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UE3:Light (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:41, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 3))
- Package:
- Engine
- Direct subclasses:
- DirectionalLight, PointLight, SkyLight, SpotLight, StaticLightCollectionActor, UTPickupLight, UTArmorPickupLight, UTHealthPickupLight, UTWeaponLockerPickupLight, UTWeaponPickupLight
- This class in other games:
- RTNP, U1, UT, UT2003, U2XMP, UT2004, UE2Runtime, U2, UT3
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Abstract Light
Properties
Property group 'Light'
LightComponent
Type: LightComponent
Modifiers: editconst, const
Internal variables
bEnabled
Type: bool
Modifiers: repnotify
replicated copy of LightComponent's bEnabled property
Default values
Property | Value |
---|---|
bHidden | True |
bMovable | False |
bNoDelete | True |
bRouteBeginPlayEvenIfStatic | False |
bStatic | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
Subobjects
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Scale | 0.25 |
Sprite | Texture2D'EditorResources.LightIcons.Light_Point_Stationary_Statics' |
Functions
Events
ReplicatedEvent
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions
OnToggle
simulated function OnToggle (SeqAct_Toggle action)