I don't need to test my programs. I have an error-correcting modem.
UE2:GUIPage (UT2003)
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage |
- Package:
- XInterface
- Direct subclasses:
- Browser_OpenIP, UT2PerformWarn, Browser_AddBuddy, Browser_IconKey, TestGFXButtonPage, UT2DeferChangeRes, JoeTest, GUIQuestionPage, IRC_NewNick, IngameChat, InvasionWaveConfig, ListTest, UT2VideoChangeOK, UT2DemoQuitPage, ServerBrowser, TestImagePage, UT2MainMenu, UT2AdminMenu, UT2ArenaConfig, UT2BadCDKeyMsg, UT2BotConfigPage, UT2BotInfoPage, UT2Congratulations, UT2DraftTeam, UT2GetPassword, UT2InstantActionPage, UT2QuitPage, UT2LoadingWeaponsArena, UT2LoadingWeapons, UT2MidGameMenu, UT2MultiplayerHostPage, UT2MusicManager, UT2NetworkStatusMsg, UT2SP_LadderEventPage, UT2ServerInfo, UT2SettingsPage, UT2SinglePlayerMain, UT2StatsPrompt, UT2StatusMsg, VignetteTest
- This class in other games:
- UE2Runtime, UT2004
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Class: xInterface.GUIPage
GUIPages are the base for a full page menu. They contain the Control stack for the page.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties
Property group 'Menu'
Background
Type: Material
The background image for the menu
BackgroundColor
Type: Object.Color
The color of the background
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
BackgroundRStyle
Type: GUI.EMenuRenderStyle
Default value: MSTY_Normal
bCheckResolution
Type: bool
If true, the menu will be force to run at least 640x480
bPauseIfPossible
Type: bool
Should this menu pause the game if possible
bRenderWorld
Type: bool
Should this menu hide the world
CloseSound
Type: Sound
Sound to play when closed
InactiveFadeColor
Type: Object.Color
Color Modulation for Inactive Page
Default value:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 128 |
R | 128 |
OpenSound
Type: Sound
Sound to play when opened
Internal variables
bAllowedAsLast
Type: bool
bDisconnectOnOpen
Type: bool
bPersistent
Type: bool
If set in defprops, page is saved across open/close/reopen.
bRequire640x480
Type: bool
Does this menu require at least 640x480
Default value: True
ParentPage
Type: GUIPage
The page that exists before this one
Timers
Type: array<GUIComponent>
Modifiers: const
List of components with Active Timers
Default values
Property | Value |
---|---|
bAcceptsInput | True |
Delegates
OnCanClose
OnClose
OnOpen
OnReOpen
Functions
Events
ChangeHint
HandleParameters
MenuStateChange
Overrides: GUIMultiComponent.MenuStateChange
NotifyLevelChange
SetFocus
Overrides: GUIMultiComponent.SetFocus
Other instance functions
CheckResolution
InitComponent
Overrides: GUIMultiComponent.InitComponent