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UE2:xPawn instance functions (UT2004)
Object >> Actor >> Pawn >> UnrealPawn >> xPawn (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddShieldStrength
- 1.2 AdjustedStrength
- 1.3 AltFire
- 1.4 AssignInitialPose
- 1.5 AttachEffect
- 1.6 BotDodge
- 1.7 CalcHitLoc
- 1.8 CanDoubleJump
- 1.9 CanMultiJump
- 1.10 CanUseShield
- 1.11 ChangedWeapon
- 1.12 CheckReflect
- 1.13 CheckValidFemaleDefault
- 1.14 CheckValidMaleDefault
- 1.15 ClientDying
- 1.16 ClientRestart
- 1.17 ClientSetUDamageTime
- 1.18 DeactivateSpawnProtection
- 1.19 DisableUDamage
- 1.20 DoCombo
- 1.21 DoComboName
- 1.22 DoDamageFX
- 1.23 DoDerezEffect
- 1.24 Dodge
- 1.25 DoDoubleJump
- 1.26 DoJump
- 1.27 DoTranslocateOut
- 1.28 EnableUDamage
- 1.29 FindValidTaunt
- 1.30 Fire
- 1.31 FootStepping
- 1.32 ForceDefaultCharacter
- 1.33 Gasp
- 1.34 GetAnimSequence
- 1.35 GetDefaultCharacter
- 1.36 GetGibClass
- 1.37 GetKillerController
- 1.38 GetOffhandBoneFor
- 1.39 GetPlacedRoster
- 1.40 GetShieldStrength
- 1.41 GetShieldStrengthMax
- 1.42 GetSound
- 1.43 GetTeam
- 1.44 GetTeamNum
- 1.45 GetWeaponBoneFor
- 1.46 HasUDamage
- 1.47 HideBone
- 1.48 InCurrentCombo
- 1.49 NotifyTeamChanged
- 1.50 PerformDodge
- 1.51 PlayDirectionalDeath
- 1.52 PlayDirectionalHit
- 1.53 PlayDoubleJump
- 1.54 PlayDyingAnimation
- 1.55 PlayDyingSound
- 1.56 PlayFootStepLeft
- 1.57 PlayFootStepRight
- 1.58 PlayHit
- 1.59 PlayMoverHitSound
- 1.60 PlayTakeHit
- 1.61 PlayTeleportEffect
- 1.62 PlayVictoryAnimation
- 1.63 PlayWaiting
- 1.64 PlayWeaponSwitch
- 1.65 PossessedBy
- 1.66 ProcessHitFX
- 1.67 RandSpin
- 1.68 RemoveFlamingEffects
- 1.69 RemovePowerups
- 1.70 ResetPhysicsBasedAnim
- 1.71 ServerChangedWeapon
- 1.72 SetInvisibility
- 1.73 SetOverlayMaterial
- 1.74 Setup
- 1.75 SetWeaponAttachment
- 1.76 SetWeaponOverlay
- 1.77 ShieldAbsorb
- 1.78 SpawnGiblet
- 1.79 SpawnGibs
- 1.80 StartDeRes
- 1.81 StartFiring
- 1.82 StopFiring
- 1.83 TickDeRes
- 1.84 TickFX
- 1.85 WasPlayerPawn
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Instance functions[edit]
AddShieldStrength[edit]
Overrides: Pawn.AddShieldStrength
AdjustedStrength[edit]
Overrides: Pawn.AdjustedStrength
AltFire[edit]
Overrides: Pawn.AltFire
AssignInitialPose[edit]
AttachEffect[edit]
BotDodge[edit]
Overrides: UnrealPawn.BotDodge
CalcHitLoc[edit]
CanDoubleJump[edit]
Overrides: Pawn.CanDoubleJump
CanMultiJump[edit]
Overrides: Pawn.CanMultiJump
CanUseShield[edit]
Overrides: Pawn.CanUseShield
ChangedWeapon[edit]
Overrides: Pawn.ChangedWeapon
CheckReflect[edit]
CheckValidFemaleDefault[edit]
CheckValidMaleDefault[edit]
ClientDying[edit]
Overrides: Pawn.ClientDying
ClientRestart[edit]
Overrides: Pawn.ClientReStart
ClientSetUDamageTime[edit]
DeactivateSpawnProtection[edit]
Overrides: Pawn.DeactivateSpawnProtection
DisableUDamage[edit]
Overrides: Pawn.DisableUDamage
DoCombo[edit]
DoComboName[edit]
Overrides: Pawn.DoComboName
DoDamageFX[edit]
DoDerezEffect[edit]
Dodge[edit]
Overrides: UnrealPawn.Dodge
DoDoubleJump[edit]
Overrides: Pawn.DoDoubleJump
DoJump[edit]
Overrides: Pawn.DoJump
DoTranslocateOut[edit]
EnableUDamage[edit]
Overrides: Pawn.EnableUDamage
FindValidTaunt[edit]
Overrides: UnrealPawn.FindValidTaunt
Fire[edit]
Overrides: Pawn.Fire
FootStepping[edit]
Overrides: UnrealPawn.FootStepping
ForceDefaultCharacter[edit]
Gasp[edit]
Overrides: Pawn.Gasp
GetAnimSequence[edit]
GetDefaultCharacter[edit]
GetGibClass[edit]
GetKillerController[edit]
Overrides: Pawn.GetKillerController
GetOffhandBoneFor[edit]
Overrides: Pawn.GetOffhandBoneFor
GetPlacedRoster[edit]
Overrides: UnrealPawn.GetPlacedRoster
GetShieldStrength[edit]
Overrides: Pawn.GetShieldStrength
GetShieldStrengthMax[edit]
Overrides: Pawn.GetShieldStrengthMax
GetSound[edit]
GetTeam[edit]
Overrides: Pawn.GetTeam
GetTeamNum[edit]
Overrides: Pawn.GetTeamNum
GetWeaponBoneFor[edit]
Overrides: UnrealPawn.GetWeaponBoneFor
HasUDamage[edit]
Overrides: Pawn.HasUDamage
HideBone[edit]
InCurrentCombo[edit]
Overrides: Pawn.InCurrentCombo
NotifyTeamChanged[edit]
Overrides: Pawn.NotifyTeamChanged
PerformDodge[edit]
Overrides: UnrealPawn.PerformDodge
PlayDirectionalDeath[edit]
PlayDirectionalHit[edit]
PlayDoubleJump[edit]
PlayDyingAnimation[edit]
PlayDyingSound[edit]
Overrides: Pawn.PlayDyingSound
PlayFootStepLeft[edit]
PlayFootStepRight[edit]
PlayHit[edit]
Overrides: Pawn.PlayHit
PlayMoverHitSound[edit]
Overrides: Pawn.PlayMoverHitSound
PlayTakeHit[edit]
Overrides: Pawn.PlayTakeHit
PlayTeleportEffect[edit]
Overrides: Pawn.PlayTeleportEffect
PlayVictoryAnimation[edit]
Overrides: Pawn.PlayVictoryAnimation
PlayWaiting[edit]
Overrides: Pawn.PlayWaiting
PlayWeaponSwitch[edit]
Overrides: Pawn.PlayWeaponSwitch
PossessedBy[edit]
Overrides: Pawn.PossessedBy
ProcessHitFX[edit]
RandSpin[edit]
RemoveFlamingEffects[edit]
RemovePowerups[edit]
Overrides: Pawn.RemovePowerups
ResetPhysicsBasedAnim[edit]
ServerChangedWeapon[edit]
Overrides: Pawn.ServerChangedWeapon
SetInvisibility[edit]
SetOverlayMaterial[edit]
Overrides: Actor.SetOverlayMaterial
Setup[edit]
SetWeaponAttachment[edit]
SetWeaponOverlay[edit]
ShieldAbsorb[edit]
Overrides: Pawn.ShieldAbsorb
SpawnGiblet[edit]
SpawnGibs[edit]
Overrides: UnrealPawn.SpawnGibs
StartDeRes[edit]
StartFiring[edit]
StopFiring[edit]
TickDeRes[edit]
TickFX[edit]
WasPlayerPawn[edit]
Overrides: Pawn.WasPlayerPawn