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UE2:Decoration (UT2004)
- Package:
- Engine
- Direct subclasses:
- XMonitor, DECO_ConvoyFlag, DECO_Convoy_BoxStraps, DECO_ExplodingBarrel, DECO_Smashable, DECO_SpaceFighter, GameObject, XBombBase, ScaledSprite, Shark, XDomLetter, UTeamBanner, XBombDeliveryHole, XCTFBase, XDomRing, XTeamBanner
- Known custom subclasses:
- Crusha/UltimateMappingTools, Crusha/UltimateMappingTools/UltimateDestructibleEnvironment
- This class in other games:
- RTNP, U1, UT, UE2Runtime, U2XMP, UT2003, U2
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Decoration.
Properties
Property group 'Decoration'
bDamageable
Type: bool
bPushable
Type: bool
contents
spawned when destroyed
EffectWhenDestroyed
EndPushSound
Type: Sound
FragSkin
Type: Texture
skin to use for fragments
FragType
type of fragment to use
Health
Type: int
NumFrags
Type: int
number of fragments to spawn when destroyed
PushSound
Type: Sound
SplashTime
Type: float
Internal variables
bPushSoundPlaying
Type: bool
bSplash
Type: bool
FragMomentum
Type: Object.Vector
momentum to be imparted to frags when destroyed
LastAnchor
Type: NavigationPoint
Modifiers: const
recent nearest path
LastValidAnchorTime
Type: float
last time a valid anchor was found
numLandings
Type: int
Modifiers: const
Used by engine physics.
Default values
Property | Value |
---|---|
bCanBeDamaged | True |
bOrientOnSlope | True |
bShouldBaseAtStartup | True |
bStasis | True |
bStatic | True |
DrawType | DT_Mesh |
NetUpdateFrequency | 10.0 |
Functions
Events
BaseChange
Overrides: Actor.BaseChange
Bump
Overrides: Actor.Bump
Destroyed
Overrides: Actor.Destroyed
HitWall
Overrides: Actor.HitWall
Landed
Overrides: Actor.Landed
NotReachableBy
PhysicsVolumeChange
Overrides: Actor.PhysicsVolumeChange
TakeDamage
Overrides: Actor.TakeDamage
Timer
Overrides: Actor.Timer
Trigger
Overrides: Actor.Trigger
Other instance functions
CanSplash
Overrides: Actor.CanSplash