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UE3:UTVehicle_StealthBenderGold_Content defaults (UT3)

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Default values

Property Value
BeamAmbientSound AudioComponent'BeamAmbientSoundComponent'
BeamFireSound SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_FireLoop01_Cue'
BeamSockets 'GunnerFireSocket'
BeamStartSound SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_FireStart01_Cue'
BeamStopSound SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_FireStop01_Cue'
BeamTemplate ParticleSystem'VH_StealthBender.Effects.P_VH_StealthBender_Beam'
bHasEnemyVehicleSound True
BigExplosionSocket 'VH_Death'
BigExplosionTemplates[0]
Member Value
MinDistance 350.0
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far'
BigExplosionTemplates[1]
Member Value
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near'
BurnOutMaterial[0] MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_StealthBenderMain_Red_BO'
BurnOutMaterial[1] MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_StealthBenderMain_Blue_BO'
CloakedSkin Material'VH_StealthBender.Materials.M_VH_StealthBender_Skin'
CollisionSound SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_Impact_Cue'
Components[4] AudioComponent'ArmSound'
Components[5] AudioComponent'BeamAmbientSoundComponent'
Components[6] AudioComponent'ScorpionTireSound'
Components[7] AudioComponent'HellBenderEngineSound'
Components[8] AudioComponent'StealthBenderStealthResSound'
DeployablePositionOffsets[0]
Member Value
X 10.0
Y 0.0
Z -15.0
DeployablePositionOffsets[1]
Member Value
X 10.0
Y 0.0
Z -15.0
DeployablePositionOffsets[2]
Member Value
X 5.0
Y 0.0
Z -5.0
DeployablePositionOffsets[3]
Member Value
X 5.0
Y 0.0
Z -10.0
DeployAnim[0] 'ArmExtend'
DeployAnim[1] 'ArmRetract'
DeploySound SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_ArmsExtend01_Cue'
DeployTime 1.3
DrawScale 1.2
EndPointParamName 'LinkBeamEnd'
EnemyVehicleSound[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyStealthbender'
EnemyVehicleSound[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyStealthbender'
EnemyVehicleSound[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyStealthbender'
EngineSound AudioComponent'HellBenderEngineSound'
EnterVehicleSound SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_EngineStart01_Cue'
ExhaustEffectName 'ExhaustVel'
ExitVehicleSound SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_EngineStop01_Cue'
ExplosionSound SoundCue'A_Vehicle_Hellbender.SoundCues.A_Vehicle_Hellbender_Explode'
GetInAnim[0] 'GetIn'
GetOutAnim[0] 'GetOut'
HitEffectName 'HitEffect'
HoverBoardAttachSockets[0] 'HoverAttach00'
HudCoords
Member Value
U 826.0
UL -81.0
VL 115.0
IconCoords
Member Value
U 886.0
UL 19.0
V 35.0
IdleAnim[0] 'InActiveIdle'
IdleAnim[1] 'Idle'
LinkBeamColors[0]
Member Value
A 255
B 64
G 64
R 255
LinkBeamColors[1]
Member Value
A 255
B 255
G 64
R 64
LinkBeamColors[2]
Member Value
A 255
B 32
G 255
R 32
NeedToPickUpAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_ManTheStealthbender'
OverlayColorName 'Veh_OverlayColor'
Seats[0]
Member Value
CameraBaseOffset
Member Value
X -90.0
Y 0.0
Z 20.0
CameraOffset -400.0
CameraTag 'DriverViewSocket'
GunClass Class'UT3Gold.UTVWeap_StealthBenderGold_Content'
GunSocket
  1. 'GunnerFireSocket'
SeatIconPOS
Member Value
X 0.42
Y 0.48
TurretControls
  1. 'GunnerConstraint'
  2. 'DeployYaw'
WeaponEffects
Member Value
Offset
Member Value
X -35.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 4.0
Y 6.5
Z 6.5
SocketName 'GunnerFireSocket'
SecondaryTeamSkins[0] MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_Stealthbender_Red'
SecondaryTeamSkins[1] MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_Stealthbender_Blue'
SkinTranslucencyName 'skintranslucency'
SpawnMaterialLists[0]
Member Value
Materials
  1. MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_StealthBenderMain_Spawn_Red'
  2. MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Spawn_Red'
SpawnMaterialLists[1]
Member Value
Materials
  1. MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_StealthBenderMain_Spawn_Blue'
  2. MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Spawn_Blue'
StayUprightConstraintInstance RB_ConstraintInstance'UT3Gold.Default__UTVehicle_StealthBenderGold_Content:MyStayUprightConstraintInstance_7'
StayUprightConstraintSetup RB_StayUprightSetup'UT3Gold.Default__UTVehicle_StealthBenderGold_Content:MyStayUprightSetup_7'
StealthResSound AudioComponent'StealthBenderStealthResSound'
TeamMaterials[0] MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_StealthBenderMain_Red'
TeamMaterials[1] MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_StealthBenderMain_Blue'
TeamSkinParamName 'SkinColor'
TireAudioComp AudioComponent'ScorpionTireSound'
TireSoundList[0]
Member Value
MaterialType 'Dirt'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue'
TireSoundList[1]
Member Value
MaterialType 'Foliage'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireFoliage01Cue'
TireSoundList[2]
Member Value
MaterialType 'Grass'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireGrass01Cue'
TireSoundList[3]
Member Value
MaterialType 'Metal'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMetal01Cue'
TireSoundList[4]
Member Value
MaterialType 'Mud'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMud01Cue'
TireSoundList[5]
Member Value
MaterialType 'Snow'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireSnow01Cue'
TireSoundList[6]
Member Value
MaterialType 'Stone'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireStone01Cue'
TireSoundList[7]
Member Value
MaterialType 'Wood'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWood01Cue'
TireSoundList[8]
Member Value
MaterialType 'Water'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWater01Cue'
ToolTipIconCoords
Member Value
U 359.0
UL 126.0
V 241.0
VL 58.0
TurretArmMoveSound AudioComponent'ArmSound'
TurretName 'DeployYaw'
UndeploySound SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_ArmsRetract01_Cue'
UnDeployTime 1.3
VehicleEffects[0]
Member Value
EffectEndTag 'NoDamageSmoke'
EffectSocket 'DamageSmoke_01'
EffectStartTag 'DamageSmoke'
EffectTemplate ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_StealthBender'
VehicleEffects[1]
Member Value
bRestartRunning True
EffectSocket 'GunnerFireSocket'
EffectStartTag 'ShockTurretFire'
EffectTemplate ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_DriverPrimMuzzleFlash'
VehicleEffects[2]
Member Value
bRestartRunning True
EffectSocket 'GunnerFireSocket'
EffectStartTag 'ShockTurretAltFire'
EffectTemplate ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_DriverAltMuzzleFlash'
WheelParticleEffects[0]
Member Value
MaterialType 'Generic'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Hellbender_Wheel_Dust'
WheelParticleEffects[1]
Member Value
MaterialType 'Dirt'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Dirt_Effects.P_Hellbender_Wheel_Dirt'
WheelParticleEffects[2]
Member Value
MaterialType 'Water'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Hellbender_Water_Splash'
WheelParticleEffects[3]
Member Value
MaterialType 'Snow'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Snow_Effects.P_Hellbender_Wheel_Snow'

Subobjects

ArmSound

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_ArmsMove01_Cue'

BeamAmbientSoundComponent

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTVehicle_StealthBender.CollisionCylinder

Property Value
CollisionHeight 65.0
CollisionRadius 140.0
Translation
Member Value
X 0.0
Y 0.0
Z -15.0

HellBenderEngineSound

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_EngineLoop01_Cue'

LFWheel

Class: UTGame.UTVehicleHellbenderWheel

Inherits from: UTVehicle_StealthBender.LFWheel

No new values.

LRWheel

Class: UTGame.UTVehicleHellbenderWheel

Inherits from: UTVehicle_StealthBender.LRWheel

No new values.

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_StealthBender.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_7

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_StealthBender.MyStayUprightConstraintInstance_7

No new values.

MyStayUprightSetup_7

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_StealthBender.MyStayUprightSetup_7

No new values.

RFWheel

Class: UTGame.UTVehicleHellbenderWheel

Inherits from: UTVehicle_StealthBender.RFWheel

No new values.

RRWheel

Class: UTGame.UTVehicleHellbenderWheel

Inherits from: UTVehicle_StealthBender.RRWheel

No new values.

ScorpionTireSound

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue'

SimObject

Class: UTGame.UTVehicleSimHellbender

Inherits from: UTVehicle_StealthBender.SimObject

No new values.

StealthBenderStealthResSound

Class: Engine.AudioComponent

Property Value
bStopWhenOwnerDestroyed True
SoundCue SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'

SVehicleMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_StealthBender.SVehicleMesh

Property Value
AnimSets[0] AnimSet'VH_StealthBender.Anims.K_VH_StealthBender'
AnimTreeTemplate AnimTree'VH_StealthBender.Anims.AT_VH_StealthBender'
Materials[0] MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Red'
Materials[1] Material'VH_StealthBender.Materials.M_VH_Stealthbender'
PhysicsAsset PhysicsAsset'VH_StealthBender.Mesh.SK_VH_Stealthbender_Physics'
RBCollideWithChannels
Member Value
Untitled4 True
SkeletalMesh SkeletalMesh'VH_StealthBender.Mesh.SK_VH_StealthBender'