Always snap to grid

UE2:xPawn internal variables (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Pawn >> UnrealPawn >> xPawn (internal variables)

Internal variables

bAlreadySetup

Type: bool


bBerserk

Type: bool


bCanBoostDodge

Type: bool


bCanDodgeDoubleJump

Type: bool


Default value: True

bClearWeaponOffsets

Type: bool

for certain custom player models

bDeRes

Type: bool


bFlaming

Type: bool


bFrozenBody

Type: bool


bGibbed

Type: bool


bInvis

Type: bool


bOldInvis

Type: bool


bRubbery

Type: bool


bSkeletized

Type: bool


bSpawnDone

Type: bool


bSpawnIn

Type: bool


CurrentCombo

Type: Combo


DeResFX

Type: Emitter


DeResMat0

Type: Material


Default value: FinalBlend'DeRez.DeRezFinalBody'

DeResMat1

Type: Material


Default value: FinalBlend'DeRez.DeRezFinalHead'

DeResTime

Type: float


Default value: 6.0

FireHeavyBurstAnim

Type: name


Default value: 'Biggun_Aimed'

FireHeavyRapidAnim

Type: name


Default value: 'Biggun_Burst'

FireRifleBurstAnim

Type: name


Default value: 'Rifle_Aimed'

FireRifleRapidAnim

Type: name


Default value: 'Rifle_Burst'

FireRootBone

Type: name


Default value: 'Bip01 Spine'

FireState

Type: EFireAnimState


HeadShotMessage

Type: string

Modifiers: localized


IdleHeavyAnim

Type: name


Default value: 'Idle_Biggun'

IdleRifleAnim

Type: name


Default value: 'Idle_Rifle'

InvisMaterial

Type: Material


Default value: FinalBlend'XEffectMat.InvisOverlayFB'

LastUDamageSoundTime

Type: float


MaxMultiJump

Type: int


Default value: 1

MinTimeBetweenPainSounds

Type: float


Default value: 0.35

MultiJumpBoost

Type: int

depends on the tolerance (100)

Default value: 25

MultiJumpRemaining

Type: int


Default value: 1

OldController

Type: Controller


PlacedFemaleCharacterName

Type: string

Modifiers: globalconfig


Default value: "Tamika"

PlayerShadow

Type: ShadowProjector


RagdollOverride

Type: string


RagLastSoundTime

Type: float

Modifiers: transient


RealSkins

Type: Material

Array size: 4


RepeaterDeathCount

Type: int


SimHitFxTicker

Type: int

Modifiers: transient


SkeletonMesh

Type: Mesh


SmallShieldStrength

Type: float

for preventing shieldstacking

Species

Type: class<SpeciesType>


Default value: Class'XGame.SPECIES_Merc'

TeamSkin

Type: byte

what team's skin is currently set

TeleportFXClass

Type: class<Actor>


Default value: Class'XEffects.TransEffect'

TransEffects

Type: class<Actor>

Array size: 2


Default value, index 0: Class'XEffects.NewTransEffect'

Default value, index 1: Class'XEffects.NewTransEffectBlue'

TransOutEffect

Type: class<Actor>

Array size: 2


Default value, index 0: Class'XEffects.NewTransDeresRed'

Default value, index 1: Class'XEffects.NewTransDeresBlue'

UDamageTime

Type: float


UDamageTimer

Type: UDamageTimer


VoiceClass

Type: class<TeamVoicePack>


WallDodgeAnims

Type: name

Array size: 4


Default value, index 0: 'WallDodgeF'

Default value, index 1: 'WallDodgeB'

Default value, index 2: 'WallDodgeL'

Default value, index 3: 'WallDodgeR'

WeaponAttachment

Type: xWeaponAttachment