UE2:XDoubleDom (UT2003)

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UT2003 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> XDoubleDom
Package:
XGame
This class in other games:

xDoubleDom

Properties

Property group 'xDoubleDom'

AvertedSounds

Type: Sound

Array size: 4

score averted sounds

Default value, index 0: Sound'GameSounds.DDAverted'

Default value, index 1: Sound'AnnouncerMain.Averted'

Default value, index 2: Sound'AnnouncerMain.Narrowly_Averted'

Default value, index 3: Sound'AnnouncerMain.Last_Second_Save'

ControlSounds

Type: Sound

Array size: 2

control sounds

Default value, index 0: Sound'AnnouncerMain.Red_Team_Dominating'

Default value, index 1: Sound'AnnouncerMain.Blue_Team_Dominating'

ScoreSounds

Type: Sound

Array size: 2

score sounds

Default value, index 0: Sound'AnnouncerMain.Red_Team_Scores'

Default value, index 1: Sound'AnnouncerMain.Blue_Team_Scores'

TimeDisabled

Type: int

Modifiers: config

duration both points are disabled for after a point is scored

Default value: 10

TimeToScore

Type: int

Modifiers: config

duration both points must be controlled for to score a point

Default value: 10

Internal variables

DDomPropsDisplayText

Type: string

Array size: 2

Modifiers: private, localized


Default value, index 0: "Time To Score"

Default value, index 1: "Time Disabled"

DisabledCountDown

Type: int

Modifiers: transient

count down until points are re-enabled after a point is scored

NewRoundSound

Type: Sound


Default value: Sound'AnnouncerMain.NewRoundIn'

ScoreCountDown

Type: int

count down until a point is scored

Default value: 10

xDomPoints

Type: xDomPoint

Array size: 2

the two domination points in the level

Default values

Property Value
Acronym "DOM2"
ADR_Kill 2.0
BeaconName "DOM"
bScoreTeamKills False
bSpawnInTeamArea True
DeathMessageClass Class'XGame.xDeathMessage'
DecoTextName "XGame.DoubleDom"
DefaultEnemyRosterClass "xGame.xTeamRoster"
GameName "Double Domination"
GoalScore 3
HUDType "XInterface.HudBDoubleDomination"
MapListType "XInterface.MapListDoubleDomination"
MapPrefix "DOM"
OtherMesgGroup 'DoubleDom'
ScreenShotName "MapThumbnails.ShotDoubleDom"
TeamAIType[0] Class'UnrealGame.DOMTeamAI'
TeamAIType[1] Class'UnrealGame.DOMTeamAI'

Functions

Static functions

FillPlayInfo

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: TeamGame.FillPlayInfo


PrecacheGameStaticMeshes

static function PrecacheGameStaticMeshes (LevelInfo myLevel)

Overrides: GameInfo.PrecacheGameStaticMeshes


PrecacheGameTextures

static function PrecacheGameTextures (LevelInfo myLevel)

Overrides: GameInfo.PrecacheGameTextures


Events

PostBeginPlay

event PostBeginPlay ()

Overrides: TeamGame.PostBeginPlay


Other instance functions

ClearControl

function ClearControl (Controller Other)


CriticalPlayer

function bool CriticalPlayer (Controller Other)

Overrides: TeamGame.CriticalPlayer


FindSpecGoalFor

function Actor FindSpecGoalFor (PlayerReplicationInfo PRI, int TeamIndex)

Overrides: GameInfo.FindSpecGoalFor


Killed

function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageTypedamageType)

Overrides: DeathMatch.Killed


Logout

function Logout (Controller Exiting)

Overrides: DeathMatch.Logout


ResetCount

function ResetCount ()


States

MatchInProgress

MatchInProgress.Timer

event Timer ()

Overrides: DeathMatch.MatchInProgress.Timer