Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

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  • 2 KB (284 words) - 07:34, 17 June 2003
  • 24 B (3 words) - 03:02, 14 January 2010
  • This is a real time clock that I created. With some minor changes it can probably be used in a ...61.333333 * Level.Hour; // Set the hands to their starting point (current time).
    3 KB (367 words) - 18:38, 14 May 2005
  • The real time calendar for Tamearia turned out to be more complicated to code than I real
    10 KB (998 words) - 18:39, 14 May 2005
  • {{UE2:Time (UT2004)}}
    21 B (3 words) - 10:12, 17 May 2008
  • {{UE2:Time (UT2004)}}
    21 B (3 words) - 10:12, 17 May 2008
  • {{UE2:Time (UT2004)}}
    21 B (3 words) - 10:12, 17 May 2008
  • / Time-management class. / Coordinated Universal Time or UCT is the world standard time
    1 KB (182 words) - 10:11, 17 May 2008
  • / Time-management class. / Coordinated Universal Time or UCT is the world standard time
    1 KB (182 words) - 10:10, 17 May 2008
  • {{UE2:Time (UT2004)}}
    21 B (3 words) - 10:12, 17 May 2008
  • {{UE2:Time (UT2004)}}
    21 B (3 words) - 10:12, 17 May 2008
  • ...rovide support for [[wp:time zone|time zone]]s. The current local date and time can be accessed through variables of the {{cl|LevelInfo}} class.
    306 B (45 words) - 05:04, 6 December 2008

Page text matches

  • ...passed as function parameters and returned as function results, but every time the entire array is copied. They do not support replication at all.
    17 KB (2,692 words) - 23:57, 28 August 2015
  • ...est to get further help. Bring some patience, because despite being a real-time medium, communication over IRC may be slower than you may be used to from i
    5 KB (675 words) - 02:36, 9 August 2015
  • - It is subject to change at any time.
    18 KB (2,454 words) - 10:11, 17 May 2008
  • ; bool bStatic (const) : Does not move or change over time. Level designers should not change this, it will screw up net play. ; float LastRenderTime (transient) : Last time this actor was rendered.
    11 KB (1,436 words) - 11:56, 3 June 2006
  • ...0 from UnrealScript enables it and the Actor will be destroyed after that time unless LifeSpan is set to 0 again before it expired.
    3 KB (514 words) - 20:14, 13 January 2005
  • ; float ClientOverlayTimer : sjs - client inital time count
    5 KB (778 words) - 02:29, 30 July 2005
  • ...playback speed of the animation sequence. TweenTime is the amount of game time the current animation frame is crossfaded to the start frame of the new ani ; bool TweenAnim( name Sequence, float Time, optional int Channel ) [native, final] : Crossfades from the current anima
    38 KB (5,274 words) - 21:14, 6 April 2016
  • ; bNetInitial : It is true if this is the first time this actor has been replicated to the client. It is false otherwise. This
    4 KB (533 words) - 22:56, 18 January 2006
  • ...ot all property groups have been described yet. Please fill in if you have time.''
    5 KB (572 words) - 19:50, 9 August 2010
  • ; float LastConEndTime : Time when last conversation ended ; float ConStartInterval : Amount of time required between two convos.
    8 KB (1,074 words) - 16:18, 20 January 2006
  • ...pawn stop each time he wishes to fire. He won't move and shoot at the same time ...he pawn will ignore it. If set to 1 or above the pawn will duck during the time of "1" something (miliseconds is it? seconds?)
    3 KB (427 words) - 16:26, 21 April 2006
  • ...nyone have any idea why an AlternatePath would only be assigned 80% of the time? I assume that in the other 20% of cases, bots will just take the most dire
    7 KB (1,187 words) - 18:28, 20 July 2013
  • ; float EmitInterval : The delay between each time the sound is played in seconds.
    3 KB (481 words) - 12:34, 3 June 2003
  • I think its time to update. Today was my first time at my [http://yorku.ca/yorkweb/index.htm university]. I'm studying [http://
    2 KB (285 words) - 20:34, 8 September 2003
  • ...the time (first hill in the map), or by letting the hills switch based on time alloted to each hill by the mapper
    3 KB (488 words) - 17:26, 27 January 2004
  • ...the second arrived. Glad you're having fun though. There may have been a time when I wasn't constantly tired - I just can't remember it. :)
    2 KB (368 words) - 05:30, 12 April 2004
  • ...e are bound to cause trouble not just in this section. I think now is the time to dicuss how info applicable to Unreal/UT/RUNE/Wot/Undying is going to be
    4 KB (698 words) - 12:57, 5 January 2003
  • ...tor is allowed at the same time. If you use two Arena mutators at the same time (e.g. Shock Arena and InstaGib DM), you'll end up with NO weapons at all, n
    3 KB (421 words) - 10:53, 8 February 2008
  • ...ionInfo|PlayerReplicationInfo]] like Unreal monsters or the turrets. Every time a non-player pawn (neither Bot nor PlayerPawn) kills a player an Accessed N
    1 KB (203 words) - 12:25, 16 September 2002
  • ...e big page pointing to all classes, making it easy to navigate at the same time. (so you can browse the tree just as in UEd) I don't know if this is possib
    19 KB (2,280 words) - 05:05, 19 May 2007
  • ...ed into the same map or another, but note that UnrealEd often takes a long time to process a paste command. It can also be pasted into a text editor, where
    6 KB (889 words) - 10:46, 20 September 2008
  • ...nd has ended (because the assaulting team has completed its mission or the time ran out), assaulters and defenders switch positions. ; float SavedTime : The time the first team needed to win the match.
    3 KB (445 words) - 14:03, 2 September 2004
  • ...t. Even some AC97-audio cards have software support for EAX! It takes no time at all, has ZERO impact on performance because it's dependent entirely on t
    8 KB (1,474 words) - 07:52, 24 August 2022
  • ...4.0''. While Dad tried unsuccessfully to get Win95 to stop crashing every time he typed the word 'unix', I desperately tried to remember the '''''%#$@'''' ...I live under a rock). Love at first fight. When I played it for the first time, my jaw dropped at how realistic it all looked. (Stop looking at me like th
    5 KB (877 words) - 21:16, 1 December 2006
  • ...id-shaped (square base, tip down) antiportals in JB-Aswan-v2 and both real-time wireframe view in UEd and rmode 1 in game suggest that they really occlude ...th how I remember it working in Devastation (although that was a long long time ago, and before 2K3 & 2K4).
    16 KB (2,582 words) - 13:58, 13 July 2007
  • ...egacy:RatedMatchInfo|RatedMatchInfo]] ''Not expanded - no plans to at this time'' ...[Legacy:RatedTeamInfo|RatedTeamInfo]] ''Not expanded - no plans to at this time''
    19 KB (1,790 words) - 00:29, 28 May 2007
  • ; bStatic : This actor doesn't move or change at all over the course of time. [[Legacy:PathNode|PathNode]]s are bStatic, for example, because they don'
    8 KB (1,304 words) - 16:31, 18 April 2006
  • ; Sleep (float Seconds) : Waits for the specified amount of time. Note using continual low values of sleep() (<0.1) is not recommended, as ;* TweenTime = Amount of Time to "tween" into the first frame of this animation sequence if in a differen
    18 KB (2,644 words) - 13:49, 2 May 2022
  • '''Bob_The_Beheader:''' Hey, it's about time :)... I don't know very much about this, but I've done what I can.
    4 KB (446 words) - 05:01, 2 June 2007
  • ...ex situation that is impossible to reproduce in every detail, and the next time the program is executed and the situation is slightly different, the bug ma ...much as possible of the situation that caused the bug to appear the first time and the events preceding it and then successively '''strips it of everythin
    8 KB (1,466 words) - 10:37, 28 December 2010
  • ;sleeprand : '''''[x.x]''''' puts controller to sleep for random time in 0..x.x seconds (x.x defaults to 1.0)...
    32 KB (1,956 words) - 15:27, 6 December 2005
  • ...he LadderVolume. Because of this little "feature" it causes an error each time I rebuild. It should be possible to make this work somehow, so I've create ...ese ladders can you help pls any advice would be apprichiated thx for your time
    7 KB (1,229 words) - 13:27, 19 March 2008
  • ...hout fakebackdrop is much like a solid wall, and I can't remember the last time I saw sunlight go though a solid wall.
    5 KB (877 words) - 09:23, 27 December 2006
  • plus I like to play coop(like 98% of the time) ...e ISA?) network card), or maybe the cable is in wrong (light go on all the time when this haps), oh you misspelled floppy wrong, you know that? :D
    4 KB (706 words) - 09:46, 30 June 2003
  • At any time, you can change Views (from the Cascading Menus at the top of the Browser w
    4 KB (652 words) - 15:03, 19 April 2015
  • ...amn sure, but reading about it piques my interest. I figured it was about time that I did my part in helping out :)
    1,016 B (188 words) - 02:44, 21 May 2003
  • ChatFilter had some updates to the server package a couple of time. Because we don't want the old serverpackages still in the list (because we
    4 KB (587 words) - 04:12, 5 June 2003
  • ...lt properties. No more resizing dozens of components in design mode every time you change one option! :) ...when you create it it is automatically added to the Controls array at run-time so you don't have to mess with filling in the array yourself.
    12 KB (1,935 words) - 04:15, 29 September 2004
  • ...nd gotten up since last update. I imagine this won't be the first or last time, so I beg the reader's indulgence... Well, anyway, time to move on from that little side-track.
    34 KB (6,022 words) - 03:42, 5 August 2003
  • <br />Hopefully I'll have time to develop this page as I go.
    3 KB (446 words) - 15:46, 10 April 2006
  • ...of the [[Legacy:Pickup|Pickup]]. The desirability is based on the respawn time and the amount of armor that the bot currently has.
    675 B (84 words) - 22:55, 17 December 2005
  • ...mmo (travel) : Amount of Ammo to give when this is picked up for the first time
    4 KB (543 words) - 19:20, 28 November 2006
  • ...), I am rather sure that function invocations in UnrealScript are constant-time and rather efficient at that. I expect that after loading an UnrealScript .... I'll certainly have a closer look when I've got my normal share of free time back.
    15 KB (2,381 words) - 14:23, 18 November 2005
  • array is a binary search tree (BST). Should search time prove a /* Since end() returns an iterator with the same value every time, it should
    7 KB (883 words) - 18:46, 3 September 2003
  • time, to complete a traversal of the BST. the root (first time through) or the left-most child of the right
    6 KB (805 words) - 18:49, 3 September 2003
  • ...es animation control already. These where overruling my animations all the time. A good way to solve this is by setting the Physics to PHYS_None, this stop ...t their animations working online, its just a start. I might add more over time. Specially since I don't have it all working myself. ;)
    4 KB (629 words) - 11:59, 26 November 2006
  • ...xture) is also animation. That is the heart of the art &ndash; change over time. ;Texture animation: The creation of any change over time in the textures applied to the surfaces of objects in Unreal scenes. [[Lega
    6 KB (916 words) - 11:35, 13 March 2008
  • ...y main talent is programming, although I do dabble in mapping from time to time. I'm still learning UnrealScript, but getting the hang of it pretty quick. ...n world (aka the 'real world' around here), I am a student and I work part time for my dad's small business developing accounting and inventory software on
    2 KB (382 words) - 10:59, 27 February 2004
  • ...gering player as the target. It also allows the mapper to set the minimum time between firings and the maximum number of firings. ; resetTime : The minimum time between firings. Note that each individual cannon takes about 3 seconds to
    6 KB (922 words) - 17:26, 17 November 2007
  • Well, Amazon sure took their sweet time in getting my limited edition copy of UT2004 to me. Ended up nearly a week ...hanical objects and can wrap my head around 3D proportions. However, over time I've also picked up a fair amount of experience with coding as my research
    5 KB (914 words) - 17:27, 16 April 2004

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