Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:Keypoint (UDK)

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UDK Object >> Actor >> Keypoint
Package: 
Engine
Direct subclasses:
AmbientSound, PathTargetPoint, TargetPoint
This class in other games:
RTNP, U1, UT, UT2003, U2XMP, U2, UE2Runtime, UT2004, UT3


Default values

Property Value
bHidden True
bStatic True
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'

Subobjects

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_Keypoint'