Cogito, ergo sum

UE2:XDoubleDom (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> XDoubleDom
Package: 
XGame
This class in other games:
UT2004

xDoubleDom

Properties[edit]

Property group 'xDoubleDom'[edit]

AvertedSounds[edit]

Type: Sound

Array size: 4

score averted sounds

Default value, index 0: Sound'GameSounds.DDAverted'

Default value, index 1: Sound'AnnouncerMain.Averted'

Default value, index 2: Sound'AnnouncerMain.Narrowly_Averted'

Default value, index 3: Sound'AnnouncerMain.Last_Second_Save'

ControlSounds[edit]

Type: Sound

Array size: 2

control sounds

Default value, index 0: Sound'AnnouncerMain.Red_Team_Dominating'

Default value, index 1: Sound'AnnouncerMain.Blue_Team_Dominating'

ScoreSounds[edit]

Type: Sound

Array size: 2

score sounds

Default value, index 0: Sound'AnnouncerMain.Red_Team_Scores'

Default value, index 1: Sound'AnnouncerMain.Blue_Team_Scores'

TimeDisabled[edit]

Type: int

Modifiers: config

duration both points are disabled for after a point is scored

Default value: 10

TimeToScore[edit]

Type: int

Modifiers: config

duration both points must be controlled for to score a point

Default value: 10

Internal variables[edit]

DDomPropsDisplayText[edit]

Type: string

Array size: 2

Modifiers: private, localized


Default value, index 0: "Time To Score"

Default value, index 1: "Time Disabled"

DisabledCountDown[edit]

Type: int

Modifiers: transient

count down until points are re-enabled after a point is scored

NewRoundSound[edit]

Type: Sound


Default value: Sound'AnnouncerMain.NewRoundIn'

ScoreCountDown[edit]

Type: int

count down until a point is scored

Default value: 10

xDomPoints[edit]

Type: xDomPoint

Array size: 2

the two domination points in the level

Default values[edit]

Property Value
Acronym "DOM2"
ADR_Kill 2.0
BeaconName "DOM"
bScoreTeamKills False
bSpawnInTeamArea True
DeathMessageClass Class'XGame.xDeathMessage'
DecoTextName "XGame.DoubleDom"
DefaultEnemyRosterClass "xGame.xTeamRoster"
GameName "Double Domination"
GoalScore 3
HUDType "XInterface.HudBDoubleDomination"
MapListType "XInterface.MapListDoubleDomination"
MapPrefix "DOM"
OtherMesgGroup 'DoubleDom'
ScreenShotName "MapThumbnails.ShotDoubleDom"
TeamAIType[0] Class'UnrealGame.DOMTeamAI'
TeamAIType[1] Class'UnrealGame.DOMTeamAI'

Functions[edit]

Static functions[edit]

FillPlayInfo[edit]

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: TeamGame.FillPlayInfo


PrecacheGameStaticMeshes[edit]

static function PrecacheGameStaticMeshes (LevelInfo myLevel)

Overrides: GameInfo.PrecacheGameStaticMeshes


PrecacheGameTextures[edit]

static function PrecacheGameTextures (LevelInfo myLevel)

Overrides: GameInfo.PrecacheGameTextures


Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: TeamGame.PostBeginPlay


Other instance functions[edit]

ClearControl[edit]

function ClearControl (Controller Other)


CriticalPlayer[edit]

function bool CriticalPlayer (Controller Other)

Overrides: TeamGame.CriticalPlayer


FindSpecGoalFor[edit]

function Actor FindSpecGoalFor (PlayerReplicationInfo PRI, int TeamIndex)

Overrides: GameInfo.FindSpecGoalFor


Killed[edit]

function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageTypedamageType)

Overrides: DeathMatch.Killed


Logout[edit]

function Logout (Controller Exiting)

Overrides: DeathMatch.Logout


ResetCount[edit]

function ResetCount ()


States[edit]

MatchInProgress[edit]

MatchInProgress.Timer[edit]

event Timer ()

Overrides: DeathMatch.MatchInProgress.Timer