I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:Scout (UDK)
Contents
- 1 Properties
- 1.1 Property group 'Scout'
- 1.2 Internal variables
- 1.2.1 DefaultReachSpecClass
- 1.2.2 MaxLandingVelocity
- 1.2.3 MinNumPlayerStarts
- 1.2.4 NavMeshGen_BorderBackfill_CheckDist
- 1.2.5 NavMeshGen_EdgeMaxDelta
- 1.2.6 NavMeshGen_EntityHalfHeight
- 1.2.7 NavMeshGen_HeightMergeThreshold
- 1.2.8 NavMeshGen_MaxDropHeight
- 1.2.9 NavMeshGen_MaxGroundCheckSize
- 1.2.10 NavMeshGen_MaxPolyHeight
- 1.2.11 NavMeshGen_MaxStepHeight
- 1.2.12 NavMeshGen_MinEdgeLength
- 1.2.13 NavMeshGen_MinMergeDotAreaThreshold
- 1.2.14 NavMeshGen_MinMergeDotLargeArea
- 1.2.15 NavMeshGen_MinMergeDotSmallArea
- 1.2.16 NavMeshGen_MinPolyArea
- 1.2.17 NavMeshGen_StartingHeightOffset
- 1.2.18 NavMeshGen_StepSize
- 1.2.19 NavMeshGen_VertZDeltaSnapThresh
- 1.2.20 PathSizes
- 1.2.21 TestFallSpeed
- 1.2.22 TestGroundSpeed
- 1.2.23 TestJumpZ
- 1.2.24 TestMaxFallSpeed
- 1.3 Default values
- 1.4 Subobjects
- 2 Structs
- 3 Events
- Package:
- Engine
- Direct subclass:
- UTScout
- This class in other games:
- RTNP, U1, UT, UE2Runtime, U2, UT2003, UT2004, U2XMP, UT3
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Scout used for path generation.
Properties[edit]
Property group 'Scout'[edit]
bHightlightOneWayReachSpecs[edit]
Type: bool
when this is TRUE a dashed-red line will be drawn across the gap of a one-way edge to highlight those situations
Internal variables[edit]
DefaultReachSpecClass[edit]
Specifies the default class to use when constructing reachspecs connecting NavigationPoints
Default value: Class'Engine.ReachSpec'
MaxLandingVelocity[edit]
Type: float
Modifiers: const
MinNumPlayerStarts[edit]
Type: int
Default value: 1
[edit]
Type: float
Default value: 70.0
[edit]
Type: float
Default value: 5.0
[edit]
Type: float
Default value: 72.0
[edit]
Type: float
Default value: 10.0
[edit]
Type: float
Default value: 60.0
[edit]
Type: float
Default value: 30.0
[edit]
Type: float
Default value: 120.0
[edit]
Type: float
Default value: 35.0
[edit]
Type: float
Default value: 4.99
[edit]
Type: float
Default value: 2.0
[edit]
Type: float
Default value: 0.95
[edit]
Type: float
[edit]
Type: float
Default value: 225.0
[edit]
Type: float
Default value: 150.0
[edit]
Type: float
Default value: 30.0
[edit]
Type: float
Default value: 20.0
PathSizes[edit]
Type: array<PathSizeInfo>
dimensions of reach specs to test for
Default value, index 0:
Member | Value |
---|---|
Desc | 'Human' |
Height | 80.0 |
Radius | 48.0 |
Default value, index 1:
Member | Value |
---|---|
Desc | 'Common' |
Height | 100.0 |
Radius | 72.0 |
Default value, index 2:
Member | Value |
---|---|
Desc | 'Max' |
Height | 120.0 |
Radius | 120.0 |
Default value, index 3:
Member | Value |
---|---|
Desc | 'Vehicle' |
Height | 120.0 |
Radius | 260.0 |
TestFallSpeed[edit]
Type: float
Default value: 1200.0
TestGroundSpeed[edit]
Type: float
Default value: 600.0
TestJumpZ[edit]
Type: float
Default value: 420.0
TestMaxFallSpeed[edit]
Type: float
Default value: 2500.0
Default values[edit]
Property | Value |
---|---|
AccelRate | 1.0 |
bBlockActors | False |
bCollideActors | False |
bCollideWorld | False |
bPathColliding | True |
bProjTarget | False |
Components[0] | CylinderComponent'CollisionCylinder' |
RemoteRole | ROLE_None |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: Pawn.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Structs[edit]
PathSizeInfo[edit]
Modifiers: native
Events[edit]
PreBeginPlay[edit]
Overrides: Pawn.PreBeginPlay