I'm a doctor, not a mechanic
UE1:Mutator (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AddMutator
- 2.2.2 AlwaysKeep
- 2.2.3 CheckReplacement
- 2.2.4 HandleEndGame
- 2.2.5 HandlePickupQuery
- 2.2.6 HandleRestartGame
- 2.2.7 IsRelevant
- 2.2.8 ModifyLogin
- 2.2.9 ModifyPlayer
- 2.2.10 Mutate
- 2.2.11 MutatedDefaultWeapon
- 2.2.12 MutatorBroadcastLocalizedMessage
- 2.2.13 MutatorBroadcastMessage
- 2.2.14 MutatorTakeDamage
- 2.2.15 MutatorTeamMessage
- 2.2.16 MyDefaultWeapon
- 2.2.17 PreventDeath
- 2.2.18 RegisterHUDMutator
- 2.2.19 ReplaceWith
- 2.2.20 ScoreKill
- Package:
- Engine
- Direct subclasses:
- Arena, ChainsawMelee, DMMutator, FatBoy, HUDMutator, InstantRockets, JumpMatch, LowGrav, NoPowerups, NoRedeemer, Relic, Stealth, TBMutator, TeamBeacon, VolatileAmmo, VolatileWeapon
- This class in other games:
- RTNP, U1, U2XMP, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
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Mutator. called by the IsRelevant() function of DeathMatchPlus by adding new mutators, you can change actors in the level without requiring a new game class. Multiple mutators can be linked together.
Properties
bHUDMutator
Type: bool
DefaultWeapon
NextDamageMutator
Type: Mutator
NextHUDMutator
Type: Mutator
NextMessageMutator
Type: Mutator
NextMutator
Type: Mutator
Functions
Events
PostRender
simulated event PostRender (Canvas Canvas)
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions
AddMutator
function AddMutator (Mutator M)
AlwaysKeep
CheckReplacement
HandleEndGame
function bool HandleEndGame ()
HandlePickupQuery
HandleRestartGame
function bool HandleRestartGame ()
IsRelevant
ModifyLogin
ModifyPlayer
function ModifyPlayer (Pawn Other)
Mutate
function Mutate (string MutateString, PlayerPawn Sender)
MutatedDefaultWeapon
MutatorBroadcastLocalizedMessage
function bool MutatorBroadcastLocalizedMessage (Actor Sender, Pawn Receiver, out class<LocalMessage> Message, out optional int Switch, out optional PlayerReplicationInfo RelatedPRI_1, out optional PlayerReplicationInfo RelatedPRI_2, out optional Object OptionalObject)
MutatorBroadcastMessage
function bool MutatorBroadcastMessage (Actor Sender, Pawn Receiver, out coerce string Msg, optional bool bBeep, out optional name Type)
MutatorTakeDamage
function MutatorTakeDamage (out int ActualDamage, Pawn Victim, Pawn InstigatedBy, out Object.Vector HitLocation, out Object.Vector Momentum, name DamageType)
MutatorTeamMessage
function bool MutatorTeamMessage (Actor Sender, Pawn Receiver, PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep)
MyDefaultWeapon
PreventDeath
RegisterHUDMutator
simulated function RegisterHUDMutator ()