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UE1:RelicInventory (UT)

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UT Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory
Package: 
Relics
Direct subclasses:
RelicDeathInventory, RelicDefenseInventory, RelicRedemptionInventory, RelicRegenInventory, RelicSpeedInventory, RelicStrengthInventory

null

Properties

IdleTime

Type: float


MyRelic

Type: Relic


ShellEffect

Type: RelicShell


ShellSkin

Type: Texture


Default value: FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'

ShellType

Type: class<RelicShell>


Default value: Class'Relics.RelicShell'

Default values

Property Value
bActivatable True
bAutoActivate True
bUnlit True
CollisionHeight 8.0
CollisionRadius 22.0
DesiredRotation
Member Value
Roll 20000
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 170
LightPeriod 64
LightPhase 255
LightRadius 5
LightSaturation 255
Mass 10.0
MaxDesireability 3.0
PickupMessage "You picked up a null Relic."
PickupSound Sound'Relics.Relics.RelicPickup'
PickupViewMesh LodMesh'Botpack.DomN'
RotationRate
Member Value
Roll 20000
Yaw 30000

Functions

Events

BotDesireability

event float BotDesireability (Pawn Bot)

Overrides: Inventory.BotDesireability


Destroyed

event Destroyed ()

Overrides: Inventory.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Inventory.PostBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

CheckForHUDMutator

simulated function CheckForHUDMutator ()


DropInventory

function DropInventory ()

Overrides: Inventory.DropInventory


FlashShell

function FlashShell (float Duration)


HandlePickupQuery

function bool HandlePickupQuery (Inventory Item)

Overrides: Pickup.HandlePickupQuery


PickupFunction

function PickupFunction (Pawn Other)

Overrides: Pickup.PickupFunction


States

Activated

Activated.BeginState

event BeginState ()

Overrides: Inventory.Activated.BeginState


Activated.EndState

event EndState ()

Overrides: Inventory.Activated.EndState


Activated.Timer

event Timer ()

Overrides: Timer (global)


DeActivated

Pickup

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.BeginState

event BeginState ()

Overrides: Pickup.Pickup.BeginState


Pickup.Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Inventory.Pickup.Landed


Pickup.Touch

event Touch (Actor Other)

Overrides: Pickup.Pickup.Touch