Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:CreatureCarcass (UT)
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass |
Contents
- Package:
- UnrealShare
- Direct subclasses:
- BruteCarcass, CowCarcass, DevilfishCarcass, FlyCarcass, GassiusCarcass, HumanCarcass, KrallCarcass, MantaCarcass, MercCarcass, NaliCarcass, PupaeCarcass, QueenCarcass, SkaarjCarcass, SlithCarcass, SquidCarcass, TentacleCarcass, TitanCarcass, TrooperCarcass, WarlordCarcass
- This class in other games:
- RTNP, U1
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CreatureCarcass.
Properties[edit]
Property group 'CreatureCarcass'[edit]
bGreenBlood[edit]
Type: bool
bodyparts[edit]
Type: Mesh
Array size: 8
Default value, index 0: LodMesh'UnrealShare.CowBody1'
Default value, index 1: LodMesh'UnrealShare.CowBody1'
Default value, index 2: LodMesh'UnrealShare.CowBody2'
Default value, index 3: LodMesh'UnrealShare.CowBody2'
Default value, index 4: LodMesh'UnrealShare.LiverM'
Default value, index 5: LodMesh'UnrealShare.LiverM'
GibOne[edit]
Type: Sound
Default value: Sound'UnrealShare.Gibs.Gib1'
GibTwo[edit]
Type: Sound
Default value: Sound'UnrealShare.Gibs.Gib2'
LandedSound[edit]
Type: Sound
Default value: Sound'UnrealShare.Gibs.Thump'
Trails[edit]
Type: float
Array size: 8
Default value, index 0: 0.5
Default value, index 1: 0.5
Default value, index 2: 0.5
Default value, index 3: 0.5
Default value, index 4: 0.5
Default value, index 5: 0.5
Default value, index 6: 0.5
Default value, index 7: 0.5
ZOffset[edit]
Type: float
Array size: 8
Default value, index 0: 0.5
Default value, index 1: -0.5
Internal variables[edit]
bCorroding[edit]
Type: bool
bPermanent[edit]
Type: bool
bThumped[edit]
Type: bool
DeathZone[edit]
Type: ZoneInfo
ExistTime[edit]
Type: float
ReducedHeightFactor[edit]
Type: float
Default value: 0.3
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bSlidingCarcass | True |
flies | 4 |
NetPriority | 2.5 |
RemoteRole | ROLE_SimulatedProxy |
TransientSoundVolume | 3.0 |
Functions[edit]
Events[edit]
AnimEnd[edit]
Overrides: Actor.AnimEnd
Destroyed[edit]
Overrides: Carcass.Destroyed
HitWall[edit]
Overrides: Actor.HitWall
Landed[edit]
Overrides: Decoration.Landed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
TakeDamage[edit]
Overrides: Carcass.TakeDamage
Other instance functions[edit]
ChunkUp[edit]
Overrides: Carcass.ChunkUp
CreateReplacement[edit]
Overrides: Carcass.CreateReplacement
GibSound[edit]
Initfor[edit]
Overrides: Carcass.Initfor
LandThump[edit]
LieStill[edit]
ReduceCylinder[edit]
ThrowOthers[edit]
States[edit]
Corroding[edit]
Ignores: AnimEnd, HitWall, Landed, TakeDamage, ZoneChange
Corroding.BeginState[edit]
Overrides: Object.BeginState (global)
Corroding.Tick[edit]
Overrides: Actor.Tick (global)
Dead[edit]
Dead.BaseChange[edit]
Overrides: Decoration.BaseChange (global)
Dead.BeginState[edit]
Overrides: Carcass.Dead.BeginState
Dead.Timer[edit]
Overrides: Carcass.Dead.Timer
Dead.AddFliesAndRats[edit]
Overrides: Carcass.Dead.AddFliesAndRats
Dead.CheckZoneCarcasses[edit]
Overrides: Carcass.Dead.CheckZoneCarcasses
Dying[edit]
Inherits from: Carcass.Dying
Modifiers: auto