Always snap to grid
UE2:CTFGame (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> CTFGame |
- Package:
- UnrealGame
- Direct subclass:
- XCTFGame
- This class in other games:
- UT, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
CTFGame.
Default values
Property | Value |
---|---|
ADR_Kill | 2.0 |
bAllowTrans | True |
BeaconName | "CTF" |
bScoreTeamKills | False |
bScoreVictimsTarget | True |
bSpawnInTeamArea | True |
GameName | "Capture the Flag" |
GoalScore | 3 |
MapPrefix | "CTF" |
TeamAIType[0] | Class'UnrealGame.CTFTeamAI' |
TeamAIType[1] | Class'UnrealGame.CTFTeamAI' |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: TeamGame.PostBeginPlay
Other instance functions
CheckEndGame
Overrides: TeamGame.CheckEndGame
DiscardInventory
function DiscardInventory (Pawn Other)
Overrides: GameInfo.DiscardInventory
Logout
function Logout (Controller Exiting)
Overrides: DeathMatch.Logout
ScoreFlag
function ScoreFlag (Controller Scorer, CTFFlag theFlag)
SetTeamFlags
function SetTeamFlags ()
SpawnWait
function float SpawnWait (AIController B)
Overrides: UnrealMPGameInfo.SpawnWait
States
MatchOver
MatchOver.ScoreFlag
function ScoreFlag (Controller Scorer, CTFFlag theFlag)
Overrides: ScoreFlag (global)