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UE2:XBombingRun (UT2003)
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Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> XBombingRun |
Contents
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xBombingRun.
Properties[edit]
Property group 'xBombingRun'[edit]
ResetCountDown[edit]
Type: int
ResetTimeDelay[edit]
Type: int
Default value: 11
Internal variables[edit]
Bomb[edit]
Type: xBombFlag
BombBase[edit]
Type: GameObjective
EnemyBase[edit]
Type: GameObjective
HomeBase[edit]
Type: GameObjective
NewRoundSound[edit]
Type: Sound
Default value: Sound'AnnouncerMain.NewRoundIn'
OldScore[edit]
Type: float
TeamSpawnCount[edit]
Type: int
Array size: 2
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
Acronym | "BR" |
ADR_Kill | 2.0 |
bAllowTrans | True |
BeaconName | "BR" |
bScoreTeamKills | False |
bSpawnInTeamArea | True |
DeathMessageClass | Class'XGame.xDeathMessage' |
DecoTextName | "XGame.BombingRun" |
DefaultEnemyRosterClass | "xGame.xTeamRoster" |
GameName | "Bombing Run" |
GoalScore | 15 |
HUDType | "XInterface.HudBBombingRun" |
MapListType | "XInterface.MapListBombingRun" |
MapPrefix | "BR" |
OtherMesgGroup | 'BombingRun' |
ScreenShotName | "MapThumbnails.ShotBombingRun" |
TeamAIType[0] | Class'UnrealGame.BombingRunTeamAI' |
TeamAIType[1] | Class'UnrealGame.BombingRunTeamAI' |
Functions[edit]
Static functions[edit]
PrecacheGameStaticMeshes[edit]
static function PrecacheGameStaticMeshes (LevelInfo myLevel)
Overrides: GameInfo.PrecacheGameStaticMeshes
PrecacheGameTextures[edit]
static function PrecacheGameTextures (LevelInfo myLevel)
Overrides: GameInfo.PrecacheGameTextures
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: TeamGame.PostBeginPlay
Other instance functions[edit]
AnnounceScore[edit]
function AnnounceScore (int ScoringTeam)
Overrides: TeamGame.AnnounceScore
DiscardInventory[edit]
function DiscardInventory (Pawn Other)
Overrides: GameInfo.DiscardInventory
FindSpecGoalFor[edit]
Overrides: GameInfo.FindSpecGoalFor
Logout[edit]
function Logout (Controller Exiting)
Overrides: DeathMatch.Logout
ScoreBomb[edit]
function ScoreBomb (Controller Scorer, xBombFlag theFlag)
SetTeamBases[edit]
function SetTeamBases ()
States[edit]
MatchInProgress[edit]
MatchInProgress.Timer[edit]
event Timer ()
Overrides: DeathMatch.MatchInProgress.Timer