Gah - a solution with more questions. – EntropicLqd
UE3:UTOnslaughtPowerCore_Content (UT3)
Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtObjective >> UTOnslaughtNodeObjective >> UTOnslaughtPanelNode >> UTOnslaughtPowerCore >> UTOnslaughtPowerCore_Content |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AlternateTargetLocOffset |
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AttackAnnouncement |
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AttackingLocationSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingEnemyCore' | ||||||||||
AttackingLocationSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingEnemyCore' | ||||||||||
AttackingLocationSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingEnemyCore' | ||||||||||
AttackingOurCoreSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingOurCore' | ||||||||||
AttackingOurCoreSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingOurCore' | ||||||||||
AttackingOurCoreSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingOurCore' | ||||||||||
bAllowOnlyShootable | True | ||||||||||
bAllowRemoteUse | True | ||||||||||
BaseMaterialColors[0] |
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BaseMaterialColors[1] |
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BaseMesh | SkeletalMeshComponent'CoreBaseMesh' | ||||||||||
bHasLocationSpeech | True | ||||||||||
BlueMessageClass | Class'UTGameContent.UTOnslaughtBlueCoreMessage' | ||||||||||
bMustTouchToReach | False | ||||||||||
bNeverCalledPrimeNode | True | ||||||||||
bNoCoreSwitch | True | ||||||||||
CameraViewDistance | 800.0 | ||||||||||
CollisionComponent | SkeletalMeshComponent'CoreBaseMesh' | ||||||||||
Components[5] | DynamicLightEnvironmentComponent'PowerCoreLightEnvironment' | ||||||||||
Components[6] | SkeletalMeshComponent'CoreBaseMesh' | ||||||||||
Components[7] | UTParticleSystemComponent'ParticleComponent3' | ||||||||||
Components[8] | PointLightComponent'LightComponent0' | ||||||||||
Components[9] | StaticMeshComponent'StaticMeshComponent9' | ||||||||||
ConstructedSound | SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue' | ||||||||||
DamageCapacity | 5000.0 | ||||||||||
DamageWarningSound | SoundCue'A_Gameplay.ONS.Cue.A_Gameplay_ONS_OnsCoreDamage_Cue' | ||||||||||
DefendAnnouncement |
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DefendingEnemyCoreSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_DefendingEnemyCore' | ||||||||||
DefendingEnemyCoreSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_DefendingEnemyCore' | ||||||||||
DefendingEnemyCoreSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_DefendingEnemyCore' | ||||||||||
DefendingLocationSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_DefendingOurCore' | ||||||||||
DefendingLocationSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_DefendingOurCore' | ||||||||||
DefendingLocationSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_DefendingOurCore' | ||||||||||
DefensePriority | 10 | ||||||||||
DestroyedPhysicsAsset | PhysicsAsset'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_Destroyed_Physics' | ||||||||||
DestroyedSound | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreExplodeCue' | ||||||||||
DestructionEffectTemplates[0] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Death_Red01' | ||||||||||
DestructionEffectTemplates[1] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Death_Blue01' | ||||||||||
DrawScale | 0.6 | ||||||||||
EnemyLocationSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardEnemyCore' | ||||||||||
EnemyLocationSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardEnemyCore' | ||||||||||
EnemyLocationSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardEnemyCore' | ||||||||||
EnergyEffectLight | PointLightComponent'LightComponent0' | ||||||||||
EnergyEffectTemplates[0] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Electricity_Red01' | ||||||||||
EnergyEffectTemplates[1] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Electricity01' | ||||||||||
EnergyEndPointBonePrefix | "Column" | ||||||||||
EnergyEndPointParameterNames[0] | 'Elec_End' | ||||||||||
EnergyEndPointParameterNames[1] | 'Elec_End2' | ||||||||||
EnergyLightColors[0] |
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EnergyLightColors[1] |
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HealedSound | SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue' | ||||||||||
HealingSound | SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeStartBuild01Cue' | ||||||||||
IconCoords |
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InnerCoreEffect | UTParticleSystemComponent'ParticleComponent3' | ||||||||||
InnerCoreEffectTemplates[0] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Red' | ||||||||||
InnerCoreEffectTemplates[1] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Blue' | ||||||||||
LocationSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardOurCore' | ||||||||||
LocationSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardOurCore' | ||||||||||
LocationSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardOurCore' | ||||||||||
MaxEnergyEffectDist | 150.0 | ||||||||||
MaxSensorRange | 4000.0 | ||||||||||
MessageClass | Class'UTGameContent.UTOnslaughtMessage' | ||||||||||
NodeBeamEffect | StaticMeshComponent'StaticMeshComponent9' | ||||||||||
PanelExplosionTemplates[0] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Red01' | ||||||||||
PanelExplosionTemplates[1] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Blue01' | ||||||||||
PanelGibClass | Class'UTGameContent.UTPowerCorePanel_Content' | ||||||||||
PanelMesh | SkeletalMeshComponent'CoreBaseMesh' | ||||||||||
RedMessageClass | Class'UTGameContent.UTOnslaughtRedCoreMessage' | ||||||||||
ShieldedAmbientSound | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreAmbientShieldedCue' | ||||||||||
ShieldEffectTemplates[0] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Shielded_Red' | ||||||||||
ShieldEffectTemplates[1] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Shielded_Blue' | ||||||||||
ShieldHitSound | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' | ||||||||||
ShieldOffSound | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreShieldToUnshieldCue' | ||||||||||
ShieldOnSound | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreUnshieldToShieldCue' | ||||||||||
StartConstructionSound | SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuild01Cue' | ||||||||||
SupportedEvents[5] | Class'UTGame.UTSeqEvent_PowerCoreDestructionEffect' | ||||||||||
UnshieldedAmbientSound | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreAmbientUnshieldedCue' |
Subobjects[edit]
AmbientComponent[edit]
Class: Engine.AudioComponent
Inherits from: UTOnslaughtPowerCore.AmbientComponent
No new values.
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTOnslaughtPowerCore.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTOnslaughtPowerCore.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 200.0 |
CollisionRadius | 240.0 |
CoreBaseMesh[edit]
Class: Engine.SkeletalMeshComponent
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AnimSets[0] | AnimSet'GP_Onslaught.Anims.K_GP_Ons_Power_Core' | ||||||||||||
AnimTreeTemplate | AnimTree'GP_Onslaught.Anims.AT_GP_Ons_Power_Core' | ||||||||||||
bCastDynamicShadow | False | ||||||||||||
bHasPhysicsAssetInstance | True | ||||||||||||
bIgnoreControllersWhenNotRendered | True | ||||||||||||
BlockActors | True | ||||||||||||
BlockNonZeroExtent | True | ||||||||||||
BlockRigidBody | True | ||||||||||||
BlockZeroExtent | True | ||||||||||||
bSkelCompFixed | True | ||||||||||||
bUpdateSkelWhenNotRendered | False | ||||||||||||
bUseAsOccluder | False | ||||||||||||
CastShadow | False | ||||||||||||
CollideActors | True | ||||||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowerCore_Content:PowerCoreLightEnvironment' | ||||||||||||
MorphSets[0] | MorphTargetSet'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_MorphTargets' | ||||||||||||
PhysicsAsset | PhysicsAsset'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_Physics' | ||||||||||||
RBChannel | RBCC_Nothing | ||||||||||||
RBCollideWithChannels |
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SkeletalMesh | SkeletalMesh'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core' | ||||||||||||
Translation |
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LightComponent0[edit]
Class: Engine.PointLightComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Brightness | 20.0 | ||||||||||
CastShadows | False | ||||||||||
LightColor |
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LightingChannels |
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LightShadowMode | LightShadow_Modulate |
LinkRenderer[edit]
Class: UTGame.LinkRenderingComponent
Inherits from: UTOnslaughtPowerCore.LinkRenderer
No new values.
ParticleComponent3[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Template | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Blue' | ||||||||
Translation |
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PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTOnslaughtPowerCore.PathRenderer
No new values.
PowerCoreLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bCastShadows | False |
bDynamic | False |
StaticMeshComponent9[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAcceptsLights | False | ||||||||
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
Scale3D |
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StaticMesh | StaticMesh'Onslaught_Effects.Meshes.S_Onslaught_FX_GodBeam' | ||||||||
Translation |
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