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UE2:ScriptedAction (UT2003)

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UT2003 Object >> ScriptedAction
Package: 
Gameplay
Direct subclasses:
LatentScriptedAction, ACTION_ChangeLevel, ACTION_ChangeScript, ACTION_ChangeTeam, ACTION_ChangeWeapon, ACTION_Crouch, ACTION_DamageInstigator, ACTION_DestroyActor, ACTION_DestroyPawn, ACTION_EndSection, ACTION_FireWeapon, ACTION_ForceMoveToPoint, ACTION_GotoAction, ACTION_GotoMenu, ACTION_IfCondition, ACTION_IfRandomPct, ACTION_Jump, ACTION_KillInstigator, ACTION_LeaveSequence, ACTION_LocalizedMessage, ACTION_PlayAmbientSound, ACTION_PlayAnim, ACTION_PlayLocalSound, ACTION_PlayMusic, ACTION_PlaySound, ACTION_Run, ACTION_SetAlertness, ACTION_SetCorona, ACTION_SetHidden, ACTION_SetPhysics, ACTION_SetViewTarget, ACTION_ShootTarget, ACTION_SpawnActor, ACTION_StopAnimation, ACTION_StopShooting, ACTION_ThrowWeapon, ACTION_TriggerEvent, ACTION_Walk, Action_ConsoleCommand, ACTION_DisplayMessage
This class in other games:
UE2Runtime, U2, UT2004

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Properties

ActionString

Type: string

Modifiers: localized


Default value: "unspecified action"

bValidForTrigger

Type: bool


Default value: True

Instance functions

EndsSection

function bool EndsSection ()


GetActionString

function string GetActionString ()


GetScript

function ScriptedSequence GetScript (ScriptedSequence S)


InitActionFor

function bool InitActionFor (ScriptedController C)


ProceedToNextAction

function ProceedToNextAction (ScriptedController C)


ProceedToSectionEnd

function ProceedToSectionEnd (ScriptedController C)


StartsSection

function bool StartsSection ()