Always snap to grid

UE2:UnrealMPGameInfo (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo
Package: 
UnrealGame
Direct subclass:
DeathMatch
This class in other games:
UT2004

UnrealMPGameInfo.

Properties

BeaconList

Type: TranslocatorBeacon


bPreloadAllSkins

Type: bool

Modifiers: globalconfig

forces loading of all .upl characters and skins

bSoaking

Type: bool


bTeamScoreRounds

Type: bool

Modifiers: config


EndTime

Type: float


EndTimeDelay

Type: float

Modifiers: globalconfig


Default value: 4.0

LocalStatsScreenClass

Type: class<ScoreBoard>


Default value: Class'UnrealGame.DMStatsScreen'

MinPlayers

Type: int

Modifiers: globalconfig

bots fill in to guarantee this level in net game

MPGIPropsDisplayText

Type: string

Array size: 3

Modifiers: private, localized


Default value, index 0: "Min Players"

Default value, index 1: "Team Score Rounds"

Default value, index 2: "Delay at End of Game"

Default values

Property Value
PlayerControllerClassName "UnrealGame.UnrealPlayer"

Functions

Static functions

FillPlayInfo

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: GameInfo.FillPlayInfo


Instance functions

ChangeLoadOut

function ChangeLoadOut (PlayerController P, string LoadoutName)


ForceAddBot

function ForceAddBot ()


GameEvent

function GameEvent (string GEvent, string Desc, PlayerReplicationInfo Who)


GetNumPlayers

function int GetNumPlayers ()

Overrides: GameInfo.GetNumPlayers


InitPlacedBot

function InitPlacedBot (Controller C, RosterEntry R)


KillEvent

function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageTypeDamage)

Overrides: GameInfo.KillEvent


PickupQuery

function bool PickupQuery (Pawn Other, Pickup item)

Overrides: GameInfo.PickupQuery


RestartGame

function RestartGame ()

Overrides: GameInfo.RestartGame


ScoreEvent

function ScoreEvent (PlayerReplicationInfo Who, float Points, string Desc)

Overrides: GameInfo.ScoreEvent


ShouldRespawn

function bool ShouldRespawn (Pickup Other)

Overrides: GameInfo.ShouldRespawn


SpawnWait

function float SpawnWait (AIController B)


SpecialEvent

function SpecialEvent (PlayerReplicationInfo Who, string Desc)


TeamScoreEvent

function TeamScoreEvent (int Team, float Points, string Desc)

Overrides: GameInfo.TeamScoreEvent


TooManyBots

function bool TooManyBots (Controller botToRemove)

Overrides: GameInfo.TooManyBots