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UE3:UIAction (UT3)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction |
- Package:
- Engine
- Direct subclasses:
- UIAction_Scene, UIAction_ShowGamercardForServerHost, UIAction_GetLoggedInPlayerCount, UIAction_ShowAchievementsUI, UIAction_ChangeState, UIAction_GetNATType, UIAction_DataStore, UIAction_ShowFriendInviteUI, UIAction_ActivateLevelEvent, UIAction_ApplyScrolling, UIAction_ChangeVisibility, UIAction_ConsoleCommand, UIAction_CreateOnlineGame, UIAction_FindOnlineGames, UIAction_GetLastFocused, UIAction_GetListItemCount, UIAction_GetPrivilegeLevel, UIAction_GetValue, UIAction_JoinOnlineGame, UIAction_MoveListItem, UIAction_PlayUISoundCue, UIAction_RefreshStats, UIAction_SaveProfileSettings, UIAction_SetControllerId, UIAction_SetFocus, UIAction_SetValue, UIAction_ShowContentMarketplaceUI, UIAction_ShowDeviceSelectionUI, UIAction_ShowFeedbackUI, UIAction_ShowFriendsUI, UIAction_ShowGamerCardUI, UIAction_ShowKeyboardUI, UIAction_ShowLoginUI, UIAction_ShowMembershipMarketplaceUI, UIAction_ShowMessagesUI, UIAction_ShowPlayersUI, UIAction_TabControl
- This class in other games:
- UDK
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Abstract base class for UI actions. Actions perform tasks for widgets, in response to some external event. Actions are created by programmers and are bound to widget events by designers using the UI editor.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UIAction'
bAutoTargetOwner
Type: bool
Controls whether this action is automatically executed on the owning widget. If true, this action will add the owning widget to the Targets array when it's activated, provided the Targets array is empty.
Internal variables
GamepadID
Type: int
Modifiers: transient, noimport
The ControllerId of the LocalPlayer corresponding to the 'PlayerIndex' element of the Engine.GamePlayers array.
Default values
Property | Value | ||||||||||||||||
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ObjCategory | "UI" | ||||||||||||||||
ObjClassVersion | 4 | ||||||||||||||||
VariableLinks[1] |
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VariableLinks[2] |
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Functions
Native functions
GetOwner
Returns the widget that contains this UIAction.
GetOwnerScene
Returns the scene that contains this UIAction.
Events
IsValidLevelSequenceObject
Overrides: SequenceObject.IsValidLevelSequenceObject
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- TRUE if this sequence object should be available for use in the level kismet editor
IsValidUISequenceObject
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor