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UE3:UTOnslaughtPowerCore_Content (UT3)

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Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AlternateTargetLocOffset
Member Value
X 0.0
Y 0.0
Z 200.0
AttackAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_AttackTheEnemyCore'
AttackingLocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingEnemyCore'
AttackingLocationSpeech[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingEnemyCore'
AttackingLocationSpeech[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingEnemyCore'
AttackingOurCoreSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingOurCore'
AttackingOurCoreSpeech[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingOurCore'
AttackingOurCoreSpeech[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingOurCore'
bAllowOnlyShootable True
bAllowRemoteUse True
BaseMaterialColors[0]
Member Value
A 1.0
B 1.5
G 3.0
R 50.0
BaseMaterialColors[1]
Member Value
A 1.0
B 50.0
G 12.0
R 4.0
BaseMesh SkeletalMeshComponent'CoreBaseMesh'
bHasLocationSpeech True
BlueMessageClass Class'UTGameContent.UTOnslaughtBlueCoreMessage'
bMustTouchToReach False
bNeverCalledPrimeNode True
bNoCoreSwitch True
CameraViewDistance 800.0
CollisionComponent SkeletalMeshComponent'CoreBaseMesh'
Components[5] DynamicLightEnvironmentComponent'PowerCoreLightEnvironment'
Components[6] SkeletalMeshComponent'CoreBaseMesh'
Components[7] UTParticleSystemComponent'ParticleComponent3'
Components[8] PointLightComponent'LightComponent0'
Components[9] StaticMeshComponent'StaticMeshComponent9'
ConstructedSound SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue'
DamageCapacity 5000.0
DamageWarningSound SoundCue'A_Gameplay.ONS.Cue.A_Gameplay_ONS_OnsCoreDamage_Cue'
DefendAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DefendYourCore'
DefendingEnemyCoreSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_DefendingEnemyCore'
DefendingEnemyCoreSpeech[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_DefendingEnemyCore'
DefendingEnemyCoreSpeech[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_DefendingEnemyCore'
DefendingLocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_DefendingOurCore'
DefendingLocationSpeech[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_DefendingOurCore'
DefendingLocationSpeech[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_DefendingOurCore'
DefensePriority 10
DestroyedPhysicsAsset PhysicsAsset'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_Destroyed_Physics'
DestroyedSound SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreExplodeCue'
DestructionEffectTemplates[0] ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Death_Red01'
DestructionEffectTemplates[1] ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Death_Blue01'
DrawScale 0.6
EnemyLocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardEnemyCore'
EnemyLocationSpeech[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardEnemyCore'
EnemyLocationSpeech[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardEnemyCore'
EnergyEffectLight PointLightComponent'LightComponent0'
EnergyEffectTemplates[0] ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Electricity_Red01'
EnergyEffectTemplates[1] ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Electricity01'
EnergyEndPointBonePrefix "Column"
EnergyEndPointParameterNames[0] 'Elec_End'
EnergyEndPointParameterNames[1] 'Elec_End2'
EnergyLightColors[0]
Member Value
A 255
B 32
G 64
R 247
EnergyLightColors[1]
Member Value
A 255
B 247
G 96
R 64
HealedSound SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue'
HealingSound SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeStartBuild01Cue'
IconCoords
Member Value
U 488.0
UL 48.0
V 266.0
VL 42.0
InnerCoreEffect UTParticleSystemComponent'ParticleComponent3'
InnerCoreEffectTemplates[0] ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Red'
InnerCoreEffectTemplates[1] ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Blue'
LocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardOurCore'
LocationSpeech[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardOurCore'
LocationSpeech[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardOurCore'
MaxEnergyEffectDist 150.0
MaxSensorRange 4000.0
MessageClass Class'UTGameContent.UTOnslaughtMessage'
NodeBeamEffect StaticMeshComponent'StaticMeshComponent9'
PanelExplosionTemplates[0] ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Red01'
PanelExplosionTemplates[1] ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Blue01'
PanelGibClass Class'UTGameContent.UTPowerCorePanel_Content'
PanelMesh SkeletalMeshComponent'CoreBaseMesh'
RedMessageClass Class'UTGameContent.UTOnslaughtRedCoreMessage'
ShieldedAmbientSound SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreAmbientShieldedCue'
ShieldEffectTemplates[0] ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Shielded_Red'
ShieldEffectTemplates[1] ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Shielded_Blue'
ShieldHitSound SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
ShieldOffSound SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreShieldToUnshieldCue'
ShieldOnSound SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreUnshieldToShieldCue'
StartConstructionSound SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuild01Cue'
SupportedEvents[5] Class'UTGame.UTSeqEvent_PowerCoreDestructionEffect'
UnshieldedAmbientSound SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreAmbientUnshieldedCue'

Subobjects[edit]

AmbientComponent[edit]

Class: Engine.AudioComponent

Inherits from: UTOnslaughtPowerCore.AmbientComponent

No new values.

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTOnslaughtPowerCore.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTOnslaughtPowerCore.CollisionCylinder

Property Value
CollisionHeight 200.0
CollisionRadius 240.0

CoreBaseMesh[edit]

Class: Engine.SkeletalMeshComponent

Property Value
AnimSets[0] AnimSet'GP_Onslaught.Anims.K_GP_Ons_Power_Core'
AnimTreeTemplate AnimTree'GP_Onslaught.Anims.AT_GP_Ons_Power_Core'
bCastDynamicShadow False
bHasPhysicsAssetInstance True
bIgnoreControllersWhenNotRendered True
BlockActors True
BlockNonZeroExtent True
BlockRigidBody True
BlockZeroExtent True
bSkelCompFixed True
bUpdateSkelWhenNotRendered False
bUseAsOccluder False
CastShadow False
CollideActors True
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowerCore_Content:PowerCoreLightEnvironment'
MorphSets[0] MorphTargetSet'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_MorphTargets'
PhysicsAsset PhysicsAsset'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_Physics'
RBChannel RBCC_Nothing
RBCollideWithChannels
Member Value
Default True
EffectPhysics True
GameplayPhysics True
Pawn True
Vehicle True
SkeletalMesh SkeletalMesh'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core'
Translation
Member Value
X 0.0
Y 0.0
Z -325.0

LightComponent0[edit]

Class: Engine.PointLightComponent

Property Value
Brightness 20.0
CastShadows False
LightColor
Member Value
A 255
B 32
G 64
R 247
LightingChannels
Member Value
CompositeDynamic False
Dynamic False
LightShadowMode LightShadow_Modulate

LinkRenderer[edit]

Class: UTGame.LinkRenderingComponent

Inherits from: UTOnslaughtPowerCore.LinkRenderer

No new values.

ParticleComponent3[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
Template ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Blue'
Translation
Member Value
X 0.0
Y 0.0
Z 110.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTOnslaughtPowerCore.PathRenderer

No new values.

PowerCoreLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Property Value
bCastShadows False
bDynamic False

StaticMeshComponent9[edit]

Class: Engine.StaticMeshComponent

Property Value
bAcceptsLights False
BlockActors False
BlockRigidBody False
bUseAsOccluder False
CastShadow False
CollideActors False
Scale3D
Member Value
X 0.9394
Y 0.9394
Z 3.317
StaticMesh StaticMesh'Onslaught_Effects.Meshes.S_Onslaught_FX_GodBeam'
Translation
Member Value
X 0.0
Y 0.0
Z -1166.0