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UE2:UnrealMPGameInfo (UT2003)
- Package:
- UnrealGame
- Direct subclass:
- DeathMatch
- This class in other games:
- UT2004
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UnrealMPGameInfo.
Properties
BeaconList
Type: TranslocatorBeacon
bPreloadAllSkins
Type: bool
Modifiers: globalconfig
forces loading of all .upl characters and skins
bSoaking
Type: bool
bTeamScoreRounds
Type: bool
Modifiers: config
EndTime
Type: float
EndTimeDelay
Type: float
Modifiers: globalconfig
Default value: 4.0
LocalStatsScreenClass
Type: class<ScoreBoard>
Default value: Class'UnrealGame.DMStatsScreen'
MinPlayers
Type: int
Modifiers: globalconfig
bots fill in to guarantee this level in net game
MPGIPropsDisplayText
Type: string
Array size: 3
Modifiers: private, localized
Default value, index 0: "Min Players"
Default value, index 1: "Team Score Rounds"
Default value, index 2: "Delay at End of Game"
Default values
Property | Value |
---|---|
PlayerControllerClassName | "UnrealGame.UnrealPlayer" |
Functions
Static functions
FillPlayInfo
Overrides: GameInfo.FillPlayInfo
Instance functions
ChangeLoadOut
ForceAddBot
GameEvent
GetNumPlayers
Overrides: GameInfo.GetNumPlayers
InitPlacedBot
KillEvent
Overrides: GameInfo.KillEvent
PickupQuery
Overrides: GameInfo.PickupQuery
RestartGame
Overrides: GameInfo.RestartGame
ScoreEvent
Overrides: GameInfo.ScoreEvent
ShouldRespawn
Overrides: GameInfo.ShouldRespawn
SpawnWait
SpecialEvent
TeamScoreEvent
Overrides: GameInfo.TeamScoreEvent
TooManyBots
Overrides: GameInfo.TooManyBots