Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ONSPowerCore internal variables (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> ONSPowerCore (internal variables)

;Other member categories for this class::instance functions

Internal variables

BlueActiveSkins

Type: array<Material>


Default value, index 0: Material'ONSstructureTextures.CoreGroup.COREDiffTEX'

Default value, index 1: Material'ONSstructureTextures.CoreGroup.CoreLightShader'

BlueConstructingSkins

Type: array<Material>


Default value, index 0: FinalBlend'ONSstructureTextures.CoreConstructionBlue'

Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'

bOldUnderAttack

Type: bool


bPoweredByBlue

Type: bool


bPoweredByRed

Type: bool


bSevered

Type: bool


bShowNodeBeams

Type: bool

Modifiers: globalconfig


Default value: True

bUnderAttack

Type: bool


CloseActors

Type: array<Actor>


ConstructedEvent

Type: string

Array size: 2


Default value, index 0: "red_powercore_constructed"

Default value, index 1: "blue_powercore_constructed"

ConstructionTimeElapsed

Type: float


Constructor

Type: Controller

player who touched me to start construction

CoreStage

Type: byte


DestroyedEvent

Type: string

Array size: 4


Default value, index 0: "red_powercore_destroyed"

Default value, index 1: "blue_powercore_destroyed"

Default value, index 2: "red_constructing_powercore_destroyed"

Default value, index 3: "blue_constructing_powercore_destroyed"

DestructionMessageIndex

Type: int

base switch for ONSOnslaughtMessage

Default value: 14

ExplosionEffect

Type: Emitter


FinalCoreDistance

Type: byte

Array size: 2


Default value, index 0: 255

Default value, index 1: 255

HealingTime

Type: float


LastAttackAnnouncementTime

Type: float


LastAttacker

Type: Pawn


LastAttackExpirationTime

Type: float


Default value: 5.0

LastAttackMessageTime

Type: float


LastAttackTime

Type: float


LastCoreStage

Type: byte


Default value: 250

LastDamagedBy

Type: PlayerReplicationInfo


LastDefenderTeamIndex

Type: byte


Default value: 2

LastHealedBy

Type: Controller


LinkedNodes

Type: array<name>


NextCore

Type: ONSPowerCore

link it :P -- rjp

NodeBeamEffect

Type: Emitter


NodeHealEffect

Type: ONSNodeHealEffect


NodeNum

Type: int


PowerLinks

Type: array<ONSPowerCore>


RedActiveSkins

Type: array<Material>


Default value, index 0: Material'ONSstructureTextures.CoreGroup.COREDiffTEX'

Default value, index 1: Material'ONSstructureTextures.CoreGroup.CoreLightShader'

RedConstructingSkins

Type: array<Material>


Default value, index 0: FinalBlend'ONSstructureTextures.CoreConstructionRed'

Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'

RoamingEnergy

Type: ONSFreeRoamingEnergyEffect


SeveredDamagePerSecond

Type: float


Default value: 30.0

Shield

Type: ONSPowerCoreShield


ShieldClass

Type: class<ONSPowerCoreShield>


Default value: Class'Onslaught.ONSPowerCoreShield'

ShieldOffset

Type: Object.Vector


TeleportPads

Type: array<ONSTeleportPad>


TeleportTrigger

Type: Triggers