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UE2:XDoubleDom (UT2004)
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xDoubleDom
Constants[edit]
DDPROPNUM[edit]
Value: 2
Properties[edit]
Property group 'xDoubleDom'[edit]
AvertedSoundNames[edit]
Type: name
Array size: 4
score averted sounds
Default value, index 1: 'Narrowly_Averted'
Default value, index 2: 'Narrowly_Averted'
Default value, index 3: 'Last_Second_Save'
AvertedSounds[edit]
Type: Sound
Array size: 4
OBSOLETE score averted sounds
ControlSoundNames[edit]
Type: name
Array size: 2
control sounds
Default value, index 0: 'Red_Team_Dominating'
Default value, index 1: 'Blue_Team_Dominating'
ControlSounds[edit]
Type: Sound
Array size: 2
OBSOLETE control sounds
ScoreSoundNames[edit]
Type: name
Array size: 2
score sounds
Default value, index 0: 'Red_Team_Scores'
Default value, index 1: 'Blue_Team_Scores'
ScoreSounds[edit]
Type: Sound
Array size: 2
OBSOLETE score sounds
TimeDisabled[edit]
Type: int
Modifiers: config
duration both points are disabled for after a point is scored
Default value: 10
TimeToScore[edit]
Type: int
Modifiers: config
Default value: 10
Internal variables[edit]
DDomPropDescText[edit]
Type: string
Array size: 2 (DDPROPNUM
)
Modifiers: localized
Default value, index 0: "Specifies how long domination points must be held to score a point."
Default value, index 1: "Specifies how long domination points are disabled after a point is scored."
DDomPropsDisplayText[edit]
Type: string
Array size: 2 (DDPROPNUM
)
Modifiers: localized
Default value, index 0: "Time To Score"
Default value, index 1: "Time Disabled"
DisabledCountDown[edit]
Type: int
Modifiers: transient
count down until points are re-enabled after a point is scored
NewRoundSound[edit]
Type: Sound
ScoreCountDown[edit]
Type: int
count down until a point is scored
Default value: 10
xDomPoints[edit]
Type: xDomPoint
Array size: 2
the two domination points in the level
Default values[edit]
Property | Value |
---|---|
Acronym | "DOM2" |
ADR_Kill | 2.0 |
BeaconName | "DOM" |
bMustHaveMultiplePlayers | False |
bScoreTeamKills | False |
bSpawnInTeamArea | True |
DeathMessageClass | Class'XGame.xDeathMessage' |
DecoTextName | "XGame.DoubleDom" |
DefaultEnemyRosterClass | "xGame.xTeamRoster" |
Description | "Your team scores by capturing and holding both Control Points for ten seconds. Control Points are captured by touching them. After scoring, the Control Points reset to neutral." |
GameName | "Double Domination" |
GoalScore | 3 |
HUDType | "XInterface.HudCDoubleDomination" |
MapListType | "XInterface.MapListDoubleDomination" |
MapPrefix | "DOM" |
OtherMesgGroup | 'DoubleDom' |
ScreenShotName | "UT2004Thumbnails.DOMShots" |
TeamAIType[0] | Class'UnrealGame.DOMTeamAI' |
TeamAIType[1] | Class'UnrealGame.DOMTeamAI' |
Functions[edit]
Static events[edit]
GetDescriptionText[edit]
Overrides: TeamGame.GetDescriptionText
Other static functions[edit]
FillPlayInfo[edit]
Overrides: TeamGame.FillPlayInfo
OrderToIndex[edit]
Overrides: GameInfo.OrderToIndex
PrecacheGameAnnouncements[edit]
Overrides: TeamGame.PrecacheGameAnnouncements
PrecacheGameStaticMeshes[edit]
Overrides: GameInfo.PrecacheGameStaticMeshes
PrecacheGameTextures[edit]
Overrides: GameInfo.PrecacheGameTextures
Events[edit]
Destroyed[edit]
Overrides: GameInfo.Destroyed
PostBeginPlay[edit]
Overrides: TeamGame.PostBeginPlay
SetGrammar[edit]
Overrides: TeamGame.SetGrammar
Other instance functions[edit]
ClearControl[edit]
CriticalPlayer[edit]
Overrides: TeamGame.CriticalPlayer
FindSpecGoalFor[edit]
Overrides: GameInfo.FindSpecGoalFor
GetServerDetails[edit]
Overrides: TeamGame.GetServerDetails
GetStatus[edit]
Overrides: TeamGame.GetStatus
Killed[edit]
Overrides: DeathMatch.Killed
Logout[edit]
Overrides: DeathMatch.Logout
ResetCount[edit]
UpdateAnnouncements[edit]
Overrides: TeamGame.UpdateAnnouncements
States[edit]
MatchInProgress[edit]
MatchInProgress.Timer[edit]
Overrides: DeathMatch.MatchInProgress.Timer