Always snap to grid

UE2:DeathMatch internal variables (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch (internal variables)
DeathMatch internal variables in other games:
UT2004
Other member categories for this class:
instance functions

Internal variables

AdjustedDifficulty

Type: float


AltEndGameSound

Type: Sound

Array size: 2


Default value, index 0: Sound'AnnouncerMain.Flawless_victory'

Default value, index 1: Sound'AnnouncerMain.Humiliating_defeat'

bAdjustSkill

Type: bool

Modifiers: config


bAllowTaunts

Type: bool

Modifiers: config


Default value: True

bAllowTrans

Type: bool

Modifiers: config


bCustomBots

Type: bool


bEpicNames

Type: bool


bFinalStartup

Type: bool


bFirstBlood

Type: bool


bForceDefaultCharacter

Type: bool

Modifiers: globalconfig

all characters shown using default (jugg male) mesh

bForceRespawn

Type: bool

Modifiers: config


bKillBots

Type: bool


bMustJoinBeforeStart

Type: bool

players can only spectate if they join after the game starts

bNeverShieldStack

Type: bool

Modifiers: globalconfig


bNoCoronas

Type: bool

Modifiers: globalconfig

don't display team coronas on player shoulders

bOverTimeBroadcast

Type: bool


bPlayersMustBeReady

Type: bool

Modifiers: config

players must confirm ready for game to start

bQuickStart

Type: bool


bStartedCountDown

Type: bool


bTournament

Type: bool

Modifiers: globalconfig

number of players must equal maxplayers for game to start

bWaitForNetPlayers

Type: bool

wait until more than MinNetPlayers players have joined before starting match

Default value: True

CountDown

Type: int


Default value: 4

DefaultEnemyRosterClass

Type: string


DefaultMaxLives

Type: int

Modifiers: config


DMPropsDisplayText

Type: string

Array size: 10

Modifiers: private, localized


Default value, index 0: "Net Start Delay"

Default value, index 1: "Min. Net Players"

Default value, index 2: "Restart Delay"

Default value, index 3: "Tournament Game"

Default value, index 4: "Players Must Be Ready"

Default value, index 5: "Force Respawn"

Default value, index 6: "Adjust Bots Skill"

Default value, index 7: "Allow Taunts"

Default value, index 8: "Spawn Protection Time"

Default value, index 9: "Allow Translocator"

DMSquadClass

Type: class<SquadAI>

squad class to use for bots in DM games (no team)

Default value: Class'UnrealGame.DMSquad'

ElapsedTime

Type: int


EndGameFocus

Type: Actor


EndGameSound

Type: Sound

Array size: 2

end game sounds

Default value, index 0: Sound'AnnouncerMain.You_Have_Won_the_Match'

Default value, index 1: Sound'AnnouncerMain.You_Have_Lost_the_Match'

EndMessageCounter

Type: int

Modifiers: transient

end message counter

EndMessageWait

Type: int

wait before playing which team won the match

Default value: 2

EnemyRoster

Type: UnrealTeamInfo


EnemyRosterName

Type: string


EpicNames

Type: string

Array size: 21


Default value, index 0: "Eepers"

Default value, index 10: "The_Reaper"

Default value, index 11: "ProfessorDeath"

Default value, index 12: "DarkByte"

Default value, index 13: "Jack"

Default value, index 14: "Lankii"

Default value, index 15: "MarkRein"

Default value, index 16: "Perninator"

Default value, index 17: "SteveG"

Default value, index 18: "Cpt.Pinhead"

Default value, index 19: "Christoph"

Default value, index 20: "Bellheimer"

Default value, index 21: "Tim"

Default value, index 22: "Shanesta"

Default value, index 23: "EpicBoy"

Default value, index 24: "Turtle"

Default value, index 25: "Talisman"

Default value, index 26: "BigSquid"

Default value, index 27: "Ced"

Default value, index 28: "Andrew"

Default value, index 29: "DrSin"

EpicOffset

Type: int


InitialBots

Type: int


LastPlayerStartSpot

Type: NavigationPoint

last place player looking for start spot started from

LastStartSpot

Type: NavigationPoint

last place any player started from

LateEntryLives

Type: int

Modifiers: config


Default value: 1

LevelRules

Type: LevelGameRules

level designer overriding of game settings (hook for mod authors)

LevelRulesClass

Type: class<LevelGameRules>


LinkLockDownFactor

Type: float

Modifiers: globalconfig


Default value: 1.0

MinigunLockDownFactor

Type: float

Modifiers: globalconfig


Default value: 1.0

MinNetPlayers

Type: int

Modifiers: globalconfig

how many players must join before net game will start

Default value: 1

NameNumber

Type: int

append to ensure unique name if duplicate player name change requested

NamePrefixes

Type: string

Array size: 10

Modifiers: globalconfig

for bots with same name

Default value, index 0: "Mr_"

Default value, index 2: "The_Real_"

Default value, index 3: "Evil_"

Default value, index 5: "Owns_"

Default value, index 7: "Evil_"

NameSuffixes

Type: string

Array size: 10

Modifiers: globalconfig

for bots with same name

Default value, index 1: "_is_lame"

Default value, index 4: "_sucks"

Default value, index 6: "_OwnsYou"

Default value, index 8: "_jr"

Default value, index 9: "'s_clone"

NetWait

Type: int

Modifiers: globalconfig

time to wait for players in netgames w/ bNetReady (typically team games)

Default value: 2

NumRounds

Type: int


Default value: 1

PlayerDeaths

Type: int


PlayerKills

Type: int


RemainingBots

Type: int


RemainingTime

Type: int


RestartWait

Type: int

Modifiers: globalconfig


Default value: 30

SinglePlayerWait

Type: int

single-player wait delay before auto-returning to menus

SpawnProtectionTime

Type: float

Modifiers: config


Default value: 2.0

StandalonePlayer

Type: PlayerController


StartupStage

Type: byte

what startup message to display

TotalEpic

Type: int