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UE2:xPawn internal variables (UT2004)
Object >> Actor >> Pawn >> UnrealPawn >> xPawn (internal variables) |
Contents
- 1 Internal variables
- 1.1 bAlreadySetup
- 1.2 bBerserk
- 1.3 bCanBoostDodge
- 1.4 bCanDodgeDoubleJump
- 1.5 bClearWeaponOffsets
- 1.6 bDeRes
- 1.7 bFlaming
- 1.8 bFrozenBody
- 1.9 bGibbed
- 1.10 bInvis
- 1.11 bOldInvis
- 1.12 bRubbery
- 1.13 bSkeletized
- 1.14 bSpawnDone
- 1.15 bSpawnIn
- 1.16 CurrentCombo
- 1.17 DeResFX
- 1.18 DeResMat0
- 1.19 DeResMat1
- 1.20 DeResTime
- 1.21 FireHeavyBurstAnim
- 1.22 FireHeavyRapidAnim
- 1.23 FireRifleBurstAnim
- 1.24 FireRifleRapidAnim
- 1.25 FireRootBone
- 1.26 FireState
- 1.27 HeadShotMessage
- 1.28 IdleHeavyAnim
- 1.29 IdleRifleAnim
- 1.30 InvisMaterial
- 1.31 LastUDamageSoundTime
- 1.32 MaxMultiJump
- 1.33 MinTimeBetweenPainSounds
- 1.34 MultiJumpBoost
- 1.35 MultiJumpRemaining
- 1.36 OldController
- 1.37 PlacedFemaleCharacterName
- 1.38 PlayerShadow
- 1.39 RagdollOverride
- 1.40 RagLastSoundTime
- 1.41 RealSkins
- 1.42 RepeaterDeathCount
- 1.43 SimHitFxTicker
- 1.44 SkeletonMesh
- 1.45 SmallShieldStrength
- 1.46 Species
- 1.47 TeamSkin
- 1.48 TeleportFXClass
- 1.49 TransEffects
- 1.50 TransOutEffect
- 1.51 UDamageTime
- 1.52 UDamageTimer
- 1.53 VoiceClass
- 1.54 WallDodgeAnims
- 1.55 WeaponAttachment
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Internal variables
bAlreadySetup
Type: bool
bBerserk
Type: bool
bCanBoostDodge
Type: bool
bCanDodgeDoubleJump
Type: bool
Default value: True
bClearWeaponOffsets
Type: bool
for certain custom player models
bDeRes
Type: bool
bFlaming
Type: bool
bFrozenBody
Type: bool
bGibbed
Type: bool
bInvis
Type: bool
bOldInvis
Type: bool
bRubbery
Type: bool
bSkeletized
Type: bool
bSpawnDone
Type: bool
bSpawnIn
Type: bool
CurrentCombo
Type: Combo
DeResFX
Type: Emitter
DeResMat0
Type: Material
Default value: FinalBlend'DeRez.DeRezFinalBody'
DeResMat1
Type: Material
Default value: FinalBlend'DeRez.DeRezFinalHead'
DeResTime
Type: float
Default value: 6.0
FireHeavyBurstAnim
Type: name
Default value: 'Biggun_Aimed'
FireHeavyRapidAnim
Type: name
Default value: 'Biggun_Burst'
FireRifleBurstAnim
Type: name
Default value: 'Rifle_Aimed'
FireRifleRapidAnim
Type: name
Default value: 'Rifle_Burst'
FireRootBone
Type: name
Default value: 'Bip01 Spine'
FireState
Type: EFireAnimState
HeadShotMessage
Type: string
Modifiers: localized
IdleHeavyAnim
Type: name
Default value: 'Idle_Biggun'
IdleRifleAnim
Type: name
Default value: 'Idle_Rifle'
InvisMaterial
Type: Material
Default value: FinalBlend'XEffectMat.InvisOverlayFB'
LastUDamageSoundTime
Type: float
MaxMultiJump
Type: int
Default value: 1
MinTimeBetweenPainSounds
Type: float
Default value: 0.35
MultiJumpBoost
Type: int
depends on the tolerance (100)
Default value: 25
MultiJumpRemaining
Type: int
Default value: 1
OldController
Type: Controller
PlacedFemaleCharacterName
Type: string
Modifiers: globalconfig
Default value: "Tamika"
PlayerShadow
Type: ShadowProjector
RagdollOverride
Type: string
RagLastSoundTime
Type: float
Modifiers: transient
RealSkins
Type: Material
Array size: 4
RepeaterDeathCount
Type: int
SimHitFxTicker
Type: int
Modifiers: transient
SkeletonMesh
Type: Mesh
SmallShieldStrength
Type: float
for preventing shieldstacking
Species
Type: class<SpeciesType>
Default value: Class'XGame.SPECIES_Merc'
TeamSkin
Type: byte
what team's skin is currently set
TeleportFXClass
Default value: Class'XEffects.TransEffect'
TransEffects
Array size: 2
Default value, index 0: Class'XEffects.NewTransEffect'
Default value, index 1: Class'XEffects.NewTransEffectBlue'
TransOutEffect
Array size: 2
Default value, index 0: Class'XEffects.NewTransDeresRed'
Default value, index 1: Class'XEffects.NewTransDeresBlue'
UDamageTime
Type: float
UDamageTimer
Type: UDamageTimer
VoiceClass
Type: class<TeamVoicePack>
WallDodgeAnims
Type: name
Array size: 4
Default value, index 0: 'WallDodgeF'
Default value, index 1: 'WallDodgeB'
Default value, index 2: 'WallDodgeL'
Default value, index 3: 'WallDodgeR'
WeaponAttachment
Type: xWeaponAttachment