Property
|
Value
|
AlternateTargetLocOffset
|
Member
|
Value
|
X
|
0.0
|
Y
|
0.0
|
Z
|
200.0
|
|
AttackAnnouncement
|
Member
|
Value
|
AnnouncementSound
|
SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_AttackTheEnemyCore'
|
|
AttackingLocationSpeech[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingEnemyCore'
|
AttackingLocationSpeech[1]
|
SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingEnemyCore'
|
AttackingLocationSpeech[2]
|
SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingEnemyCore'
|
AttackingOurCoreSpeech[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingOurCore'
|
AttackingOurCoreSpeech[1]
|
SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingOurCore'
|
AttackingOurCoreSpeech[2]
|
SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingOurCore'
|
bAllowOnlyShootable
|
True
|
bAllowRemoteUse
|
True
|
BaseMaterialColors[0]
|
Member
|
Value
|
A
|
1.0
|
B
|
1.5
|
G
|
3.0
|
R
|
50.0
|
|
BaseMaterialColors[1]
|
Member
|
Value
|
A
|
1.0
|
B
|
50.0
|
G
|
12.0
|
R
|
4.0
|
|
BaseMesh
|
SkeletalMeshComponent'CoreBaseMesh'
|
bHasLocationSpeech
|
True
|
BlueMessageClass
|
Class'UTGameContent.UTOnslaughtBlueCoreMessage'
|
bMustTouchToReach
|
False
|
bNeverCalledPrimeNode
|
True
|
bNoCoreSwitch
|
True
|
CameraViewDistance
|
800.0
|
CollisionComponent
|
SkeletalMeshComponent'CoreBaseMesh'
|
Components[5]
|
DynamicLightEnvironmentComponent'PowerCoreLightEnvironment'
|
Components[6]
|
SkeletalMeshComponent'CoreBaseMesh'
|
Components[7]
|
UTParticleSystemComponent'ParticleComponent3'
|
Components[8]
|
PointLightComponent'LightComponent0'
|
Components[9]
|
StaticMeshComponent'StaticMeshComponent9'
|
ConstructedSound
|
SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue'
|
DamageCapacity
|
5000.0
|
DamageWarningSound
|
SoundCue'A_Gameplay.ONS.Cue.A_Gameplay_ONS_OnsCoreDamage_Cue'
|
DefendAnnouncement
|
Member
|
Value
|
AnnouncementSound
|
SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DefendYourCore'
|
|
DefendingEnemyCoreSpeech[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_DefendingEnemyCore'
|
DefendingEnemyCoreSpeech[1]
|
SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_DefendingEnemyCore'
|
DefendingEnemyCoreSpeech[2]
|
SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_DefendingEnemyCore'
|
DefendingLocationSpeech[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_DefendingOurCore'
|
DefendingLocationSpeech[1]
|
SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_DefendingOurCore'
|
DefendingLocationSpeech[2]
|
SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_DefendingOurCore'
|
DefensePriority
|
10
|
DestroyedPhysicsAsset
|
PhysicsAsset'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_Destroyed_Physics'
|
DestroyedSound
|
SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreExplodeCue'
|
DestructionEffectTemplates[0]
|
ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Death_Red01'
|
DestructionEffectTemplates[1]
|
ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Death_Blue01'
|
DrawScale
|
0.6
|
EnemyLocationSpeech[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardEnemyCore'
|
EnemyLocationSpeech[1]
|
SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardEnemyCore'
|
EnemyLocationSpeech[2]
|
SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardEnemyCore'
|
EnergyEffectLight
|
PointLightComponent'LightComponent0'
|
EnergyEffectTemplates[0]
|
ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Electricity_Red01'
|
EnergyEffectTemplates[1]
|
ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Electricity01'
|
EnergyEndPointBonePrefix
|
"Column"
|
EnergyEndPointParameterNames[0]
|
'Elec_End'
|
EnergyEndPointParameterNames[1]
|
'Elec_End2'
|
EnergyLightColors[0]
|
Member
|
Value
|
A
|
255
|
B
|
32
|
G
|
64
|
R
|
247
|
|
EnergyLightColors[1]
|
Member
|
Value
|
A
|
255
|
B
|
247
|
G
|
96
|
R
|
64
|
|
HealedSound
|
SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue'
|
HealingSound
|
SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeStartBuild01Cue'
|
IconCoords
|
Member
|
Value
|
U
|
488.0
|
UL
|
48.0
|
V
|
266.0
|
VL
|
42.0
|
|
InnerCoreEffect
|
UTParticleSystemComponent'ParticleComponent3'
|
InnerCoreEffectTemplates[0]
|
ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Red'
|
InnerCoreEffectTemplates[1]
|
ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Blue'
|
LocationSpeech[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardOurCore'
|
LocationSpeech[1]
|
SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardOurCore'
|
LocationSpeech[2]
|
SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardOurCore'
|
MaxEnergyEffectDist
|
150.0
|
MaxSensorRange
|
4000.0
|
MessageClass
|
Class'UTGameContent.UTOnslaughtMessage'
|
NodeBeamEffect
|
StaticMeshComponent'StaticMeshComponent9'
|
PanelExplosionTemplates[0]
|
ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Red01'
|
PanelExplosionTemplates[1]
|
ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Blue01'
|
PanelGibClass
|
Class'UTGameContent.UTPowerCorePanel_Content'
|
PanelMesh
|
SkeletalMeshComponent'CoreBaseMesh'
|
RedMessageClass
|
Class'UTGameContent.UTOnslaughtRedCoreMessage'
|
ShieldedAmbientSound
|
SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreAmbientShieldedCue'
|
ShieldEffectTemplates[0]
|
ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Shielded_Red'
|
ShieldEffectTemplates[1]
|
ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Shielded_Blue'
|
ShieldHitSound
|
SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
|
ShieldOffSound
|
SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreShieldToUnshieldCue'
|
ShieldOnSound
|
SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreUnshieldToShieldCue'
|
StartConstructionSound
|
SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuild01Cue'
|
SupportedEvents[5]
|
Class'UTGame.UTSeqEvent_PowerCoreDestructionEffect'
|
UnshieldedAmbientSound
|
SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreAmbientUnshieldedCue'
|