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Create the page "PlayerController" on this wiki! See also the search results found.
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- [[Legacy:Interaction|Interaction]]s created from a [[Legacy:PlayerController|PlayerController]] are much simpler than those created from [[Legacy:Mutator|mutator]]s. You ...troller is always a spectator, if that makes a difference, and I check for PlayerController.Player.InteractionMaster every 2 seconds using a timer. The player is creat4 KB (545 words) - 23:17, 30 November 2004
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50 B (6 words) - 02:07, 23 December 2004
- ...|Object]] >> [[Legacy:Actor|Actor]] >> [[Legacy:Controller|Controller]] >> PlayerController (Package: Engine)}} ; bool bPendingDestroy : when true, playercontroller is being destroyed22 KB (2,672 words) - 12:53, 10 June 2006
- ==PlayerController== The PlayerController class is where the real action happens as far as human players go. This cl16 KB (2,428 words) - 20:01, 18 December 2007
- {{category within classes|PlayerController|UE2}}3 members (1 subcategory, 0 files) - 09:10, 17 May 2008
- {{category within classes|PlayerController|UE2}}6 members (0 subcategories, 0 files) - 09:11, 17 May 2008
- {{category within classes|PlayerController|UE2}}6 members (0 subcategories, 0 files) - 09:11, 17 May 2008
- {{category within classes|PlayerController|UE3}}6 members (1 subcategory, 0 files) - 09:11, 17 May 2008
- {{category within classes|PlayerController|UE2}}3 members (0 subcategories, 0 files) - 09:11, 17 May 2008
- {{category within classes|PlayerController|UE2}}3 members (0 subcategories, 0 files) - 09:11, 17 May 2008
- PlayerController See {{cl|PlayerController internal variables}}.8 KB (870 words) - 09:11, 17 May 2008
- PlayerController See {{cl|PlayerController properties}}.6 KB (623 words) - 09:11, 17 May 2008
- PlayerController See {{cl|PlayerController internal variables}}.8 KB (882 words) - 09:10, 17 May 2008
- PlayerController See {{cl|PlayerController internal variables}}.10 KB (1,075 words) - 09:11, 17 May 2008
- PlayerController See {{cl|PlayerController internal variables}}.10 KB (1,094 words) - 09:11, 17 May 2008
- | class = PlayerController6 KB (596 words) - 09:11, 17 May 2008
- | class = PlayerController6 KB (641 words) - 09:11, 17 May 2008
- | class = PlayerController4 KB (466 words) - 09:11, 17 May 2008
- | class = PlayerController5 KB (556 words) - 09:10, 17 May 2008
- | class = PlayerController6 KB (628 words) - 09:11, 17 May 2008
Page text matches
- | within = PlayerController | within = PlayerController3 KB (389 words) - 03:03, 2 April 2010
- {{code|function {{cl|PlayerController}} '''getPC''' ()}} Return a PlayerController associated with this user. This method might return3 KB (332 words) - 09:11, 17 May 2008
- {{code|function {{cl|PlayerController}} '''getPC''' ()}} Return a PlayerController associated with this user. This method might return2 KB (238 words) - 09:11, 17 May 2008
- <pre>{{category within classes|PlayerController|UE3}}</pre> <pre>{{category within classes|PlayerController|UE3|custom=yes}}</pre>855 B (108 words) - 07:26, 13 May 2008
- ; BecomeViewTarget() : Called by PlayerController when this actor becomes its ViewTarget.38 KB (5,274 words) - 20:14, 6 April 2016
- ; bool CheckMaxEffectDistance ([[Legacy:PlayerController|PlayerController]] P, vector SpawnLocation) [simulated] : ...oller]] PC, bool bBehindViewChanged) : Called by [[Legacy:PlayerController|PlayerController]] on its current ViewTarget when its ViewTarget and/or bBehindView change.10 KB (1,248 words) - 08:41, 26 May 2006
- ...wrote a wild mutator which displays Debug info for all pawns, even if your PlayerController doesn't own it - [[Legacy:Mod_Ideas/DevTools|Mod_Ideas/DevTools]] All you h2 KB (285 words) - 19:34, 8 September 2003
- var PlayerController ownerViewer;4 KB (428 words) - 08:34, 4 September 2004
- | +- [[Legacy:PlayerController|PlayerController]]19 KB (2,280 words) - 04:05, 19 May 2007
- * [[Legacy:PlayerController|PlayerController]] – Controllers for player characters4 KB (513 words) - 15:43, 7 December 2005
- simulated function ClientKDriverEnter(PlayerController pc) PlayerController(RepDriver.Controller).bBehindView = bUseBehindView;8 KB (910 words) - 16:25, 17 November 2007
- ; bool AdminLogin ([[Legacy:PlayerController|PlayerController]] P, string Password) : Attempts to log player in as an admin. Returns true ; bool AdminLogout ([[Legacy:PlayerController|PlayerController]] P) : Attempts to log player out of admin. Returns true if successful, fal5 KB (628 words) - 03:58, 29 September 2004
- function AttachIt (PlayerController Other) // at least I think the PalyerController is the main "player" in UE2 And this is in a your PlayerPawn (I assume it's the PlayerController in UE2):7 KB (1,213 words) - 14:34, 14 April 2006
- An [[Legacy:Object|Object]] within the [[Legacy:PlayerController|PlayerController]] class that allows players to login as server administrators and perform v ...eded with the word "admin". This is coded within [[Legacy:PlayerController|PlayerController]].2 KB (335 words) - 13:19, 15 October 2004
- | +- [[Legacy:PlayerController|PlayerController]]9 KB (963 words) - 17:53, 24 May 2007
- ; ClientKDriverEnter( [[Legacy:PlayerController|PlayerController]] PC ) (simulated) : ; ClientKDriverLeave( [[Legacy:PlayerController|PlayerController]] PC) (simulated) :7 KB (741 words) - 18:12, 8 April 2006
- // Disconnect PlayerController from Driver and connect to SVehicle. if ( PlayerController( C ) != None )12 KB (1,464 words) - 03:51, 20 February 2006
- if ( PlayerController( Rider.Controller ) != None ) PlayerController( Rider.Controller ).bBehindView = true;67 KB (8,400 words) - 20:20, 3 February 2006
- OnAdminReply (string Reply) : Called by [[Legacy:PlayerController|PlayerController]].1 KB (162 words) - 04:35, 26 May 2003
- local PlayerController pc; Then the PlayerController class is set to PlayerDriving so the car acts like a car. Then the functio7 KB (958 words) - 23:14, 14 November 2007