Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:DeathMatchPlus (UT)

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UT Object >> Actor >> Info >> GameInfo >> TournamentGameInfo >> DeathMatchPlus
Package: 
BotPack
Direct subclasses:
ChallengeDMP, ChallengeIntro, LastManStanding, TDarkMatch, TeamGamePlus, TrainingDM

DeathMatchPlus.

Properties

Property group 'DeathMatchPlus'

AirControl

Type: float

Modifiers: globalconfig


Default value: 0.35

bAltScoring

Type: bool

Modifiers: globalconfig


bChangeLevels

Type: bool

Modifiers: globalconfig


Default value: True

bForceRespawn

Type: bool

Modifiers: config


bHardCoreMode

Type: bool

Modifiers: globalconfig


Default value: True

bMegaSpeed

Type: bool

Modifiers: globalconfig


bMultiWeaponStay

Type: bool

Modifiers: config


Default value: True

bNoviceMode

Type: bool


bTournament

Type: bool

Modifiers: globalconfig


FragLimit

Type: int

Modifiers: config


InitialBots

Type: int

Modifiers: globalconfig


Default value: 11

MaxCommanders

Type: int

Modifiers: config


MinPlayers

Type: int

Modifiers: globalconfig

bots fill in to guarantee this level in net game

NetWait

Type: int

Modifiers: globalconfig

time to wait for players in netgames w/ bNetReady (typically team games)

Default value: 10

RestartWait

Type: int

Modifiers: globalconfig


Default value: 15

TimeLimit

Type: int

Modifiers: config

time limit in minutes

Default value: 15

Internal variables

See DeathMatchPlus internal variables.

Default values

Property Value
bDeathMatch True
BeaconName "DM"
bLoggingGame True
BotMenuType "UTMenu.UTBotConfigSClient"
bPauseable False
bRestartLevel False
DeathMessageClass Class'BotPack.DeathMessagePlus'
DMMessageClass Class'BotPack.DeathMatchMessage'
GameName "Tournament DeathMatch"
GameOptionsMenuType "UTMenu.UTOptionsMenu"
GameReplicationInfoClass Class'BotPack.TournamentGameReplicationInfo'
GameUMenuType "UTMenu.UTGameMenu"
HUDType Class'BotPack.ChallengeHUD'
MapListType Class'BotPack.TDMmaplist'
MapPrefix "DM"
MultiplayerUMenuType "UTMenu.UTMultiplayerMenu"
MutatorClass Class'BotPack.DMMutator'
RulesMenuType "UTMenu.UTRulesSClient"
ScoreBoardType Class'BotPack.TournamentScoreBoard'
SettingsMenuType "UTMenu.UTSettingsSClient"

Functions

Events

AcceptInventory

event AcceptInventory (Pawn PlayerPawn)

Overrides: GameInfo.AcceptInventory


InitGame

event InitGame (string Options, out string Error)

Overrides: GameInfo.InitGame


Login

event PlayerPawn Login (string Portal, string Options, out string Error, class<PlayerPawnSpawnClass)

Overrides: TournamentGameInfo.Login


PostBeginPlay

event PostBeginPlay ()

Overrides: GameInfo.PostBeginPlay


PostLogin

event PostLogin (PlayerPawn NewPlayer)

Overrides: GameInfo.PostLogin


Timer

event Timer ()

Overrides: GameInfo.Timer


Other instance functions

See DeathMatchPlus instance functions.