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- ...ft side of the base near the entrance (you may want to replace an existing NavigationPoint with the new AssaultPath). Open up its properties window and [[Legacy:Set14 KB (2,365 words) - 06:29, 31 January 2007
- Now we need the actual objective. [[Legacy:Add An Actor|Add an Actor]]>>NavigationPoint>>JumpDest>>JumpSpot>>GameObjective>>ProximityObjective>>HoldObjective to th ...is worth noting that we will need to [[Legacy:Add An Actor|add an Actor]]>>NavigationPoint>>[[Legacy:BlockedPath|BlockedPath]] at the outer door to tell bots that the23 KB (3,803 words) - 12:44, 15 July 2006
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> Chosen Actor }}4 KB (646 words) - 14:22, 5 March 2007
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AssaultRandomizer (Package: Botpack)}} The AssaultRandomizer is a special type of [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] used in a small number of [[Legacy:Assault|Assault]] maps for UT. I929 B (129 words) - 15:34, 11 April 2015
- ...on gametype, where Monsters are spawned at random [[Legacy:NavigationPoint|NavigationPoint]]s around the map and attack the players in increasingly aggressive waves. ...ON that gives the Pawn a destination defined as a [[Legacy:NavigationPoint|NavigationPoint]] with a particular Tag that matches the provided name. The Monster will a24 KB (3,321 words) - 11:17, 22 September 2006
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> BlockedPath (Package: BotPack)}} ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> BlockedPath (Package: GamePlay)}}1 KB (141 words) - 01:54, 18 November 2007
- Bots navigate a map by moving through a network of [[Legacy:NavigationPoint|NavigationPoint]]s, the simplest of which is called a [[Legacy:PathNode|PathNode]]. When a ...can begin to look for special points that need more than a basic PathNode NavigationPoint. JumpSpots, for example, are points that are good destinations from a jump9 KB (1,425 words) - 12:59, 16 August 2010
- ...asses browser]] window. Click on the plus next to [[Legacy:NavigationPoint|NavigationPoint]], and then select the item "[[Legacy:PlayerStart|PlayerStart]]."23 KB (3,878 words) - 20:14, 16 July 2014
- ...cy:Bot|Bot]] class interacts with the code in the [[Legacy:NavigationPoint|NavigationPoint]] classes, [[Legacy:GameObject|GameObject]] classes, [[Legacy:GameInfo|Game4 KB (603 words) - 20:04, 30 December 2013
- native final function Actor FindPathTowardNearest(class<NavigationPoint> GoalClass, optional bool bWeightDetours); native(525) final function NavigationPoint FindRandomDest();13 KB (2,175 words) - 10:55, 18 November 2007
- local NavigationPoint NP; forEach RadiusActors( class'NavigationPoint', NP, 1024 )67 KB (8,400 words) - 21:20, 3 February 2006
- ; bool AllowDetourTo( [[Legacy:Bot|Bot]] B, [[Legacy:NavigationPoint|NavigationPoint]] N ) : If the bot has the ball, never detour. Else only allow detours for5 KB (693 words) - 18:30, 3 January 2006
- ; [[Legacy:NavigationPoint|NavigationPoint]] BlockedPath : ; [[Legacy:NavigationPoint|NavigationPoint]] TestStart10 KB (1,254 words) - 13:14, 14 November 2009
- ...rategic Bots]] or reviewing the list of available [[Legacy:NavigationPoint|NavigationPoint]]s for options that handle bot support. ...tly actors of the class [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]]. PathNodes are special actors specificall12 KB (1,965 words) - 16:13, 11 April 2015
- ...p can result in inefficient navigation. See also [[Legacy:NavigationPoint|NavigationPoint]].11 KB (1,777 words) - 12:39, 31 October 2007
- class BlockablePath extends NavigationPoint1 KB (168 words) - 01:55, 18 November 2007
- # UTJumppad object ([[Legacy:Actor|Actor]] -> [[Legacy:NavigationPoint|NavigationPoint]] -> [[Legacy:JumpPad|JumpPad]] -> [[Legacy:UTJumpPad|UTJumpPad]]) # A PathNode ([[Legacy:Actor|Actor]] -> [[Legacy:NavigationPoint|NavigationPoint]] -> [[Legacy:PathNode|PathNode]])8 KB (1,318 words) - 21:56, 7 June 2011
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> ControlPoint}}2 KB (400 words) - 14:50, 20 January 2006
- ...was handled specifically by the navgationpoints and the X-loc itself: the navigationpoint forced the bot to switch to the X-loc and then fire. Keeping it short, my9 KB (1,623 words) - 09:30, 11 January 2005
- ...subclasses. E.g. [[Legacy:Material|Material]] or [[Legacy:NavigationPoint|NavigationPoint]].3 KB (394 words) - 03:02, 23 January 2007
- ...r Browser window open the Actor tree and then the [[Legacy:NavigationPoint|NavigationPoint]] tree. * Within the [[Legacy:NavigationPoint|NavigationPoint]] tree click on the [[Legacy:PlayerStart|PlayerStart]] item so that it is h3 KB (461 words) - 09:23, 25 March 2008
- local NavigationPoint nP; # [[Legacy:Add An Actor|Add an Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:GameObjective|GameObjective]]10 KB (1,368 words) - 11:01, 18 November 2007
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega619 B (84 words) - 06:47, 6 April 2003
- ; [[Legacy:NavigationPoint|NavigationPoint]] home : Set when begin play, used for retreating and attitude checks native final function Actor FindPathTowardNearest(class<NavigationPoint> GoalClass, optional bool bWeightDetours);13 KB (1,700 words) - 09:30, 28 March 2007
- NavigationPoint37 KB (1,854 words) - 16:01, 10 January 2005
- ; [[Legacy:NavigationPoint|NavigationPoint]] LastStartSpot : ; [[Legacy:Bot (UT)|Bot (UT)]] SpawnBot (out NavigationPoint StartSpot) : Spawns a bot. <i>Finish me</i>12 KB (1,677 words) - 18:42, 3 January 2017
- ; [[Legacy:NavigationPoint|NavigationPoint]] LastAnchor (const) : recent nearest path4 KB (636 words) - 15:38, 12 September 2006
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:AmbushPoint|AmbushPoint]] >> DefensePoint (Package: Botp2 KB (319 words) - 18:30, 9 February 2006
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:Teleporter|Teleporter]] >> DelayedTeleporter}}5 KB (728 words) - 16:07, 18 November 2007
- ; LastPlayerStartSpot (NavigationPoint) : last place player looking for start spot started from*/ ; LastStartSpot (NavigationPoint) : last place any player started from*/5 KB (567 words) - 13:57, 2 December 2005
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega1 KB (174 words) - 16:40, 22 November 2004
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:Teleporter|Teleporter]] >> DelayedTeleporter (Code)}}5 KB (574 words) - 15:43, 25 November 2006
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> Door}} ...onPoint actors is that they navigate using the path network to the closest NavigationPoint, ''then'' go a straight line to the target actor; but they ''don't'' try to4 KB (620 words) - 08:00, 27 July 2007
- * [[Legacy:NavigationPoint (DX)|NavigationPoint (DX)]]7 KB (1,040 words) - 10:42, 25 November 2006
- ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega3 KB (458 words) - 16:36, 22 November 2004
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega880 B (97 words) - 02:51, 9 April 2005
- ...ox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> FlagBase (Package: BotPack)}}899 B (141 words) - 18:39, 5 March 2016
- ...algorithm-controlled assemblage of linked lists, [[Legacy:NavigationPoint|NavigationPoint]]s, and Binary Space Partitioning ([[Legacy:BSP Tree|BSP]]) collision data.8 KB (1,342 words) - 07:28, 11 October 2006
- ...n activity, and other command options. (See also, [[Legacy:NavigationPoint|NavigationPoint]])8 KB (1,276 words) - 02:00, 7 April 2006
- ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> FlyingPathNode (Package: Engine)}}943 B (123 words) - 08:10, 27 July 2007
- ; [[Legacy:NavigationPoint|NavigationPoint]] FindPlayerStart( [[Legacy:Controller|Controller]] Player, option byte inT ...:Controller|Controller]] Player ) : Rate whether player should choose this NavigationPoint as its start default implementation is for single player game.34 KB (4,705 words) - 13:54, 7 April 2008
- ...]" and "[[Legacy:NavigationPoint|NavigationPoint]]" rather than "tag" and "naVigationpOint".6 KB (866 words) - 03:35, 24 September 2004
- ; NavigationPoint FindPlayerStart ([[Legacy:Pawn (UT)|Pawn (UT)]] Player, optional byte InTea18 KB (2,544 words) - 10:38, 31 December 2016
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> GameOb ...a static NavigationPoint that has been pathed or an actor not derived from NavigationPoint at all).14 KB (1,955 words) - 09:15, 27 December 2006
- ; [[Legacy:NavigationPoint|NavigationPoint]] FindPlayerStart ([[Legacy:Controller|Controller]] Player, optional byte I9 KB (1,295 words) - 20:56, 28 June 2007
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> HomeBase (Package: Engine)}}2 KB (279 words) - 07:39, 6 March 2011
- ...:Postal 2|Postal 2]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> HomeNode (Package: FPSGame)}}717 B (88 words) - 00:52, 17 October 2004
- ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega2 KB (265 words) - 19:58, 7 July 2007
- ...egacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]]>> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> [[Legacy:RoadPathNode|RoadPathNode]] >655 B (82 words) - 08:44, 27 July 2007
- ...alue.<br />'''Note:''' For some base classes like [[Legacy:NavigationPoint|NavigationPoint]], [[Legacy:Pawn (UT)|Pawn (UT)]], [[Legacy:Controller|Controller]] or [[Le33 KB (4,858 words) - 01:51, 9 June 2007