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UE2:ONSPowerCore internal variables (UT2004)
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> ONSPowerCore (internal variables) |
Contents
- 1 Internal variables
- 1.1 BlueActiveSkins
- 1.2 BlueConstructingSkins
- 1.3 bOldUnderAttack
- 1.4 bPoweredByBlue
- 1.5 bPoweredByRed
- 1.6 bSevered
- 1.7 bShowNodeBeams
- 1.8 bUnderAttack
- 1.9 CloseActors
- 1.10 ConstructedEvent
- 1.11 ConstructionTimeElapsed
- 1.12 Constructor
- 1.13 CoreStage
- 1.14 DestroyedEvent
- 1.15 DestructionMessageIndex
- 1.16 ExplosionEffect
- 1.17 FinalCoreDistance
- 1.18 HealingTime
- 1.19 LastAttackAnnouncementTime
- 1.20 LastAttacker
- 1.21 LastAttackExpirationTime
- 1.22 LastAttackMessageTime
- 1.23 LastAttackTime
- 1.24 LastCoreStage
- 1.25 LastDamagedBy
- 1.26 LastDefenderTeamIndex
- 1.27 LastHealedBy
- 1.28 LinkedNodes
- 1.29 NextCore
- 1.30 NodeBeamEffect
- 1.31 NodeHealEffect
- 1.32 NodeNum
- 1.33 PowerLinks
- 1.34 RedActiveSkins
- 1.35 RedConstructingSkins
- 1.36 RoamingEnergy
- 1.37 SeveredDamagePerSecond
- 1.38 Shield
- 1.39 ShieldClass
- 1.40 ShieldOffset
- 1.41 TeleportPads
- 1.42 TeleportTrigger
;Other member categories for this class::instance functions
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Internal variables
BlueActiveSkins
Default value, index 0: Material'ONSstructureTextures.CoreGroup.COREDiffTEX'
Default value, index 1: Material'ONSstructureTextures.CoreGroup.CoreLightShader'
BlueConstructingSkins
Default value, index 0: FinalBlend'ONSstructureTextures.CoreConstructionBlue'
Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'
bOldUnderAttack
Type: bool
bPoweredByBlue
Type: bool
bPoweredByRed
Type: bool
bSevered
Type: bool
bShowNodeBeams
Type: bool
Modifiers: globalconfig
Default value: True
bUnderAttack
Type: bool
CloseActors
ConstructedEvent
Type: string
Array size: 2
Default value, index 0: "red_powercore_constructed"
Default value, index 1: "blue_powercore_constructed"
ConstructionTimeElapsed
Type: float
Constructor
Type: Controller
player who touched me to start construction
CoreStage
Type: byte
DestroyedEvent
Type: string
Array size: 4
Default value, index 0: "red_powercore_destroyed"
Default value, index 1: "blue_powercore_destroyed"
Default value, index 2: "red_constructing_powercore_destroyed"
Default value, index 3: "blue_constructing_powercore_destroyed"
DestructionMessageIndex
Type: int
base switch for ONSOnslaughtMessage
Default value: 14
ExplosionEffect
Type: Emitter
FinalCoreDistance
Type: byte
Array size: 2
Default value, index 0: 255
Default value, index 1: 255
HealingTime
Type: float
LastAttackAnnouncementTime
Type: float
LastAttacker
Type: Pawn
LastAttackExpirationTime
Type: float
Default value: 5.0
LastAttackMessageTime
Type: float
LastAttackTime
Type: float
LastCoreStage
Type: byte
Default value: 250
LastDamagedBy
Type: PlayerReplicationInfo
LastDefenderTeamIndex
Type: byte
Default value: 2
LastHealedBy
Type: Controller
LinkedNodes
NextCore
Type: ONSPowerCore
link it :P -- rjp
NodeBeamEffect
Type: Emitter
NodeHealEffect
Type: ONSNodeHealEffect
NodeNum
Type: int
PowerLinks
Type: array<ONSPowerCore>
RedActiveSkins
Default value, index 0: Material'ONSstructureTextures.CoreGroup.COREDiffTEX'
Default value, index 1: Material'ONSstructureTextures.CoreGroup.CoreLightShader'
RedConstructingSkins
Default value, index 0: FinalBlend'ONSstructureTextures.CoreConstructionRed'
Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'
RoamingEnergy
Type: ONSFreeRoamingEnergyEffect
SeveredDamagePerSecond
Type: float
Default value: 30.0
Shield
Type: ONSPowerCoreShield
ShieldClass
Type: class<ONSPowerCoreShield>
Default value: Class'Onslaught.ONSPowerCoreShield'
ShieldOffset
Type: Object.Vector
TeleportPads
Type: array<ONSTeleportPad>
TeleportTrigger
Type: Triggers