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Difference between revisions of "UE3:BlockingVolume (UDK)"

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m (1 revision: class descriptions for UDK January update (part 1))
 
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Latest revision as of 06:37, 17 January 2010

UDK Object >> Actor >> Brush >> Volume >> BlockingVolume
Package: 
Engine
Direct subclass:
DynamicBlockingVolume
This class in other games:
U2XMP, U2, UE2Runtime, UT2004, UT2003, UT3

BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes

Properties[edit]

Property group 'BlockingVolume'[edit]

bBlockCamera[edit]

Type: bool

GameCameras ignore BlockingVolumes with bBlockCamera=false

Default value: True

Default values[edit]

Property Value
bBlockActors True
bWorldGeometry True
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
bDisableAllRigidBody False
BlockActors True
BlockRigidBody True
RBChannel RBCC_BlockingVolume
ReplacementPrimitive None

Instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle Action)

Overrides: Volume.OnToggle

Handling Toggle event from Kismet.