Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:Info (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
- Package:
- Engine
- Direct subclasses:
- AccessControl, AutoTestManager, BroadcastHandler, CoverGroup, FileWriter, FogVolumeDensityInfo, GameInfo, HeightFog, InternetLink, Mutator, PotentialClimbWatcher, ReplicationInfo, Route, Terrain, UTAnnouncer, UTMusicManager, UTQueuedAnnouncement, UTTeamAI, VolumeTimer, WindDirectionalSource, ZoneInfo, WindPointSource
- This class in other games:
- RTNP, U1, UT, U2XMP, UT2003, U2, UE2Runtime, UT2004, UT3
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Info, the root of all information holding classes. Doesn't have any movement / collision related code.
Default values[edit]
Property | Value |
---|---|
bHidden | True |
bOnlyDirtyReplication | True |
bSkipActorPropertyReplication | True |
Components[0] | SpriteComponent'Sprite' |
NetUpdateFrequency | 10.0 |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Structs[edit]
KeyValuePair[edit]
Modifiers: transient, native, export
PlayerResponseLine[edit]
Modifiers: transient, native, export
- int PlayerNum
- int PlayerID
- string PlayerName
- int Ping
- int Score
- int StatsID
- array<KeyValuePair> PlayerInfo
ServerResponseLine[edit]
Modifiers: transient, native, export