Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "UE3:Light (UDK)"

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'''[[Variables#Modifiers|Modifiers]]:''' repnotify
 
'''[[Variables#Modifiers|Modifiers]]:''' repnotify
  
<!-- enter variable description -->
+
replicated copy of LightComponent's bEnabled property
  
 
===Default values===
 
===Default values===

Revision as of 06:24, 17 January 2010

UDK Object >> Actor >> Light
Package: 
Engine
Direct subclasses:
DirectionalLight, PointLight, SkyLight, SpotLight, StaticLightCollectionActor, UTPickupLight, UTArmorPickupLight, UTHealthPickupLight, UTWeaponLockerPickupLight, UTWeaponPickupLight
This class in other games:
RTNP, U1, UT, UT2003, U2XMP, UT2004, UE2Runtime, U2, UT3

Abstract Light

Properties

Property group 'Light'

LightComponent

Type: LightComponent

Modifiers: editconst, const


Internal variables

bEnabled

Type: bool

Modifiers: repnotify

replicated copy of LightComponent's bEnabled property

Default values

Property Value
bHidden True
bMovable False
bNoDelete True
bRouteBeginPlayEvenIfStatic False
bStatic True
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'

Subobjects

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Scale 0.25
Sprite Texture2D'EditorResources.LightIcons.Light_Point_Stationary_Statics'

Functions

Events

ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions

OnToggle

simulated function OnToggle (SeqAct_Toggle action)