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UE2:DeathMatch (UT2003)
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch |
- Package:
- UnrealGame
- Direct subclasses:
- TeamGame, XDeathMatch, XMutantGame
- This class in other games:
- UT2004
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DeathMatch
Properties
Property group 'DeathMatch'
ADR_Kill
Type: float
Default value: 5.0
ADR_KillTeamMate
Type: float
Default value: -5.0
ADR_MajorKill
Type: float
Default value: 10.0
ADR_MinorBonus
Type: float
Default value: 5.0
ADR_MinorError
Type: float
Default value: -2.0
Internal variables
See DeathMatch internal variables.
Default values
Property | Value |
---|---|
AutoAim | 1.0 |
BeaconName | "DM" |
bLoggingGame | True |
bPauseable | False |
bRestartLevel | False |
DefaultPlayerClassName | "XGame.xPawn" |
GameName | "DeathMatch" |
GoalScore | 25 |
HUDType | "XInterface.HudBDeathMatch" |
MapListType | "XInterface.MapListDeathMatch" |
MapPrefix | "DM" |
MaxPlayers | 32 |
MutatorClass | "UnrealGame.DMMutator" |
PlayerControllerClassName | "XGame.XPlayer" |
ScoreBoardType | "XInterface.ScoreBoardDeathMatch" |
Functions
Static functions
FillPlayInfo
Overrides: UnrealMPGameInfo.FillPlayInfo
Exec functions
AddBots
AddNamedBot
KillBots
Overrides: GameInfo.KillBots
Events
AcceptInventory
Overrides: GameInfo.AcceptInventory
InitGame
Overrides: GameInfo.InitGame
Login
Overrides: GameInfo.Login
PostBeginPlay
Overrides: GameInfo.PostBeginPlay
PostLogin
Overrides: GameInfo.PostLogin
Other instance functions
See DeathMatch instance functions.
States
MatchInProgress
MatchInProgress.beginstate
Overrides: Object.BeginState (global)
MatchInProgress.Timer
Overrides: GameInfo.Timer (global)
MatchOver
MatchOver.BeginState
Overrides: Object.BeginState (global)
MatchOver.Timer
Overrides: GameInfo.Timer (global)
MatchOver.ChangeTeam
Overrides: GameInfo.ChangeTeam (global)
MatchOver.NeedPlayers
Overrides: NeedPlayers (global)
MatchOver.ReduceDamage
Overrides: ReduceDamage (global)
MatchOver.RestartPlayer
Overrides: RestartPlayer (global)
MatchOver.ScoreKill
Overrides: ScoreKill (global)
PendingMatch
Modifiers: auto
PendingMatch.beginstate
Overrides: Object.BeginState (global)
PendingMatch.Timer
Overrides: GameInfo.Timer (global)
PendingMatch.AddBot
Overrides: AddBot (global)
PendingMatch.RestartPlayer
Overrides: RestartPlayer (global)