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Difference between revisions of "UE3:Scout (UDK)"

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'''Default value:''' 35.0
 
'''Default value:''' 35.0
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====NavMeshGen_MinEdgeLength====
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'''Type:''' [[float]]
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<!-- enter variable description -->
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'''Default value:''' 4.99
  
 
====NavMeshGen_MinMergeDotAreaThreshold====
 
====NavMeshGen_MinMergeDotAreaThreshold====

Revision as of 06:24, 17 January 2010

UDK Object >> Actor >> Pawn >> Scout
Package: 
Engine
Direct subclass:
UTScout
This class in other games:
RTNP, U1, UT, UE2Runtime, U2, UT2003, UT2004, U2XMP, UT3

Scout used for path generation.

Properties

Property group 'Scout'

bHightlightOneWayReachSpecs

Type: bool

when this is TRUE a dashed-red line will be drawn across the gap of a one-way edge to highlight those situations

Internal variables

DefaultReachSpecClass

Type: class<ReachSpec>

Specifies the default class to use when constructing reachspecs connecting NavigationPoints

Default value: Class'Engine.ReachSpec'

MaxLandingVelocity

Type: float

Modifiers: const


MinNumPlayerStarts

Type: int


Default value: 1

NavMeshGen_BorderBackfill_CheckDist

Type: float


Default value: 70.0

NavMeshGen_EdgeMaxDelta

Type: float


Default value: 5.0

NavMeshGen_EntityHalfHeight

Type: float


Default value: 72.0

NavMeshGen_HeightMergeThreshold

Type: float


Default value: 10.0

NavMeshGen_MaxDropHeight

Type: float


Default value: 60.0

NavMeshGen_MaxGroundCheckSize

Type: float


Default value: 30.0

NavMeshGen_MaxPolyHeight

Type: float


Default value: 120.0

NavMeshGen_MaxStepHeight

Type: float


Default value: 35.0

NavMeshGen_MinEdgeLength

Type: float


Default value: 4.99

NavMeshGen_MinMergeDotAreaThreshold

Type: float


Default value: 2.0

NavMeshGen_MinMergeDotLargeArea

Type: float


Default value: 0.95

NavMeshGen_MinMergeDotSmallArea

Type: float


NavMeshGen_MinPolyArea

Type: float


Default value: 225.0

NavMeshGen_StartingHeightOffset

Type: float


Default value: 150.0

NavMeshGen_StepSize

Type: float


Default value: 30.0

NavMeshGen_VertZDeltaSnapThresh

Type: float


Default value: 20.0

PathSizes

Type: array<PathSizeInfo>

dimensions of reach specs to test for

Default value, index 0:

Member Value
Desc 'Human'
Height 80.0
Radius 48.0

Default value, index 1:

Member Value
Desc 'Common'
Height 100.0
Radius 72.0

Default value, index 2:

Member Value
Desc 'Max'
Height 120.0
Radius 120.0

Default value, index 3:

Member Value
Desc 'Vehicle'
Height 120.0
Radius 260.0

TestFallSpeed

Type: float


Default value: 1200.0

TestGroundSpeed

Type: float


Default value: 600.0

TestJumpZ

Type: float


Default value: 420.0

TestMaxFallSpeed

Type: float


Default value: 2500.0

Default values

Property Value
AccelRate 1.0
bBlockActors False
bCollideActors False
bCollideWorld False
bPathColliding True
bProjTarget False
Components[0] CylinderComponent'CollisionCylinder'
RemoteRole ROLE_None

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: Pawn.CollisionCylinder

Property Value
ReplacementPrimitive None

Structs

PathSizeInfo

Modifiers: native

name Desc 
float Radius 
float Height 
float CrouchHeight 
byte PathColor 

Events

PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay