Cogito, ergo sum
UE2:XDoubleDom (UT2003)
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> XDoubleDom |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
xDoubleDom
Properties[edit]
Property group 'xDoubleDom'[edit]
AvertedSounds[edit]
Type: Sound
Array size: 4
score averted sounds
Default value, index 0: Sound'GameSounds.DDAverted'
Default value, index 1: Sound'AnnouncerMain.Averted'
Default value, index 2: Sound'AnnouncerMain.Narrowly_Averted'
Default value, index 3: Sound'AnnouncerMain.Last_Second_Save'
ControlSounds[edit]
Type: Sound
Array size: 2
control sounds
Default value, index 0: Sound'AnnouncerMain.Red_Team_Dominating'
Default value, index 1: Sound'AnnouncerMain.Blue_Team_Dominating'
ScoreSounds[edit]
Type: Sound
Array size: 2
score sounds
Default value, index 0: Sound'AnnouncerMain.Red_Team_Scores'
Default value, index 1: Sound'AnnouncerMain.Blue_Team_Scores'
TimeDisabled[edit]
Type: int
Modifiers: config
duration both points are disabled for after a point is scored
Default value: 10
TimeToScore[edit]
Type: int
Modifiers: config
duration both points must be controlled for to score a point
Default value: 10
Internal variables[edit]
DDomPropsDisplayText[edit]
Type: string
Array size: 2
Modifiers: private, localized
Default value, index 0: "Time To Score"
Default value, index 1: "Time Disabled"
DisabledCountDown[edit]
Type: int
Modifiers: transient
count down until points are re-enabled after a point is scored
NewRoundSound[edit]
Type: Sound
Default value: Sound'AnnouncerMain.NewRoundIn'
ScoreCountDown[edit]
Type: int
count down until a point is scored
Default value: 10
xDomPoints[edit]
Type: xDomPoint
Array size: 2
the two domination points in the level
Default values[edit]
Property | Value |
---|---|
Acronym | "DOM2" |
ADR_Kill | 2.0 |
BeaconName | "DOM" |
bScoreTeamKills | False |
bSpawnInTeamArea | True |
DeathMessageClass | Class'XGame.xDeathMessage' |
DecoTextName | "XGame.DoubleDom" |
DefaultEnemyRosterClass | "xGame.xTeamRoster" |
GameName | "Double Domination" |
GoalScore | 3 |
HUDType | "XInterface.HudBDoubleDomination" |
MapListType | "XInterface.MapListDoubleDomination" |
MapPrefix | "DOM" |
OtherMesgGroup | 'DoubleDom' |
ScreenShotName | "MapThumbnails.ShotDoubleDom" |
TeamAIType[0] | Class'UnrealGame.DOMTeamAI' |
TeamAIType[1] | Class'UnrealGame.DOMTeamAI' |
Functions[edit]
Static functions[edit]
FillPlayInfo[edit]
Overrides: TeamGame.FillPlayInfo
PrecacheGameStaticMeshes[edit]
Overrides: GameInfo.PrecacheGameStaticMeshes
PrecacheGameTextures[edit]
Overrides: GameInfo.PrecacheGameTextures
Events[edit]
PostBeginPlay[edit]
Overrides: TeamGame.PostBeginPlay
Other instance functions[edit]
ClearControl[edit]
CriticalPlayer[edit]
Overrides: TeamGame.CriticalPlayer
FindSpecGoalFor[edit]
Overrides: GameInfo.FindSpecGoalFor
Killed[edit]
Overrides: DeathMatch.Killed
Logout[edit]
Overrides: DeathMatch.Logout
ResetCount[edit]
States[edit]
MatchInProgress[edit]
MatchInProgress.Timer[edit]
Overrides: DeathMatch.MatchInProgress.Timer