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UE3:UTLocalMessage (UDK)

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UDK Object >> LocalMessage >> UTLocalMessage
Package: 
UTGame
Direct subclasses:
UTCarriedObjectMessage, UTCTFHUDMessage, UTDeathMessage, UTFirstBloodMessage, UTIdleKickWarningMessage, UTKillingSpreeMessage, UTKillsRemainingMessage, UTLastSecondMessage, UTLockWarningMessage, UTMultiKillMessage, UTObjectiveSpecificMessage, UTPickupMessage, UTPowerupRewardMessage, UTSayMsg, UTScavengerMessage, UTScriptedVoiceMessage, UTStartupMessage, UTTeamGameMessage, UTTeamSayMsg, UTTeamScoreMessage, UTTimerMessage, UTVehicleCantCarryFlagMessage, UTVehicleKillMessage, UTVehicleMessage, UTVictoryMessage, UTVoice, UTWeaponKillMessage, UTWeaponKillRewardMessage, UTWeaponRewardMessage, UTWeaponSwitchMessage
This class in other games:
UT3


Properties

AnnouncementDelay

Type: float

Delay before playing announcement

AnnouncementPriority

Type: int

Used for ordering messages in announcement queue

AnnouncementVolume

Type: float

Volume multiplier for announcements

Default value: 2.0

bShowPortrait

Type: bool

Show PRI's HUD portrait when this message is played

MessageArea

Type: int

Message area on HUD (index into UTHUD.MessageOffset[])

Default value: 1

Static functions

AddAnnouncement

static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)


AnnouncementLevel

static function byte AnnouncementLevel (byte MessageIndex)


AnnouncementSound

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)


GetPos

static function float GetPos (int Switch, HUD myHUD)

Overrides: LocalMessage.GetPos


KilledByVictoryMessage

static function bool KilledByVictoryMessage (int AnnouncementIndex)


ShouldBeRemoved

static function bool ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessageNewAnnouncementClass, int NewMessageIndex)

Allow messages to remove themselves if they are superfluous because of newly added message