Cogito, ergo sum

UE2:Force (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Force
Package: 
ParticleSystems
Within class: 
ParticleGenerator
Direct subclasses:
TarpCollider, CollisionDiscForce, ActorCollisionNotifier, AnchorForce, AttractionForce, BlowerForce, BoneLocatorForce, CollisionSphereForce, ColorForce, VariablePerParticleGravity, DecayForce, DestroyOnDamage, RotationGrouped, FadeForce, FadeInForce, FadeOutForce, FrictionForce, GeometryCollider, GlobalAccelerator, InertiaForce, LimitedResizeForce, LocationGrouped, LocatorForce, MaxVelocityForce, MeshAnchor, MinDecayForce, MoveZig, MultiTemplateForce, NeuralNetForce, OnDestroyForce, OscillatingPerParticleForce, PerParticleFriction, PerParticleGravity, RepulsionForce, ResizeForce, RigidBody, RotationForce, SlipForce, SpringForce, TriForce, TriangleForce, VoidDestroyer, WindForce
This class in other games:
U2

$Author: Aleiby $ $Date: 4/29/02 1:35a $ $Revision: 2 $ Name: Force.uc Author: Aaron R Leiby Date: 9 March 2000 Description: Base class of all forces that can act upon particles. How to use this class:

Properties

Property group 'Force'

AffectedTemplates

Type: array<ParticleTemplate>

Modifiers: private, editinline


bIterateAll

Type: bool

Modifiers: public


Default value: True

GroupName

Type: name

Modifiers: public


Priority

Type: float

Modifiers: public


Native functions

AddTemplate

public native event AddTemplate (ParticleTemplate T)


RemoveTemplate

public native event RemoveTemplate (ParticleTemplate T)