Gah - a solution with more questions. – EntropicLqd

Search results

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Page title matches

Page text matches

  • ...vestigation'' into switching players' pawns into and out of ragdoll mode. Some considerable mileage was made but the implementation does not work in netwo (Note: this text cut from [[Legacy:Karma Ragdoll|Karma Ragdoll]]. Karma Ragdoll should be d
    48 KB (7,108 words) - 03:22, 14 September 2006
  • ...code. You would have to save your work and then edit your code later in a text-based editor such as notepad.
    775 B (116 words) - 00:48, 11 April 2010
  • ...stract classes which contain an array of [[Legacy:Localization|localized]] text. They can be used to display messages to players, either individually or gl ...to be localized on the client side, and saves network bandwidth since the text is not sent. Actors (such as the [[Legacy:GameInfo|GameInfo]]) use one or
    7 KB (807 words) - 20:09, 13 April 2007
  • // Subpage help text // Localized Menu Link Text
    117 KB (12,093 words) - 17:31, 19 March 2003
  • ...etting("Server", "DefaultProfileName", default.LPPropsDisplayText, 1, 10, "Text", "32");
    4 KB (366 words) - 17:30, 19 March 2003
  • ...o get the actual content in the RSS out and display it in something like a text field.
    9 KB (1,366 words) - 09:13, 19 November 2007
  • ...HTTP redirect headers is RFC compliant, otherwise it will behave much like some other HTTP clients behave. This means that in case of a 301/302 it will set ...DefaultAccept : the default value for the Accept header, we only support "text/*"
    16 KB (2,320 words) - 09:15, 19 November 2007
  • ===_Level Text Info===
    5 KB (600 words) - 23:03, 9 February 2004
  • Making some progress on [http://www.planetunreal.com/apprehension Apprehension], but I' ..., I finally downloaded the firefox browser, and the whole problem with the text editing box expanding itself to the right has finally gone away now that I'
    5 KB (868 words) - 07:40, 11 December 2004
  • ...e log file from within Unrealscript, though it is easily readable with any text editor. <uscript>Log( ''Text'', ''Prefix'' );
    3 KB (500 words) - 07:33, 6 September 2004
  • ; byte LightPeriod : Used with some of the dynamic LightEffects ; byte LightPhase : Used with some of the dynamic LightEffects
    54 KB (7,693 words) - 04:06, 20 February 2007
  • Add some debugging code to the class you want to debug // Parameter 4: Underline the text if True is passed in
    11 KB (1,273 words) - 09:22, 6 November 2006
  • * I'm not talking about ''your'' mod or mod concept in particular here, and some parts of this article might not even apply to you. ...the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled o
    25 KB (4,457 words) - 18:11, 6 December 2009
  • ...don't want to tread on. So I linger a bit longer and cudgel my brains for some ''other'' way to reach my goal than backing up. ...&ndash; being notified when the player selects one of the entries requires some more code insight. It is possible though, and I'm just about to implement
    92 KB (15,242 words) - 07:57, 3 December 2009
  • Machismo : Before I write the tutorials i thought i'd get some suggestions :p<br /> ...h built up the [[Legacy:Mouse Control|Mouse Control]] page bit by bit as a text file on my HD when I was getting to grips with UEd.
    5 KB (801 words) - 21:49, 23 December 2006
  • ''Click "Edit text of this page" below to add your question to this page. See also [[:{{SUBJE
    4 KB (709 words) - 16:41, 22 May 2015
  • ...ealTournament.ini]] to determine the directories used for texture search. Some mods (total conversions like Tactical Ops and Infiltration) keep their text Such a localization file is a plain-text file with the extension .lang and looks like this:
    8 KB (1,166 words) - 11:59, 3 October 2004
  • ...doesn't work our or if you have comments or questions, just hit the "Edit text of this page" link below and add your comments or questions at the bottom o
    3 KB (410 words) - 09:38, 21 July 2002
  • | style="text-align: center" |<code>%k</code> | style="text-align: center" |<code>%w</code>
    4 KB (536 words) - 15:02, 2 September 2016
  • ...ag]] to alert a contributor whose web browser has accidentally damaged the text of a page they have edited.
    4 KB (564 words) - 19:14, 22 January 2007
  • ...al engine supports [[Legacy:Texture|Texture]]s up to sizes beyond 256x256, some (older) video hardware can't go higher than that. In order to accommodate ...rsonally recommend people to not use MipMaps, unless you actually WANT the text to blur when you get a certain distance from it. Oh, one more thing... The
    4 KB (648 words) - 08:48, 24 October 2009
  • | style="text-align: center" |'''''Game''''' | style="text-align: center" |'''''File Extension'''''
    1 KB (151 words) - 11:34, 20 March 2008
  • ...ake sure you've exported the source classes and are editing using your own text editor like CoolEdit or MS Dev Studio.
    3 KB (517 words) - 12:08, 29 March 2003
  • ...Note that this document dates from the early days of [[Legacy:UT|UT]], so some elements of it may be dated. Especially the [[Legacy:Class Syntax|class def ...tion as well as pointers on mod development. If you work hard, you can get some fun stuff done through mod authoring.
    2 KB (316 words) - 11:44, 26 June 2010
  • | style="text-align: center" |'''actor type | style="text-align: center" |light
    6 KB (894 words) - 09:24, 6 May 2022
  • ...warning and send me such an email anyway, at least make sure it's '''plain text''', uses '''proper spelling and grammar''' and observes the minimum require ...Spectate Botmatch]] &ndash; provides botmatch spectating capabilities with some extra goodies (UT2003)
    4 KB (589 words) - 11:23, 12 December 2006
  • ...ation in a [[Legacy:Map File|Map File]], but you can open it with a normal text editor like Notepad.
    3 KB (540 words) - 22:51, 27 November 2006
  • ...Common problems experienced when using Maya to import into UnrealEd, with some solutions ...E was distributed with [[Legacy:UT2003|UT2003]] on CD#3 (see press release text below), but it's unclear whether a key will be issued for this older versio
    3 KB (513 words) - 18:36, 4 October 2007
  • *''Goal'' This text string is updated sporadically as a general indicator of what the bot is do
    3 KB (537 words) - 15:46, 16 November 2005
  • ...ag's defenders must be out of position to obtain them, placing the flag at some risk. ...that is well outside of the scope of this page I'll side step the issue. Some points worthy of consideration are listed below.
    13 KB (2,334 words) - 10:50, 28 May 2007
  • ...wrote ages ago, and then there's Yoda's text. I'd like to merge the two at some point.
    997 B (171 words) - 07:55, 6 July 2002
  • ...not intending to cause offence. As you get to know each other and develop some "trust" this will become less of an issue. ...in the knowledge that by the time they get back on-line the following day some sort of answer will be waiting for them.
    18 KB (3,181 words) - 04:41, 9 June 2007
  • ...ve checked out (or you don't own). I guarantee that you will lose code at some point during the mod development when you try and integrate your code with * Every time a member of the team releases some new code, texture, model, or other asset do your very best to grab the rele
    9 KB (1,560 words) - 02:04, 7 April 2006
  • All of these could use some variations like ">>>Nice Cap "x"<<< with the name of the player who capped ...just lots of minutes on the server could have bots say "lo 'Player X'" or some variation thereof.
    6 KB (1,228 words) - 00:04, 20 December 2008
  • The basic idea of the mod is quite simple, although some of the details about scoring and gameplay are a lot more complex. In essenc '''Mychaeel:''' What about creating some sort of plug-in architecture for scoring purposes? Like mutators, server a
    15 KB (2,651 words) - 17:02, 30 November 2004
  • ...limited ammo of course? Otherwise it's a bit limiting. Is it meant to me some sort of punishment for people who like ripper and flak cos if anything it w ...can have custom voicepacks for the Announcer. That is what I meant, not a text message spamming the chat channel. That would not be funny, no sir.
    2 KB (395 words) - 21:28, 13 January 2005
  • '''Wormbo:''' I think I'll rewrite some of the flag code, but I'll need to investigate the existing code a little m | style="text-align: center" |CTF Types
    8 KB (1,565 words) - 16:04, 25 January 2006
  • ...t the end of the session, bot reporting is saved to a date and timestamped text file. .... Perhaps a config file could come with the mutator so people could edit a text file and pick and choose which properties they want. Nice to have but certa
    4 KB (622 words) - 13:38, 23 January 2003
  • Please leave the text I've written and add your comments at the bottom. ...d make their own... But come on! Imagine watching the superbowl feed from some d00d in the nose bl33d section. No, this needs to be done with style to re
    7 KB (1,345 words) - 21:51, 28 December 2003
  • ....and maybe his health is ticking away. That keeps him on the move and adds some stress. '''And maybe the idea of a "false prophet" is completely gone and t * The bots get killed rather easily. I understand that you had some difficulties with the AI, it probrably just needs playing around with. The
    14 KB (2,561 words) - 22:32, 17 September 2003
  • Unfortunately, that function is a little buggy so some care is needed when using it. Generally you would call it from within your ...vanishes before your very eyes. Ideally your projectile should also spawn some rocks and junk to come out so it looks like the chunk you removed actually
    8 KB (1,443 words) - 10:49, 19 November 2007
  • '''Kagato:''' I won't have the skills to work on this mod myself for some time, so I'll throw this one open. '''MeanFish:''' It seems to me that by making some alterations to the collsion volume for the vehicle mesh you could indeed sh
    15 KB (2,696 words) - 18:25, 18 November 2007
  • ItemName="Killstick" //The text you see when you switch to the weapon and in various other places. Anyways, just thought I'd toss out some ideas. A good secondary fire is essential to prevent it from being just a t
    19 KB (2,241 words) - 02:50, 24 August 2005
  • The function used to obtain the "hint" text that is displayed at the bottom ...up, "nRagInvInertia", default.MutPropsDisplayText[RAG_INV_INERTIA], 0, 0, "Text", "8;0:500");
    4 KB (395 words) - 23:11, 2 March 2006
  • ...of the [[Legacy:Project FAQ|Unreal Wiki]] site. That means anyone can add text or edit the material that is here. It's a collaborative environment, and ne ...stions. As well as opening the idea up for comment you are also giving up some ownership of the mod &ndash; someone else may write it before you.
    25 KB (3,301 words) - 05:22, 26 January 2008
  • ...in each side. (see picture) (and arg, if someone wants to rewrite my lousy text, please please do) ...gh a semisolid, but not a solid, for instance if your window points out to some lovely scenery, then you might want to stop the bots having to calculate an
    6 KB (1,132 words) - 13:17, 27 September 2013
  • ...uickly lift from the air and make steering impossible, and you'll run into some rock eventually and fly miles away. Of course, the steering problem could i '''Kaoh:''' I would like to add some info to the TorqueCurve info, first time so i hope I do it correctly ;).
    23 KB (3,911 words) - 15:13, 1 May 2006
  • ...e still be getting a few). I've been mostly playing Guild Wars (which for some reason since Factions came out I have been wanting to buy all of the Campai ...useful they would be for a round of team invasion, so I would have to make some sort of strategic signifigance for them as most DM maps aren't very big and
    95 KB (16,545 words) - 21:12, 24 April 2008
  • ...nctions in our HUD we should note what happens in each function as well as some other functions that are being used. ...ass uses two of the four passes and then uses three extra function to draw some of the HUD as well. But what is being drawn when it draws the HUD, what ar
    13 KB (2,042 words) - 09:24, 14 March 2006
  • | style="text-align: center" |'''Move''' | style="text-align: center" |'''Height'''
    9 KB (1,230 words) - 11:49, 15 May 2006
  • Some Playtesting Values ([[Legacy:UT|UT]]) | style="text-align: right" |1603 UU
    6 KB (754 words) - 11:48, 15 May 2006
  • ...shed by the attacking team, it is marked as complete. If time runs out or some critical event occurs, an objective will be marked as failed. As soon as an ; AttackerObjectives[8] (Any text):This is where you write the text that will appear whenever the objectives are visible to a player on the att
    20 KB (3,425 words) - 13:35, 28 July 2003
  • ...are many instances where you need to "tie" two or more actors together in some way. The [[Legacy:Unreal Engine|Unreal Engine]] does this by using tag prop ...ses, 'Event' or 'Tag' remember). Type in the name. You can then select the text and copy it if you like (CTRL-C).
    4 KB (634 words) - 07:37, 30 November 2003
  • ...k map is similar to a [[Legacy:CTF|CTF]] in that both teams have a base of some sort which contains a valuable target. The main difference is, of course th Weaker players may spend quite some time in jail. Some ideas to alleviate the boredom of hard time:
    16 KB (2,592 words) - 02:14, 3 November 2009
  • ...ns. While this is pretty standard for many languages, what may be weird to some is how you automatically define values (or instantiate) these variables ...the [[Legacy:Default Properties|default properties]] section. This defines some of the basic variables for the mutator. AdrenalineDecrease here is used in
    13 KB (2,054 words) - 17:39, 28 December 2004
  • ...' (NOTE: OPTIONS is represented by the shadowed square to the right of the text menu item) to open the Polygon Cylinder Options dialog. Enter the values sh
    3 KB (574 words) - 20:45, 30 November 2005
  • ...ooping=Continuous, and Playback Speed to Other, entering 1.25 in the Other text entry field on the right (this equals 24fps x 1.25 = 30fps, a de facto "sta | style="text-align: left" |FRAME NO.
    19 KB (2,723 words) - 01:31, 7 April 2006
  • ...lacement''' should be checked. Expand the '''2D Textures''' section (NOTE: Some Attribute/Node dialog sections described here may be already expanded when ...('n' is a number). Expand '''File Attributes''', find the '''Image Name''' text input field, click the folder-icon button at the right.
    2 KB (384 words) - 18:52, 18 May 2006
  • 100. A .upl file must be created for TinCanMan. This text file contains references to character specifications, and is necessary if t [[Image:Legacy_MCMT-27-TCManUPL.gif|center|FIG. 27 Example text for TinCanMan.upl]]
    8 KB (1,362 words) - 20:49, 30 November 2005
  • ...CE) opens in its own app window. On the right of the TCE, enter 2.0 in the text field next to the '''Scale''' button, then click Scale. Drag the corner of
    7 KB (1,186 words) - 06:16, 23 October 2003
  • ...n1 map has lousy flow&ndash;it's hard to climb that ramp, you get stuck on some trivial decoration&ndash;then it's not just a "lame bit" on your map, it's ...des are typically multi-level rooms with more than two entrances and maybe some goodie in the middle to tempt people.
    5 KB (896 words) - 16:11, 18 December 2005
  • ...e people that ask "How can I find a mesh or texture quickly?" or "Is there some kind of list of static meshes/textures I can look through?" ...worded, and all the thumbnails are done. The database will certainly need some refinement as people use it and make corrections/additions, but it's comple
    7 KB (1,173 words) - 19:11, 7 July 2007
  • The following is some example code of GUI support for a mutator that counts the hits taken and re // The function used to obtain the text that will be displayed within the
    16 KB (2,495 words) - 20:29, 30 March 2009
  • // Set the EditBoxes' text to our mutator's config variables' values Begin Object class=GUILabel Name=DialogText // A text label
    18 KB (2,774 words) - 10:40, 20 June 2004
  • {{ambox|text=Please post editing and coding questions in the [http://forums.beyondunreal ...of the major problems with my project. I have noticed that you have done some very significant work with the UnrealEd and I was wondering if you would ki
    2 KB (411 words) - 09:14, 6 February 2010
  • ...lt.RulesGroup, "MultiJumpCount", default.MultiJumpCountDisplayText, 0, 1, "Text"); ...lt.RulesGroup, "MultiJumpBoost", default.MultiJumpBoostDisplayText, 0, 1, "Text");
    4 KB (443 words) - 15:30, 9 January 2005
  • | style="text-align: right" |54 UU | style="text-align: right" |315 UU
    6 KB (807 words) - 23:38, 21 June 2014
  • ...uld thunder and shortly after produce lightning. The lightning would cause some fires where it struck. Wether or not it rains would be up to chance, and if ...renaming it to Mapper's Tools or something and putting them all in there. Some of these include an enhanced assault roundend trigger that fires off an eve
    3 KB (602 words) - 03:05, 11 September 2004
  • *Some kind of a cannon would be a good idea to protect spawning players too. ...o use an [[Legacy:AssaultRandomizer|AssaultRandomizer]]. This will require some playtesting because the level should be fully pathed and all objectives/ite
    9 KB (1,482 words) - 21:36, 4 January 2006
  • //DebugInfo = FString::Printf(TEXT("OutputBrake: %f EngineRPM: %f EngineTorque: %f"), OutputBrake, EngineRP //debugf( TEXT("DR:%f DP:%f"), DeltaRoll, DeltaPitch );
    64 KB (5,517 words) - 17:18, 19 May 2006
  • DebugInfo = FString::Printf(TEXT("OutputBrake: %f EngineRPM: %f EngineTorque: %f"), OutputBrake, EngineRP
    12 KB (1,646 words) - 16:10, 1 October 2004
  • # Rename to some better name, ie "UTXMP Editor" ==Some notes==
    8 KB (1,267 words) - 15:16, 12 June 2006
  • ; string ScrollingMessage : The scrolling text of the message. You can use any of the following [[Legacy:Message Placehold ; Timer( ) : Updates the message text and checks whether the message texture needs to be updated as well.
    3 KB (400 words) - 16:07, 14 March 2006
  • * Wookee (plus some extensions) ...ok at WookeeTree please? I never worked out how to get Wookee to parse the text in the tree items for link for example. Feel free to use WookeeTree in your
    4 KB (606 words) - 11:29, 6 July 2007
  • * Some duplication of classes would occur: we'd basically have two RecentChangesPa * RssPage and other output methods will need some way of knowing that it can't do a Diff page, for example. This will need to
    8 KB (1,270 words) - 07:19, 6 July 2005
  • and with some other modules use an SQL or XML database with # Subclasses must implement these in some appropriate manner.
    65 KB (7,455 words) - 00:12, 1 June 2007
  • ...es you have [[Legacy:UMake|UMake]] along with a basic [[Legacy:Text Editor|text editor]]. ...t to extend the original vehicle (ONSHoverBike) but if you are going to do some serious modification you are best subclassing the [[Legacy:Vehicle Class|ve
    7 KB (1,181 words) - 12:44, 22 January 2007
  • ...quin:''' Hey Mych. There's a few things to do with JB that we'd appreciate some pointers on. :) ...teresting and satisfying with a seasoning of occasional exasperation about some of the third-party software the resident Powers That Be force us to work wi
    6 KB (972 words) - 15:22, 14 December 2006
  • Note that the error messages listed below consist of the text that appears on the right-hand column of the Rebuild Error Dialogue, or in ...adjust the location of the nodes. If the problem is the second, just add some pathnodes in between.
    7 KB (1,257 words) - 00:47, 3 August 2007
  • ...'' link at the bottom of the page. This will load up a form containing the text of the page. Make additions or corrections and press '''Save'''. ...king the link will take you to the edit form for this new page. Write some text, press save, and the new page is created.<br />Please don't start new pages
    14 KB (2,469 words) - 14:24, 2 August 2007
  • | style="text-align: center" |[[Niaht/Developer Journal | style="text-align: center" |[[/Projects
    4 KB (742 words) - 09:47, 4 August 2003
  • | style="text-align: center" |[[Legacy:Niaht|Niaht]] | style="text-align: center" |[[Niaht/Developer Journal
    9 KB (1,471 words) - 22:48, 22 June 2002
  • | style="text-align: center" |[[Legacy:Niaht|Niaht]] | style="text-align: center" |[[Niaht/Developer Journal
    702 B (94 words) - 19:25, 2 June 2002
  • "Do you use abbreviations like "ne1", "nme", "u", "4" in written text outside IRC?" ...hy I should completely stop working on it just because I have UT 2003 now. Some people still play UT and search for new mods. It would be stupid to trash a
    5 KB (887 words) - 13:21, 16 December 2005
  • ...t if you can, you can try wine, Plex86 or (last resort) dual-boot. In this text I'll assume you have two machines, if you don't, make the necessary mental ...bly segfault if your UT binary is not built from [[Legacy:OpenUT|OpenUT]] (some variables are double in one version and float in the other, for example).
    2 KB (401 words) - 09:24, 11 January 2005
  • ...em as a batch in the error/warnings window or as individual by reading the Text property. ; string Text : This property holds the text of the note from the Level Designer.
    551 B (79 words) - 12:41, 2 September 2006
  • ...ded by subclasses, such as Texture (a texture map), TextBuffer (a chunk of text), and Class (which describes the class of other objects). There are some other important function declarations in the Object class:
    9 KB (1,105 words) - 06:29, 12 February 2008
  • ...de the Mesh (box for example), then it is anyway behind some planes and on some planes. (but it may not work on more complex Meshes) ...vex parts, just like a BSP tree does for a Map. This can even save the CPU some calculus, as an Object's part cannot collide with another Object's part if
    9 KB (1,510 words) - 09:04, 22 May 2006
  • ...ribes FVectors. It appears in the original Tim Sweeney code; an uncompiled text file. <br>
    14 KB (2,022 words) - 16:44, 14 February 2004
  • ...s helps understanding the expression a lot when you look at it again after some time: ; short-circuit : Some binary boolean operators only evaluate their right operand if the result of
    17 KB (2,400 words) - 21:10, 9 May 2016
  • ::Anyone can clear a page of text, but only wiki admins can delete a page entirely... that & the ability to e
    3 KB (509 words) - 07:56, 6 July 2002
  • | style="text-align: center" |'''Operator''' | style="text-align: center" |'''Meaning'''
    2 KB (365 words) - 08:20, 20 May 2002
  • ...e string value of lines written to the console during such time returned. (Some return only true or false instead of a string.) However, you could probrabl ...ses here too) it will return "Unrecognized Class" or a localized versioned text of that. However, his point was to check if the class is found, but propert
    5 KB (747 words) - 06:11, 11 April 2006
  • ...iles are very nice since they provide some very usefull features like full text search. Project and glossary files are easy to create. '''Mychaeel:''' For some reason several files that only differ in the capitalization of their file n
    12 KB (2,023 words) - 05:05, 4 June 2010
  • ...Legacy:Texture (UT)|Texture (UT)]] (a texture map), TextBuffer (a chunk of text), Class (which describes the class of other objects) or [[Legacy:Actor (UT) There are some other important function declarations in the Object class:
    6 KB (732 words) - 20:45, 10 February 2004
  • ...en some texture packages got cleaned up my map receives an error. It turns some surfaces NULL. No biggy, right? Wrong. After fixing those brushes I find th ...omes to release maps. :P I'll probably use this page has place to show off some of my Red Orchestra maps to the public.
    4 KB (817 words) - 03:52, 5 August 2003
  • ...up a full tutorial for particles, I thought I'd take a moment to describe some of the basics of particle generators in Unreal 2. Particle Salamanders and ...ave them rapidly fade in and slowly fade away. For this, we'll need to add some forces to our system. Click on the rotating particles name (RotatingParticl
    18 KB (3,066 words) - 14:18, 2 April 2005
  • * # Move all the text from the page to this new page.
    7 KB (691 words) - 18:52, 24 May 2007
  • ...the compiler, so they can also be used to temporarily 'disable' a line of text. The triple '/' is also used some in place of the double '/', in unrealscript however most of the useful sing
    2 KB (330 words) - 22:57, 6 May 2010
  • ...ame game as the source page, possibly including a package name in the link text.
    419 B (54 words) - 04:04, 5 May 2008

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)