0. |
− | +++++ gggchild
| + | * <sup>3*</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]], starting with [[UDK]]. |
− | +++++ gggchild
| + | * (no number) – {'''$Topic''' is relevant/available to/in} all Unreal Engine generations. |
− | +++++ [[Legacy:Links|links]] don't work :(
| + | <br> |
− | ++++++ [[User:OlympusMons|IThinkLinksDoWOrk]]
| + | ====Enum Key==== |
− | | + | {{classgames|Vector}}<sup>--|</sup><br> |
− | +[[UE3:Object_(UT3)]]
| + | {{classgames|Range}}<sup>--|'''2'''</sup><br> |
− | ++[[UE3:Actor_(UT3)]]
| + | {{classgames|Vector2D}}<sup>--|'''3'''</sup><br> |
− | ++<div class="hidden-block"><span class="hint">[[UE3:ActorFactory_(UT3)]]</span>
| + | {{classgames|Color}}<br> |
− | <div class="hidden"> | + | {{classgames|LinearColor}}<br> |
− | +++[[UE3:ActorFactoryAI_(UT3)]]</div></div> | + | <br> |
− | | + | ====Class Key==== |
− | | + | {{classgames|Actor}}<br> |
− | ==UT3 Object CLasstRee
| + | {{classgames|Rook}}<br> - TribesV? |
− | +[[UE3:Object_(UT3)|Object]]
| + | {{classgames|SoundCue}}<br> |
− | ++[[UE3:Actor_(UT3)|Actor]]
| + | {{classgames|UTGreedGame}}<br> |
− | ++[[UE3:ActorFactory_(UT3)|ActorFactory]]
| + | {{classgames|LegendObjectComponent}}<br> |
− | +++ [[UE3:ActorFactoryAI_(UT3)|ActorFactoryAI]]
| + | {{classgames|FluidSurfaceOscillator}}<br> |
− | ++[[UE3:ActorFactoryAmbientSound_(UT3)|ActorFactoryAmbientSound]]
| + | {{classgames|Ammunition}}<br> |
− | ++[[UE3:ActorFactoryAmbientSoundSimple_(UT3)|ActorFactoryAmbientSoundSimple]]
| + | {{classgames|Util}}<br> |
− | ++[[UE3:ActorFactoryArchtype_(UT3)|ActorFactoryArchtype]]
| + | {{classgames|xUtil}} -UE2??<br> |
− | ++[[UE3:ActorFactoryCoverLink_(UT3)|ActorFactoryCoverLink]]
| + | {{classgames|UnrealPlayer}}<br> |
− | ++[[UE3:ActorFactoryDecal_(UT3)|ActorFactoryDecal]]
| + | {{classgames|xPlayer}} -UE2??<br> |
− | ++[[UE3:ActorFactoryDynamicSM_(UT3)|ActorFactoryDynamicSM]]
| + | {{classgames|UTPlayerController}}<br> |
− | +++[[UE3:ActorFactoryMover_(UT3)|ActorFactoryMover]]
| + | {{classgames|WeaponFire}} |
− | +++[[UE3:ActorFactoryRigidBody_(UT3)|ActorFactoryRigidBody]]
| + | <br> |
− | ++++[[UE3:GameActorFactoryBreakable_(UT3)|GameActorFactoryBreakable]]
| + | ====Keyword Key==== |
− | ++++[[UE3:UTActorFactoryUTKActor_(UT3)|UTActorFactoryUTKActor]]
| + | {{classgames|Expands}}<br> |
− | +++[[UE3:UTActorFactoryMover_(UT3)|UTActorFactoryMover]]
| + | {{classgames|Extends}}<br> |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | {{classgames|server}}<br> |
− | ++[[UE3:ActorFactoryLensFlare_(UT3)|ActorFactoryLensFlare]]
| + | {{classgames|replicated}}<br> |
− | ++[[UE3:ActorFactoryLight_(UT3)|ActorFactoryLight]]
| + | {{classgames|intrinsic}}<br> |
− | ++[[UE3:ActorFactoryPathNode_(UT3)|ActorFactoryPathNode]]
| + | |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | +++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | +++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | +++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | ++[[UE3:ActorFactoryEmitter_(UT3)|ActorFactoryEmitter]]
| + | |
− | | + | |
− | | + | |
− | ===UT2004 Actor CLassTree
| + | |
− | +[[UE2:Actor_(UT2004)|Actor]]
| + | |
− | ++[[UE2:AimedAttachment_(UT2004)|AimedAttachment]]
| + | |
− | ++[[UE2:Brush_(UT2004)|Brush]]
| + | |
− | +++[[UE2:Volume_(UT2004)|Volume]]
| + | |
− | ++[[UE2:Controller_(UT2004)|Controller]]
| + | |
− | +++[[UE2:AIController_(UT2004)|AIController]]
| + | |
− | ++++[[UE2:ScriptedController_(UT2004)|ScriptedController]]
| + | |
− | +++++[[UE2:Bot_(UT2004)|Bot]]
| + | |
− | ++++++[[UE2:XBot_(UT2004)|xBot]]
| + | |
− | +++[[UE2:PlayerController_(UT2004)|PlayerController]]
| + | |
− | ++++[[UE2:Camera_(UT2004)|Camera]]
| + | |
− | ++++[[UE2:MessagingSpectator_(UT2004)|MessagingSpectator]]
| + | |
− | +++++[[UE2:DemoRecSpectator_(UT2004)|DemoRecSpectator]]
| + | |
− | +++++[[UE2:UTServerAdminSpectator_(UT2004)|UTServerAdminSpectator]]
| + | |
− | ++++[[UE2:UnrealPlayer_(UT2004)|UnrealPlayer]]
| + | |
− | +++++[[UE2:CinematicPlayer_(UT2004)|CinematicPlayer]]
| + | |
− | +++++[[UE2:XPlayer_(UT2004)|xPlayer]]
| + | |
− | ++[[UE2:DamageType_(UT2004)|DamageType]] >>
| + | |
− | ++[[UE2:Effects_(UT2004)|Effects]]
| + | |
− | ++[[UE2:Emitter_(UT2004)|Emitter]]
| + | |
− | +++[[UE2:NetworkEmitter_(UT2004)|NetworkEmitter]]
| + | |
− | ++[[UE2:Gib_(UT2004)|Gib]]
| + | |
− | ++[[UE2:HUD_(UT2004)|HUD]] >>
| + | |
− | ++[[UE2:Info_(UT2004)|Info]]
| + | |
− | +++[[UE2:Combo_(UT2004)|Combo]] | + | |
− | +++[[UE2:FluidSurfaceInfo_(UT2004)|FluidSurfaceInfo]]
| + | |
− | +++[[UE2:GameInfo_(UT2004)|GameInfo]]
| + | |
− | ++++[[UE2:CinematicGame_(UT2004)|CinematicGame]]
| + | |
− | ++++[[UE2:UnrealMPGameInfo_(UT2004)|UnrealMPGameInfo]]
| + | |
− | +++++[[UE2:DeathMatch_(UT2004)|DeathMatch]]
| + | |
− | ++++++[[UE2:TeamGame_(UT2004)|TeamGame]]
| + | |
− | +++++++[[UE2:CTFGame_(UT2004)|CTFGame]]
| + | |
− | ++++++++[[UE2:XCTFGame_(UT2004)|xCTFGame]]
| + | |
− | +++++++[[UE2:XBombingRun_(UT2004)|xBombingRun]]
| + | |
− | +++++++[[UE2:XDoubleDom_(UT2004)|xDoubleDom]]
| + | |
− | +++++++[[UE2:XTeamGame_(UT2004)|xTeamGame]]
| + | |
− | ++++++++[[UE2:ASGameInfo_(UT2004)|ASGameInfo]]
| + | |
− | ++++++++[[UE2:Invasion_(UT2004)|Invasion]]
| + | |
− | ++++++++[[UE2:ONSOnslaughtGame_(UT2004)|ONSOnslaughtGame]]
| + | |
− | +++++++[[UE2:XDeathMatch_(UT2004)|xDeathMatch]]
| + | |
− | ++++++++[[UE2:BossDM_(UT2004)|BossDM]]
| + | |
− | +++[[UE2:Mutator_(UT2004)|Mutator]]
| + | |
− | ++[[UE2:Inventory_(UT2004)|Inventory]]
| + | |
− | +++[UE2:Ammunition_(UT2004)|Ammunition]]
| + | |
− | ++++[[UE2:BallAmmo_(UT2004)|BallAmmo]]
| + | |
− | ++++[[UE2:BioAmmo_(UT2004)|BioAmmo]]
| + | |
− | ++++[[UE2:FlakAmmo_(UT2004)|FlakAmmo]]
| + | |
− | ++++[[UE2:GrenadeAmmo_(UT2004)|GrenadeAmmo]]
| + | |
− | ++++[[UE2:LinkAmmo_(UT2004)|LinkAmmo]]
| + | |
− | ++++[[UE2:MinigunAmmo_(UT2004)|MinigunAmmo]]
| + | |
− | ++++[[UE2:RedeemerAmmo_(UT2004)|RedeemerAmmo]]
| + | |
− | ++++[[UE2:RocketAmmo_(UT2004)|RocketAmmo]]
| + | |
− | ++++[[UE2:ShieldAmmo_(UT2004)|ShieldAmmo]]
| + | |
− | ++++[[UE2:ShockAmmo_(UT2004)|ShockAmmo]]
| + | |
− | ++++[[UE2:SuperShockAmmo_(UT2004)|SuperShockAmmo]]
| + | |
− | ++++[[UE2:SniperAmmo_(UT2004)|SniperAmmo]]
| + | |
− | ++++[[UE2:TransAmmo_(UT2004)|TransAmmo]]
| + | |
− | +++[[UE2:KeyInventory_(UT2004)|KeyInventory]]
| + | |
− | +++[[UE2:Powerups_(UT2004)|Powerups]]
| + | |
− | ++++[[UE2:Armor_(UT2004)|Armor]]
| + | |
− | +++[[UE2:Weapon_(UT2004)|Weapon]]
| + | |
− | ++++[[UE2:AssaultRifle_(UT2004)|AssaultRifle]]
| + | |
− | ++++[[UE2:BallLauncher_(UT2004)|BallLauncher]]
| + | |
− | ++++[[UE2:BioRifle_(UT2004)|BioRifle]]
| + | |
− | ++++[[UE2:FlakCannon_(UT2004)|FlakCannon]]
| + | |
− | ++++[[UE2:LinkGun_(UT2004)|LinkGun]]
| + | |
− | ++++[[UE2:Minigun_(UT2004)|Minigun]]
| + | |
− | ++++[[UE2:Painter_(UT2004)|Painter]]
| + | |
− | ++++[[UE2:Redeemer_(UT2004)|Redeemer]]
| + | |
− | ++++[[UE2:RocketLauncher_(UT2004)|RocketLauncher]]
| + | |
− | ++++[[UE2:ShieldGun_(UT2004)|ShieldGun]]
| + | |
− | ++++[[UE2:ShockRifle_(UT2004)|ShockRifle]]
| + | |
− | +++++[[UE2:SuperShockRifle_(UT2004)|SuperShockRifle]]
| + | |
− | ++++++[[UE2:ZoomSuperShockRifle_(UT2004)|ZoomSuperShockRifle]]
| + | |
− | ++++[[UE2:SniperRifle_(UT2004)|SniperRifle]]
| + | |
− | ++++[[UE2:TransLauncher_(UT2004)|TransLauncher]]
| + | |
− | ++[[UE2:InventoryAttachment_(UT2004)|InventoryAttachment]]
| + | |
− | +++[[UE2:WeaponAttachment_(UT2004)|WeaponAttachment]]
| + | |
− | ++[[UE2:KActor_(UT2004)|KActor]]
| + | |
− | +++[[UE2:KConstraint_(UT2004)|KConstraint]]
| + | |
− | ++++[[UE2:KBSJoint_(UT2004)|KBSJoint]]
| + | |
− | ++++[[UE2:KCarWheelJoint_(UT2004)|KCarWheelJoint]]
| + | |
− | ++++[[UE2:KConeLimit_(UT2004)|KConeLimit]]
| + | |
− | ++++[[UE2:KHinge_(UT2004)|KHinge]]
| + | |
− | +++[[UE2:KTire_(UT2004)|KTire]]
| + | |
− | ++++[[UE2:BulldogTire_(UT2004)|BulldogTire]]
| + | |
− | ++[[UE2:Keypoint_(UT2004)|Keypoint]]
| + | |
− | +++[[UE2:AIScript_(UT2004)|AIScript]]
| + | |
− | ++++[[UE2:ScriptedSequence_(UT2004)|ScriptedSequence]]
| + | |
− | +++++[[UE2:ScriptedTrigger_(UT2004)|ScriptedTrigger]]
| + | |
− | +++++[[UE2:UnrealScriptedSequence_(UT2004)|UnrealScriptedSequence]]
| + | |
− | ++[[UE2:AmbientSound_(UT2004)|AmbientSound]]
| + | |
− | ++[[UE2:Light_(UT2004)|Light]] >>
| + | |
− | ++[[UE2:MeshEffect_(UT2004)|MeshEffect]]
| + | |
− | ++[[UE2:NavigationPoint_(UT2004)|NavigationPoint]] >>
| + | |
− | ++[[UE2:NetworkTrigger_(UT2004)|NetworkTrigger]]
| + | |
− | ++[[UE2:Pawn_(UT2004)|Pawn]]
| + | |
− | +++[[UE2:RedeemerWarhead_(UT2004)|RedeemerWarhead]]
| + | |
− | +++[[UE2:Scout_(UT2004)|Scout]]
| + | |
− | +++[[UE2:UnrealPawn_(UT2004)|UnrealPawn]]
| + | |
− | ++++[[UE2:XIntroPawn_(UT2004)|xIntroPawn]]
| + | |
− | ++++[[UE2:XPawn_(UT2004)|xPawn]]
| + | |
− | +++++[[UE2:Monster_(UT2004)|Monster]]
| + | |
− | ++++[[UE2:Vehicle_(UT2004)|Vehicle]]
| + | |
− | +++++[[UE2:ASVehicle_(UT2004)|ASVehicle]]
| + | |
− | ++++++[[UE2:ASTurret_(UT2004)|ASTurret]]
| + | |
− | +++++++[[UE2:ASTurret_BallTurret_(UT2004)|ASTurret_BallTurret]]
| + | |
− | +++++++[[UE2:ASTurret_IonCannon_(UT2004)|ASTurret_IonCannon]]
| + | |
− | +++++++[[UE2:ASTurret_LinkTurret_(UT2004)|ASTurret_LinkTurret]]
| + | |
− | +++++++[[UE2:ASTurret_Minigun_(UT2004)|ASTurret_Minigun]]
| + | |
− | ++++++[[UE2:ASVehicle_Sentinel_(UT2004)|ASVehicle_Sentinel]]
| + | |
− | +++++++[[UE2:ASVehicle_Sentinel_Ceiling_(UT2004)|ASVehicle_Sentinel_Ceiling]]
| + | |
− | | | +-[[Legacy:ASVehicle_Sentinel_Floor|ASVehicle_Sentinel_Floor]]
| + | |
− | | +-[[Legacy:ASVehicle_SpaceFighter|ASVehicle_SpaceFighter]]
| + | |
− | | | +-[[Legacy:ASVehicle_SpaceFighter_Human|ASVehicle_SpaceFighter_Human]]
| + | |
− | | | +-[[Legacy:ASVehicle_SpaceFighter_Skaarj|ASVehicle_SpaceFighter_Skaarj]]
| + | |
− | | +-[[Legacy:KVehicle|KVehicle]]
| + | |
− | | | +-[[Legacy:KCar|KCar]]
| + | |
− | | | +-[[Legacy:Bulldog|Bulldog]]
| + | |
− | | +-[[Legacy:ONSWeaponPawn|ONSWeaponPawn]]
| + | |
− | | | +-[[Legacy:ONSArtillerySideGunPawn|ONSArtillerySideGunPawn]]
| + | |
− | | | +-[[Legacy:ONSDualACGatlingGunPawn|ONSDualACGatlingGunPawn]]
| + | |
− | | | +-[[Legacy:ONSMASSideGunPawn|ONSMASSideGunPawn]]
| + | |
− | | | +-[[Legacy:ONSPRVRearGunPawn|ONSPRVRearGunPawn]]
| + | |
− | | | +-[[Legacy:ONSPRVSideGunPawn|ONSPRVSideGunPawn]]
| + | |
− | | | +-[[Legacy:ONSStationaryWeaponPawn|ONSStationaryWeaponPawn]]
| + | |
− | | | +-[[Legacy:ONSManualGunPawn|ONSManualGunPawn]]
| + | |
− | | | +-[[Legacy:ONSTankSecondaryTurretPawn|ONSTankSecondaryTurretPawn]]
| + | |
− | | | +-[[Legacy:ONSTankSecondaryTurretPawn_IonPlasma|ONSTankSecondaryTurretPawn_IonPlasma]]
| + | |
− | | +-[[Legacy:SVehicle|SVehicle]]
| + | |
− | | +-[[Legacy:ONSVehicle|ONSVehicle]]
| + | |
− | | +-[[Legacy:ONSChopperCraft|ONSChopperCraft]]
| + | |
− | | | +-[[Legacy:ONSAttackCraft|ONSAttackCraft]]
| + | |
− | | | +-[[Legacy:ONSDualAttackCraft|ONSDualAttackCraft]] '''(UT2004 Bonus Pack)'''
| + | |
− | | +-[[Legacy:ONSHoverCraft|ONSHoverCraft]]
| + | |
− | | | +-[[Legacy:ONSHoverBike|ONSHoverBike]]
| + | |
− | | +-[[Legacy:ONSPlaneCraft|ONSPlaneCraft]]
| + | |
− | | | +-[[Legacy:ONSBomber|ONSBomber]]
| + | |
− | | +-[[Legacy:ONSTreadCraft|ONSTreadCraft]]
| + | |
− | | | +-[[Legacy:ONSHoverTank|ONSHoverTank]]
| + | |
− | | | +-[[Legacy:ONSHoverTank_IonPlasma|ONSHoverTank_IonPlasma]]
| + | |
− | | +-[[Legacy:ONSWheeledCraft|ONSWheeledCraft]]
| + | |
− | | +-[[Legacy:ONSArtillery|ONSArtillery]] '''(UT2004 Bonus Pack)'''
| + | |
− | | +-[[Legacy:ONSGenericSD|ONSGenericSD]]
| + | |
− | | +-[[Legacy:ONSMobileAssaultStation|ONSMobileAssaultStation]]
| + | |
− | | +-[[Legacy:ONSPRV|ONSPRV]]
| + | |
− | | +-[[Legacy:ONSRV|ONSRV]]
| + | |
− | | +-[[Legacy:ONSShockTank|ONSShockTank]] '''(UT2004 Bonus Pack)'''
| + | |
− | +- [[Legacy:Pickup|Pickup]]
| + | |
− | | +- [[Legacy:Ammo|Ammo]]
| + | |
− | | | +- [[Legacy:UTAmmoPickup|UTAmmoPickup]]
| + | |
− | | | +- [[Legacy:AssaultAmmoPickup|AssaultAmmoPickup]]
| + | |
− | | | +- [[Legacy:BioAmmoPickup|BioAmmoPickup]]
| + | |
− | | | +- [[Legacy:FlakAmmoPickup|FlakAmmoPickup]]
| + | |
− | | | +- [[Legacy:LinkAmmoPickup|LinkAmmoPickup]]
| + | |
− | | | +- [[Legacy:MinigunAmmoPickup|MinigunAmmoPickup]]
| + | |
− | | | +- [[Legacy:RocketAmmoPickup|RocketAmmoPickup]]
| + | |
− | | | +- [[Legacy:ShockAmmoPickup|ShockAmmoPickup]]
| + | |
− | | | +- [[Legacy:SniperAmmoPickup|SniperAmmoPickup]]
| + | |
− | | +- [[Legacy:ArmorPickup|ArmorPickup]]
| + | |
− | | +- [[Legacy:KeyPickup|KeyPickup]]
| + | |
− | | +- [[Legacy:TournamentPickup|TournamentPickup]]
| + | |
− | | | +- [[Legacy:AdrenalinePickup|AdrenalinePickup]]
| + | |
− | | | +- [[Legacy:ShieldPickup|ShieldPickup]]
| + | |
− | | | | +- [[Legacy:ShieldPack|ShieldPack]]
| + | |
− | | | +- [[Legacy:TournamentHealth|TournamentHealth]]
| + | |
− | | | | +- [[Legacy:HealthPack|HealthPack]]
| + | |
− | | | | +- [[Legacy:MiniHealthPack|MiniHealthPack]]
| + | |
− | | | +- [[Legacy:UDamagePack|UDamagePack]]
| + | |
− | | +- [[Legacy:WeaponPickup|WeaponPickup]]
| + | |
− | +- [[Legacy:Projectile|Projectile]] ''(not expanded)''
| + | |
− | +- [[Legacy:Projector|Projector]]
| + | |
− | | +-[[Legacy:DynamicProjector|DynamicProjector]]
| + | |
− | | | +-[[Legacy:BulldogHeadlight|BulldogHeadlight]]
| + | |
− | | +-[[Legacy:ShadowProjector|ShadowProjector]]
| + | |
− | | +-[[Legacy:XScorch|XScorch]] ''(not expanded)''
| + | |
− | +- [[Legacy:Triggers (UT2003)|Triggers (UT2003)]] >>
| + | |
− | +- [[Legacy:Vignette|Vignette]]
| + | |
− | +- [[Legacy:WeaponFire (UT2003)|WeaponFire (UT2003)]] >>
| + | |
− | +- [[Legacy:XEmitter|xEmitter]]
| + | |
− | | +- [[Legacy:ShockBeamEffect|ShockBeamEffect]]
| + | |
− | | +- [[Legacy:SuperShockBeamEffect|SuperShockBeamEffect]]
| + | |
− | | +- [[Legacy:BlueSuperShockBeam|BlueSuperShockBeam]]
| + | |
− | +- [[Legacy:XPickUpBase|xPickUpBase]]
| + | |
− | | +- [[Legacy:HealthCharger|HealthCharger]]
| + | |
− | | +- [[Legacy:ShieldCharger|ShieldCharger]]
| + | |
− | | +- [[Legacy:SuperHealthCharger|SuperHealthCharger]]
| + | |
− | | +- [[Legacy:SuperShieldCharger|SuperShieldCharger]]
| + | |
− | | +- [[Legacy:UDamageCharger|UDamageCharger]]
| + | |
− | | +- [[Legacy:WildcardBase|WildcardBase]]
| + | |
− | | +- [[Legacy:XWeaponBase|xWeaponBase]]
| + | |
− | +- [[Legacy:XProcMesh|xProcMesh]]
| + | |
− | +- [[Legacy:XWeatherEffect|xWeatherEffect]]
| + | |
This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.
You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2011-10-06 07:41:16), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.