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UE2:ScriptedAction (UT2003)
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Object >> ScriptedAction |
- Package:
- Gameplay
- Direct subclasses:
- LatentScriptedAction, ACTION_ChangeLevel, ACTION_ChangeScript, ACTION_ChangeTeam, ACTION_ChangeWeapon, ACTION_Crouch, ACTION_DamageInstigator, ACTION_DestroyActor, ACTION_DestroyPawn, ACTION_EndSection, ACTION_FireWeapon, ACTION_ForceMoveToPoint, ACTION_GotoAction, ACTION_GotoMenu, ACTION_IfCondition, ACTION_IfRandomPct, ACTION_Jump, ACTION_KillInstigator, ACTION_LeaveSequence, ACTION_LocalizedMessage, ACTION_PlayAmbientSound, ACTION_PlayAnim, ACTION_PlayLocalSound, ACTION_PlayMusic, ACTION_PlaySound, ACTION_Run, ACTION_SetAlertness, ACTION_SetCorona, ACTION_SetHidden, ACTION_SetPhysics, ACTION_SetViewTarget, ACTION_ShootTarget, ACTION_SpawnActor, ACTION_StopAnimation, ACTION_StopShooting, ACTION_ThrowWeapon, ACTION_TriggerEvent, ACTION_Walk, Action_ConsoleCommand, ACTION_DisplayMessage
- This class in other games:
- UE2Runtime, U2, UT2004
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Properties
ActionString
Type: string
Modifiers: localized
Default value: "unspecified action"
bValidForTrigger
Type: bool
Default value: True
Instance functions
EndsSection
function bool EndsSection ()
GetActionString
function string GetActionString ()
GetScript
function ScriptedSequence GetScript (ScriptedSequence S)
InitActionFor
function bool InitActionFor (ScriptedController C)
ProceedToNextAction
function ProceedToNextAction (ScriptedController C)
ProceedToSectionEnd
function ProceedToSectionEnd (ScriptedController C)
StartsSection
function bool StartsSection ()