My program doesn't have bugs. It just develops random features.

UE2:XBombingRun (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> XBombingRun
Package: 
XGame
This class in other games:
UT2004

xBombingRun.

Properties[edit]

Property group 'xBombingRun'[edit]

ResetCountDown[edit]

Type: int


ResetTimeDelay[edit]

Type: int


Default value: 11

Internal variables[edit]

Bomb[edit]

Type: xBombFlag


BombBase[edit]

Type: GameObjective


EnemyBase[edit]

Type: GameObjective


HomeBase[edit]

Type: GameObjective


NewRoundSound[edit]

Type: Sound


Default value: Sound'AnnouncerMain.NewRoundIn'

OldScore[edit]

Type: float


TeamSpawnCount[edit]

Type: int

Array size: 2

Modifiers: transient


Default values[edit]

Property Value
Acronym "BR"
ADR_Kill 2.0
bAllowTrans True
BeaconName "BR"
bScoreTeamKills False
bSpawnInTeamArea True
DeathMessageClass Class'XGame.xDeathMessage'
DecoTextName "XGame.BombingRun"
DefaultEnemyRosterClass "xGame.xTeamRoster"
GameName "Bombing Run"
GoalScore 15
HUDType "XInterface.HudBBombingRun"
MapListType "XInterface.MapListBombingRun"
MapPrefix "BR"
OtherMesgGroup 'BombingRun'
ScreenShotName "MapThumbnails.ShotBombingRun"
TeamAIType[0] Class'UnrealGame.BombingRunTeamAI'
TeamAIType[1] Class'UnrealGame.BombingRunTeamAI'

Functions[edit]

Static functions[edit]

PrecacheGameStaticMeshes[edit]

static function PrecacheGameStaticMeshes (LevelInfo myLevel)

Overrides: GameInfo.PrecacheGameStaticMeshes


PrecacheGameTextures[edit]

static function PrecacheGameTextures (LevelInfo myLevel)

Overrides: GameInfo.PrecacheGameTextures


Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: TeamGame.PostBeginPlay


Other instance functions[edit]

AnnounceScore[edit]

function AnnounceScore (int ScoringTeam)

Overrides: TeamGame.AnnounceScore


DiscardInventory[edit]

function DiscardInventory (Pawn Other)

Overrides: GameInfo.DiscardInventory


FindSpecGoalFor[edit]

function Actor FindSpecGoalFor (PlayerReplicationInfo PRI, int TeamIndex)

Overrides: GameInfo.FindSpecGoalFor


Logout[edit]

function Logout (Controller Exiting)

Overrides: DeathMatch.Logout


ScoreBomb[edit]

function ScoreBomb (Controller Scorer, xBombFlag theFlag)


SetTeamBases[edit]

function SetTeamBases ()


States[edit]

MatchInProgress[edit]

MatchInProgress.Timer[edit]

event Timer ()

Overrides: DeathMatch.MatchInProgress.Timer