I love the smell of UnrealEd crashing in the morning. – tarquin

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  • ====Text ==== ...ad% : Address of upload page (make the link yourself eg <a href="%upload%">text</a>)
    2 KB (361 words) - 03:53, 17 June 2002
  • * the old text styles will be imported later ...with Opera 6; the light-blue background of the sidebar scrolls along (the text stays though), progressively hiding the sidebar, until it would be complete
    17 KB (2,946 words) - 17:04, 6 January 2007
  • |style="text-align: right"|0 |style="text-align: right"|0x0
    9 KB (1,085 words) - 17:07, 12 August 2016
  • ; Text :
    6 KB (848 words) - 18:15, 3 January 2006
  • ...transferred or licensed.<br />Since AFAIK this server is in the US, while some writers are out of it, which law applies?<br />I don't want to put people o '''reconn''': I uploaded the [http://creativecommons.org Creative Commons] 'some rights' image (creative_commons-somerights). Thoughts? (er, on cc license
    12 KB (2,005 words) - 16:19, 3 March 2008
  • .... &ndash; By the way, whoever found it appropriate to talk of "rbb" in the text above, would you mind explaining why you think that this won't make this tu
    2 KB (330 words) - 17:24, 4 July 2006
  • | style="text-align: center" |'''Value''' | style="text-align: center" |'''Type'''
    4 KB (616 words) - 16:43, 6 July 2007
  • | style="text-align: center" |'''offset''' | style="text-align: center" |'''Type'''
    18 KB (2,802 words) - 19:33, 11 June 2016
  • ...which can be independently configured: the Status and the Award announcer. Some mods (e.g. Jailbreak) have their own announcer. There is a minor change to ..., create another subdirectory named ''Classes''. Then, open your favourite text editor and type this:
    3 KB (418 words) - 23:37, 15 September 2004
  • ; string TauntAnimNames[8] (localized) : Text description of taunt anims ...rn a value (typically 0 to 1) adjusting pawn's perceived strength if under some special influence (like berserk)
    19 KB (2,341 words) - 23:41, 22 May 2015
  • | style="text-align: center" |'''Extension''' | style="text-align: center" |'''Description'''
    12 KB (1,684 words) - 03:01, 31 December 2006
  • ...d map collectors countless times, that mappers and modders need to observe some conventions when naming their creations. This is most important in regard ...age or map, whether it is City, Urban, Forest, or any other generic name. Some people have tried to combine packages with the same name but different cont
    12 KB (2,050 words) - 16:12, 18 August 2007
  • ...) will I start looking for some help. I admin that I will definately need some help due to the fact that I can't draw. I am doing a '''Total Conversion'' ...ever completed because I will be rewriting some of the classes that affect some actors I need in the map. So when I get all the coding done I'm going to e
    19 KB (3,441 words) - 03:21, 7 December 2006
  • event ReceivedText(string Text) Buffer = Buffer $ Text;
    12 KB (1,246 words) - 22:05, 17 February 2003
  • ..., program, feature, mutator or whatever, generally a '''''thing''''' takes some time to do, a fair amount of effort, and a good amount of dedication to com ...e ''going to make a really good game'' when its obvious they couldn't make text appear.
    7 KB (1,137 words) - 13:51, 28 December 2006
  • native function CopyToClipboard( string Text ); ...'ll do the third person view and first person view functions. Might spend some time figuring out which events a player controller actually does recieve be
    22 KB (2,672 words) - 13:53, 10 June 2006
  • ...dering as to why it was gone, because it was referenced a few times in the text above. All fixed now, though.
    2 KB (422 words) - 12:24, 28 December 2007
  • OK, so far you've got a box with some light. You're almost there!. This page covers the final step: placing a [[L ...tory listing. This is the [[Legacy:Class Tree|Class tree]]. (You can see a text representation of it on the [[Legacy:Actor Class Hierarchy|Actor Class Hier
    4 KB (656 words) - 18:05, 5 November 2007
  • Proton is a [[Legacy:Text Editor|text editor]] with syntax-highlighting support for 30 different languages. For
    1 KB (206 words) - 12:46, 9 December 2004
  • Copy and paste the text below to a file, name it <code>UnrealScript.sch</code> (or something) and p
    11 KB (916 words) - 11:53, 9 July 2003
  • string $SMName = `textFieldGrp -q -text createUTSetMesh`; string $PackName = `textFieldGrp -q -text createUTSetPackage`;
    5 KB (671 words) - 19:53, 28 December 2005
  • ...'re familiar with Photoshop LE, etc. you're probably thinking that this is some kind of stripped down light version of Maya. Actually it is the complete ve OK, ready to get your feet wet with some hardcore coding?
    23 KB (3,638 words) - 01:34, 7 April 2006
  • Go open up your favorite text editor and create a new file called SuperPack.int (or whatever your package But our Mutator won't do anything right now. We need to give it some functions so that it'll do something when we play. There are different func
    9 KB (1,487 words) - 20:07, 5 May 2010
  • ...tributes configurable via the GUI. In order to do this we can make use of some new functions added in UT2004. The function's are shown below: ...nVol", class'PowerCoreVolumeControl'.default.GIPropsDisplayText[0], 0, 0, "Text", "8;0.0:1.5" );
    14 KB (2,039 words) - 11:36, 7 September 2004
  • ...t from 3dsmax to the game. You have come to the right place. Let's go over some basics first: More then likely you noticed that not all of your vertexes are moving, or some are moving that you don't want to move. This is where the process can get l
    10 KB (1,724 words) - 07:35, 7 February 2007
  • ...n open when shot or when a player approaches it. The door will close after some time if no player is near it anymore. ...[[Legacy:ScriptedTrigger|ScriptedTrigger]] (1) that closes the door after some time when no player is nearby
    11 KB (1,577 words) - 04:53, 26 August 2006
  • ...sses that allow you to quickly and easily apply syntax highlighting to any text and display the output in HTML. It is used in many places, including phpBB, You can find some more info '''[http://pospi.spadgos.com/projects/uscriptSHi/ here]''', see i
    14 KB (1,391 words) - 02:31, 24 May 2007
  • ...ur panners on the far right cause the texture samples to move, I have used some values that are aound 0.025 on one axis, and 0.125 on the other, making sur | colspan="3" style="text-align: center" |
    5 KB (906 words) - 08:56, 22 February 2008
  • | style="text-align: right" |130 | style="text-align: right" |50
    3 KB (468 words) - 09:34, 30 July 2007
  • ==Displaying Rotated Text on a Canvas == ...ng text and textures, but unfortunately there is no way to ''rotate'' this text or those textures when they're rendered on the Canvas. Occasionally such a
    9 KB (1,058 words) - 12:37, 19 November 2007
  • ...' inkless@inkless.com is an abandoned email now. I've occasionally gotten some emails since I put up the auto-responder on it like this one: "Hey man, chi ...anonmynity when it comes to my email address, and I try be sure you aren't some soulless evil bastard before I give it out. Why do I ask for yours? I don
    10 KB (1,669 words) - 08:26, 18 January 2005
  • ...it compared to converting from nurbs to mesh (command = mesh). I kept the text so someone could verify my findings. * Grid scale is custom. See grid text above.
    7 KB (1,203 words) - 16:48, 24 December 2005
  • * You've made a simple text mutator: [[Legacy:UnrealScript Hello World|UnrealScript Hello World]] While some editors don't require you to do this by hand, it's so easy it seems silly n
    11 KB (1,653 words) - 14:24, 18 March 2006
  • ...eople not LOOK at what happens after you have posted? Please reformat your text, it is currently unreadable. '''Solid Snake:''' Great, I just did some syntax fixes. When I whack in my own reloading code, I'll post it here as w
    11 KB (1,555 words) - 10:29, 24 August 2006
  • * It can be fun to only hint at some features, encouraging people to keep checking back for more info, and then There are quite some free installer generators available. Here's a short list of ''free'' instal
    12 KB (2,141 words) - 09:25, 11 January 2005
  • I hope to contribute by doing some tutorials as and when I acheive something. Hopefully I can give the point o ...surface area (ratio) of nano particle is greater than that of the bulk so, some metals (those with a lower surface energy) prefer to be located on the surf
    2 KB (364 words) - 19:20, 6 March 2004
  • ...eplacing "<code>Mur</code><code>phy</code>" with "<code> </code>" for some reason. ...wrote an incorrect number of apostrophes. ;) Eight of them start bold/red text and immediately end it again. This might get around Graphik's de-Murphy-ize
    5 KB (969 words) - 08:47, 29 October 2004
  • ...ting(default.RulesGroup, "RespawnDelay", "Respawn Delay Duration:", 0, 1, "Text", "10.0;1.0:20.0");
    6 KB (533 words) - 03:49, 13 December 2007
  • Here are some of Tarquin's thoughts of how to painlessly make a map diagram for a screen ...th clear edges, such as an arch to check panning, and apply something with text to check orientation.
    4 KB (746 words) - 10:51, 31 July 2002
  • * Text, formatted in basic HTML, including texture images. '''TikaKino:''' Would you mind if I tried to port some of this over to 2k3 myself? It'd be a kinda useful thing to have around.
    3 KB (459 words) - 13:54, 25 March 2008
  • I don't claim to know or understand the inner workings of UnrealEd. Some of what is presented here is based on observation of UnrealEd's behaviour a A simple brush in UEd is basically a polyhedron of some sort, which need not necessarily be convex. Other types of brush are sheet
    18 KB (2,926 words) - 20:22, 22 January 2006
  • ...is a similar distinction. Both functions and operators are represented by some sort of symbol or group of symbols, but operator's parameters are either si | style="text-align: right" |12
    13 KB (1,846 words) - 04:15, 8 September 2004
  • ; ScrollingMessage : Text template that is displayed on the texture. The following [[Legacy:Message P ...ty is necessary and the ScrollingMessageTexture doesn't just determine the text width automatically is unknown.)
    3 KB (489 words) - 13:42, 24 October 2003
  • # You should see the title of the song appear in the text area.
    3 KB (512 words) - 15:46, 17 December 2005
  • ...pt class. Provides means to write [http://www.unicode.org Unicode]-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is Unrea
    696 B (100 words) - 14:39, 22 July 2016
  • ...point. I'd like to collect some ideas for how we should use subtopics in some of the more obvious categories, such as Class Definitions and Tutorials.</i ...are reference-style pages, and they can be seamlessly linked in continous text. From what I've seen of developped Wikis, there's not so much a page hierar
    2 KB (413 words) - 17:05, 2 May 2002
  • ...higher [[Legacy:Polycount|polycount]] than the previous [[Legacy:UT|UT]]. Some mappers use these almost entirely after simple subtractive brushes. The [[L ...r map from UT2003 to UT2004, you might encounter spaces where you stick on some of the static meshes if you rotated/scaled them. Try anything you can to fi
    12 KB (1,852 words) - 16:05, 4 January 2008
  • Some class properties hold a reference to a resource: instead of just holding a # Click on the button. The field should now fill with text.
    2 KB (403 words) - 21:38, 23 December 2005
  • ...nt StartX, int StartY, coerce string Text, Font Font, Color Color) : Draws text in the given font and color at the given position. ...Font Font, out int Width, out int Height) : Returns the size of the given text in the given font in the out parameters Width and Height.
    6 KB (813 words) - 13:09, 26 September 2006
  • ...Within this field, you can use the mouse to position the cursor or select text. The usual Cut, Copy, Pasty keyboard shortcuts work within the text edit fields. You can copy values between properties, and between actors. Th
    3 KB (479 words) - 09:53, 11 January 2005
  • ; DrawText (float X, float Y, string Text, Font Font) : Draws text in the given font at the given position. Unlike DrawColoredText, this meth ...edText (float X, float Y, string Text, Font Font, color FontColor) : Draws text in the given color. All pixels in characters that aren't entirely transpar
    6 KB (808 words) - 13:00, 20 October 2004
  • | style="text-align: center" |No | style="text-align: center" |'''Yes'''
    10 KB (1,325 words) - 12:59, 15 November 2009
  • ...east 1000 UU in radius, solid and not hollow. I would very much appreciate some help here, thx! ...and save the map as a .t3d file. Open that file in Notepad (or some other text editor), and copy and paste the contents like this:
    4 KB (673 words) - 13:18, 1 January 2006
  • ...there are many different ways in which to write your code and compile it. Some are downright bats, but in most cases it's horses for courses. ===Text editor + UCC + UnCodeX===
    8 KB (1,233 words) - 02:17, 3 June 2007
  • | colspan="3" style="text-align: center" | | style="text-align: center" |'''Species'''
    4 KB (449 words) - 20:24, 30 November 2005
  • ...rd ([[Legacy:Canvas|Canvas]] Canvas) : Configures the size of the menu and text to the correct size for the number of players that are currently in game an
    4 KB (506 words) - 03:08, 13 August 2003
  • ...awful lot like UnrealScript. That process has actually already begun, with some assistance from Tim Sweeney in the form of the source code to the UnrealScr ...e his source code, so the fact that I can refer to that should give people some confidence that my compiler will do the right thing. I just can't say "It's
    8 KB (1,316 words) - 08:10, 3 April 2009
  • | style="text-align: center" |'''SecType | style="text-align: center" |'''Param1
    5 KB (821 words) - 02:24, 25 March 2008
  • ...worked on with majority of the work being done for the windows interface. Some new things I am playing with is a mouse gestured system where you use the m ...s interesting and different is the fun bit. However with games, you've got some of that but that is so little compared to the mindless content code crap th
    28 KB (5,270 words) - 18:03, 4 February 2007
  • ...t Left, float Top, float Width, float Height, GUI.eTextAlign Align, string Text, Font Font ): ...t Left, float Top, float Width, float Height, GUI.eTextAlign Align, string Text, Font Font ):
    6 KB (603 words) - 04:22, 17 May 2008
  • ...float Left, float Top, float Width, float Height, eTextAlign Align, string Text, eFontScale FontScale ):
    1 KB (107 words) - 04:22, 17 May 2008
  • ; string Text : ; bool PostModifyText(string Text ):
    1 KB (146 words) - 04:20, 17 May 2008
  • ...set of UI Kismet functions allow you to do most things, however, there are some which require a bit more scripting. ...al, I mean that the basic buttons work and link to something. I also added some other small minor details ... but from here I am sure other people will get
    19 KB (3,347 words) - 10:53, 26 April 2010
  • ...re changed on the fly to make objects appear that they are moving or doing some action. With the advent of Quake you had animating models, which were tween ...and you could do other neat thing outside the 3D Editor (such as 3DSMax). Some such things we take for granted is bone blending (Which can help us do thin
    12 KB (2,023 words) - 23:23, 1 February 2007
  • ...(A very annoying thing that occurs in both BF games and Onslaught). While some people would call that strategy, its just more frustrating than it is 'fun' ...by the mapper, they are able to use constants or interpolate depending on some factors, such as distance from the object.
    11 KB (1,903 words) - 19:20, 18 May 2007
  • ...implements the [http://www.microsoft.com/speech/ Microsoft Speech API] for text to voice and speech recognition. (Windows 32bit only) This is the most important element. It defined a text to be recognised in order to follow the rest of the path. It can either be
    10 KB (1,689 words) - 14:07, 26 December 2005
  • ...:Text Editor|text editor]] confuses the syntax highlighter, and the pasted text may appear black on black. Double-click the class name in the list on the l
    989 B (161 words) - 16:01, 6 April 2006
  • ...e ("What did this look like last Friday?"). If problems are discovered at some late date, it is easy to backtrack in time to find out exactly when and whe ...ry (there are limitations to this. In particular, it only really works on text-based files). If Subversion can't figure out how to automatically merge ch
    5 KB (893 words) - 20:00, 28 December 2005
  • ...the directions here will also apply to other cases, but you may need to do some tweaking. ...e either one, but the Native Filesystem form is potentially faster, and in some cases easier to work with. Note: Do ''not'' use a Berkeley DB repository i
    11 KB (1,812 words) - 01:26, 9 January 2009
  • ...t> program with appropriate arguments in your Startup folder, but this has some drawbacks: ..., <tt>C:\Subversion\UT_work\conf\svnserve.conf</tt>). Open this file in a text editor.
    10 KB (1,628 words) - 21:38, 14 August 2007
  • | style="text-align: center" |'''Game''' | style="text-align: center" |'''Requirements'''
    6 KB (1,043 words) - 01:41, 3 March 2014
  • Maybe this is too much code; and it could probably use more other text, but I thought i'd put it up this way and see how it looks . . . for some reason doing it this way disassociates the actors created
    7 KB (919 words) - 20:50, 5 September 2006
  • ...MessageTextureClient|MessageTextureClient]] actor lets you set the display text and other properties of the scrolling scoreboard. ...ke sure you change it from black and increase the alpha (A), otherwise the text won't show up on the black background.
    6 KB (951 words) - 01:44, 11 August 2009
  • ...OURPACKAGENAME.dll. Delete everything listed in the Object/library modules text field, then add core.lib and engine.lib . If you're using other classes (li
    2 KB (323 words) - 01:48, 30 March 2006
  • DLL_EXPORT TCHAR GPackage[] = TEXT("HCSQLIB"); // do some cleanup
    2 KB (334 words) - 10:58, 29 March 2006
  • The '''T3D file format''' or '''Unreal Text File''' holds a text list of Unreal map objects. An entire map can be saved as this file format, Copying objects from UnrealEd and pasting into a text editor produces the same format.
    7 KB (928 words) - 21:42, 26 January 2017
  • Due to some new commitments I am soon taking on, I will not have as much time to devote ...o is patch the script so newbies can NOT save a page with the "blank page" text. This is the most frequent reason for me deleting pages.
    29 KB (5,037 words) - 13:58, 31 October 2006
  • ...me things I didn't get round to finishing or fully implementing &ndash; so some parameters will have no effect. I'm happy for other people to work on the c ; Do these tools work with Rune / DeusEx / some other Unreal engine game? : The brushbuilder plug-ins only work with Unreal
    5 KB (686 words) - 00:12, 23 October 2013
  • ...list only textures (big change from [[Legacy:UnrealEd 2|UnrealEd 2]]). The text below each item shows:
    4 KB (567 words) - 19:19, 3 January 2006
  • ...SPACE}}:{{BASEPAGENAME}}/Feature Matrix]] for a direct comparison of those text editors' features. * [[Legacy:ConTEXT|ConTEXT]] &ndash; Free full featured text editor.
    2 KB (266 words) - 17:44, 18 June 2007
  • <br>Nice place. I'll be adding some info here now and then ;) ::''The Alien'': Phew! This Wiki markup is some hard stuff! =\ I'll learn it eventually though. / me heads to the sandbox t
    6 KB (1,086 words) - 06:54, 25 July 2006
  • * Text scripts which you have to paste into a map yourself (see [[Legacy:Create A ...A [[Legacy:Teleporter|Teleporter]] that automatically disables itself for some time after a player came through.
    8 KB (1,119 words) - 17:51, 26 April 2008
  • * text to process * perl script to exectute on the text
    21 KB (3,455 words) - 16:12, 6 April 2006
  • '''Dirk Fist:''' Actually the way most text books treat trigonometry, vectors, and matrices is in my opinion needlessly '''Foxpaw:''' I'd agree with that, to some extent. I believe that those concepts are expressed the way they are so tha
    38 KB (6,703 words) - 02:36, 2 August 2007
  • ...ver, give you an entirely new password if you send me one (either in plain text or encrypted with "crypt", for instance via <code>perl -e"print crypt 'mypa ...mandline would also be nice. I just don't want to put my password in plain text.
    4 KB (747 words) - 11:18, 3 September 2005
  • ...been released, but not the very latest). I'm hoping to get my data back at some point. Watch this space. Due to some new commitments I am soon taking on, I will not have as much time to devote
    7 KB (1,226 words) - 02:27, 2 September 2005
  • ...ator|Translator]] in his/her inventory, the TranslatorEvent will beep with some sound, and that player's Translator will recieve the content of the Transla ...ommon to most types of [[Legacy:Triggers (UT)|Triggers (UT)]] that perform some action when they are touched. This just means that once the ''TranslatorEve
    3 KB (423 words) - 01:27, 23 May 2003
  • When a Trigger is touched by a valid object, usually a Player or some other type of [[Legacy:Pawn|Pawn]], it causes a certain event to be initiat ...the player receive a [[Legacy:LocalMessage|LocalMessage]] containing your text. They could all be stored in MyLevel to eliminate the need for an additiona
    15 KB (2,383 words) - 15:07, 4 September 2014
  • ...torEvent : [[Legacy:TranslatorEvent|TranslatorEvent]] is used to contain a text message that is readable by any player carrying a Translator in his invento '''Kamahl:''' Agreed. I spend ages sorting through junk to find some "outdated" infomation.
    7 KB (1,122 words) - 03:19, 23 February 2007
  • ...ce code to a binary executable program, that will run on Windows, Unix, or some operating system. ; [[Legacy:DXT|DXT]] : some sort of [[Legacy:Texture Compression|texture compression]] mojo. See [[Lega
    28 KB (4,193 words) - 10:25, 17 June 2007
  • ; int ReadText(out string Str) : Reads pending data as a text string. The ''InLineMode'' is ignored. Returns actual number of bytes read, ...uncated prematurely if a null byte was received. In that case all buffered text following the null byte is lost.
    10 KB (1,491 words) - 13:53, 1 October 2011
  • ...mmonly-known mIRC command that fills in a person's name, depending on what text they enter (when you press the TAB key).
    6 KB (680 words) - 04:46, 8 April 2006
  • '''Dush:''' found another mirror with google (some clan site, but I don't know them) http://www.members.shaw.ca/marsclan2k3/ma '''SuperApe:''' Copied text from Fordy's site for main description. Perhaps this page should be rename
    2 KB (255 words) - 11:13, 9 January 2006
  • '''Ars-Magna:''' Any special reason why the above text is stated twice? It's confusing, especially to n00bs like me. Can I delete
    4 KB (615 words) - 02:22, 8 February 2008
  • ...ing None can have unpredictable effects, so it should be avoided by adding some extra code: If for some reason you need to typecast your custom controller also, you can use this:
    14 KB (2,037 words) - 18:34, 16 October 2015
  • Textpad is a great [[Legacy:Text Editor|text editor]] for [[Legacy:UnrealScript|UnrealScript]].
    528 B (70 words) - 03:08, 4 April 2006
  • * [[Legacy:RotatedText|RotatedText]] &ndash; Rotating text on a HUD in UT.
    2 KB (214 words) - 15:45, 15 January 2006
  • ...Message &ndash; When you pick up a weapon in the game, this is the line of text that flashes onscreen for a moment.
    6 KB (753 words) - 21:10, 20 November 2003
  • ...nput string in to tokens. It's very usefull when you need to do parsing of text.
    8 KB (1,148 words) - 03:17, 9 March 2007
  • ...[[Legacy:UMake|uMake]] together. [[Legacy:TextPad|TextPad]] is a generic text editor with customizable coloring support and [[Legacy:UMake|uMake]] is a s ...comes with several programs of it's own. Alternatives are created because some folks don't like how the supplied applications work. UnrealEd 3.0 is suppl
    2 KB (420 words) - 01:34, 7 April 2006

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