Mostly Harmless
UE2:GameObjective (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective |
Contents
- 1 Properties
- 2 Structs
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 AddScorer
- 3.2.2 AwardAssaultScore
- 3.2.3 BetterObjectiveThan
- 3.2.4 BotNearObjective
- 3.2.5 CanDoubleJump
- 3.2.6 CheckPlayCriticalAlarm
- 3.2.7 CompleteObjective
- 3.2.8 DisableObjective
- 3.2.9 GetDifficulty
- 3.2.10 GetHumanReadableName
- 3.2.11 GetNumDefenders
- 3.2.12 GetObjectiveProgress
- 3.2.13 HighlightPhysicalObjective
- 3.2.14 IsActive
- 3.2.15 IsCritical
- 3.2.16 NearObjective
- 3.2.17 OwnsDefenseScript
- 3.2.18 PlayAlarm
- 3.2.19 PlayDestructionMessage
- 3.2.20 PrecacheAnnouncer
- 3.2.21 Reset
- 3.2.22 SetActive
- 3.2.23 SetCriticalStatus
- 3.2.24 SetObjectiveOverlay
- 3.2.25 SetTeam
- 3.2.26 ShareScore
- 3.2.27 TellBotHowToDisable
- 3.2.28 UpdateLocationName
- 3.2.29 UpdatePrecacheMaterials
- Package:
- UnrealGame
- Direct subclasses:
- ProximityObjective, ASOBJ_EnergyCore_Spawn, CTFBase, DestroyVehicleObjective, DestroyableObjective, DominationPoint, InvasionPoint, TriggeredObjective, XBombDelivery, XBombSpawn
- This class in other games:
- UT2003
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Properties
Structs
ScorerRecord
- Controller C
- float Pct
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: JumpSpot.PostBeginPlay
PostNetReceive
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Timer
event Timer ()
Overrides: Actor.Timer
Trigger
Overrides: Actor.Trigger
Other instance functions
AddScorer
function AddScorer (Controller C, float Pct)
AwardAssaultScore
function AwardAssaultScore (int Score)
BetterObjectiveThan
BotNearObjective
CanDoubleJump
Overrides: JumpSpot.CanDoubleJump
CheckPlayCriticalAlarm
function CheckPlayCriticalAlarm ()
CompleteObjective
function CompleteObjective (Pawn Instigator)
DisableObjective
function DisableObjective (Pawn Instigator)
GetDifficulty
function float GetDifficulty ()
GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
GetNumDefenders
function int GetNumDefenders ()
GetObjectiveProgress
simulated function float GetObjectiveProgress ()
HighlightPhysicalObjective
function HighlightPhysicalObjective (bool bShow)
IsActive
simulated function bool IsActive ()
IsCritical
simulated function bool IsCritical ()
NearObjective
OwnsDefenseScript
function bool OwnsDefenseScript (UnrealScriptedSequence S)
PlayAlarm
function PlayAlarm ()
PlayDestructionMessage
simulated function PlayDestructionMessage ()
PrecacheAnnouncer
simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)
Overrides: Actor.PrecacheAnnouncer
Reset
function Reset ()
Overrides: Actor.Reset
SetActive
function SetActive (bool bActiveStatus)
SetCriticalStatus
function SetCriticalStatus (bool bNewCriticalStatus)
SetObjectiveOverlay
simulated function SetObjectiveOverlay (bool bShow)
SetTeam
function SetTeam (byte TeamIndex)
TellBotHowToDisable
UpdateLocationName
simulated function UpdateLocationName ()
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials