Mostly Harmless
UE2:Projectile (U2)
Contents
- 1 Properties
- 1.1 bNoFalloff
- 1.2 BounceDamping
- 1.3 BounceSound
- 1.4 BounceSoundRadius
- 1.5 bSwitchToZeroCollision
- 1.6 Damage
- 1.7 DamageRadius
- 1.8 ExplosionDecal
- 1.9 ExploWallOut
- 1.10 ImpactSound
- 1.11 MaxSpeed
- 1.12 MomentumTransfer
- 1.13 MyDamageType
- 1.14 SpawnSound
- 1.15 Speed
- 1.16 StopNormalZ
- 1.17 TossZ
- 1.18 ZeroCollider
- 1.19 Default values
- 2 Functions
- Package:
- Engine
- Direct subclasses:
- GrenadeProjectile, AssaultExplosionAlt, AssaultProjectileAlt, EMPProjectile, RocketProjectileAlt, RocketProjectileDrunken, RocketProjectileHeavy, RocketProjectileSeeking, ShotgunProjectileAlt, ShotgunProjectile, Vehicles.MortarProjectile, Vehicles.JuggernautCannonProjectile, Vehicles.LowlandsGiantMortarProjectile, Vehicles.MultiRocketProjectile, Weapons.JuggernautCannonProjectile, Weapons.LowlandsGiantMortarProjectile, Weapons.MultiRocketProjectile
- This class in other games:
- RTNP, U1, UT, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
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Projectile.
A delayed-hit projectile that moves around for some time after it is created.
Properties[edit]
bNoFalloff[edit]
Type: bool
Falloff parm for HurtRadius.
BounceDamping[edit]
Type: float
Default value: 0.4
BounceSound[edit]
Type: Sound
Sound made when projectile bounces.
BounceSoundRadius[edit]
Type: float
Default value: 100.0
bSwitchToZeroCollision[edit]
Type: bool
Damage[edit]
Type: float
DamageRadius[edit]
Type: float
ExplosionDecal[edit]
ExploWallOut[edit]
Type: float
distance to move explosions out from wall
ImpactSound[edit]
Type: Sound
Sound made when projectile hits something.
MaxSpeed[edit]
Type: float
Limit on speed of projectile (0 means no limit)
Default value: 2000.0
MomentumTransfer[edit]
Type: float
Momentum magnitude imparted by impacting projectile.
MyDamageType[edit]
Type: class<DamageType>
Default value: Class'Engine.DamageType'
SpawnSound[edit]
Type: Sound
Sound made when projectile is spawned.
Speed[edit]
Type: float
Initial speed of projectile.
StopNormalZ[edit]
Type: float
Default value: 0.5
TossZ[edit]
Type: float
Default value: 100.0
ZeroCollider[edit]
Type: Actor
Default values[edit]
Property | Value |
---|---|
bAcceptsProjectors | False |
bCollideActors | True |
bCollideWorld | True |
bDisturbFluidSurface | True |
bGameRelevant | True |
bNetInitialRotation | True |
bNetTemporary | True |
bReplicateInstigator | True |
bUnlit | True |
bUseCylinderCollision | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_Mesh |
LifeSpan | 14.0 |
NetPriority | 2.5 |
Physics | PHYS_Projectile |
RemoteRole | ROLE_SimulatedProxy |
SoundVolume | 0 |
Texture | Texture'Engine.S_Camera' |
Functions[edit]
Static functions[edit]
GetTossVelocity[edit]
Events[edit]
EncroachingOn[edit]
Overrides: Actor.EncroachingOn
HitWall[edit]
Overrides: Actor.HitWall
Landed[edit]
Overrides: Actor.Landed
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
Touch[edit]
Overrides: Actor.Touch