My program doesn't have bugs. It just develops random features.

UE2:Actor (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site

(Redirected from UE2:AnimRep (U2XMP))
Jump to: navigation, search
U2XMP Object >> Actor

Contents

Package: 
Engine
Direct subclasses:
ActorRotator, AntiPortalActor, Brush, Controller, CoverProxy, DamageType, Decal, Decoration, DialogProxy, Dialog, Effects, ElectricGenerator, Emitter, EnergySource, FlameDamager, FluidSurfaceOscillator, ForceWallCollider, HUD, HallCannon, IKTrailer, Info, InventoryAttachment, Inventory, KActor, Keypoint, LegendActorComponent, Light, Line, Mover, NavigationPoint, NewWind, Note, P_LaserSpot, ParticleColliderDisc, ParticleColliderSphere, ParticleGenerator, ParticleLoader, ParticleRef, ParticleSprayer, Pawn, Pickup, ProjectileSoundProxy, Projectile, Projector, PrototypeAssets, Replicator, ScratchPad, Shianship01, SoundSlotTimerListInterf, StaticMeshActor, SunLight, TestCrash, Triggers, U2Troopship, U2UseManager, UtilGame, Util, VehiclePart, VoiceList, WaveGenerator, Waypoint
Known custom subclasses:
IncrementalTrigger, PawnFactory, Round_Robin
This class in other games:
RTNP, U1, U2, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

Actor: The base class of all actors. Actor is the base class of all gameplay objects. A large number of properties, behaviors and interfaces are implemented in Actor, including:

- Display - Animation - Physics and world interaction - Making sounds - Networking properties - Actor creation and destruction - Triggering and timers - Actor iterator functions - Message broadcasting

This is a built-in Unreal class and it shouldn't be modified.

[edit] Constants

See Actor constants.

[edit] Properties

See Actor properties.

[edit] Enums

See Actor enums.

[edit] Structs

[edit] ActorList

name ListName 
name for quick look-up of actor lists
array<ActorType> ActorTypes 
the various types of actors which should be included in the List
array<Actor> List 
the actual list of actors

[edit] ActorRenderDataPtr

int Ptr 

[edit] ActorType

Class ClassType 
the class name (not an actual class) of the actor
bool bExcludeSubclasses 
whether it should include subclasses of the ClassName as well

[edit] AnimRep

name AnimSequence 
bool bAnimLoop 
byte AnimRate 
note that with compression, max replicated animrate is 4.0
byte AnimFrame 
byte TweenRate 
note that with compression, max replicated tweentime is 4 seconds

[edit] AnimStruct

name AnimSequence 
name BoneName 
float AnimRate 
byte alpha 
byte LeadIn 
byte LeadOut 
bool bLoopAnim 

[edit] BatchReference

int BatchIndex 
int ElementIndex 

[edit] CheckResult

Object Next 
IteratorList*
Actor Actor 
Object.Vector Location 
Location of the hit in coordinate system of the returner.
Object.Vector Normal 
Normal vector in coordinate system of the returner. Zero=none.
Primitive Primitive 
Actor primitive which was hit, or NULL=none.
float Time 
Time until hit, if line check.
int Item 
Primitive data item which was hit, INDEX_NONE=none.
Material Material 
Material cached by LineCheck()

[edit] Face

array<Object.Vector> Points 

[edit] LightRenderDataPtr

int Ptr 

[edit] PointRegion

ZoneInfo Zone 
Zone.
int iLeaf 
Bsp leaf.
byte ZoneNumber 
Zone number.

[edit] ProjectorRenderInfoPtr

int Ptr 

[edit] StaticMeshProjectorRenderInfoPtr

int Ptr 

[edit] TCollision

Modifiers: native

float Height 
float Radius 

[edit] Functions

[edit] Static native functions

[edit] AddActor

native static final function AddActor (Actor A, optional Object.Color C)


[edit] AddArrow

native static final function AddArrow (Object.Vector Start, Object.Vector End, optional Object.Color C)


[edit] AddBox

native static final function AddBox (Object.Vector Location, Object.Vector Extent, optional Object.Color C)


[edit] AddCylinder

native static final function AddCylinder (Object.Vector Location, float Radius, float Height, optional Object.Color C)


[edit] AddLine

native static final function AddLine (Object.Vector Start, Object.Vector End, optional Object.Color C)


[edit] Other static functions

[edit] AddActorAt

static final function AddActorAt (Actor A, Object.Vector TargetLocation, optional Object.Color C)


[edit] ColorBlack

static final function Object.Color ColorBlack ()


[edit] ColorBlue

static final function Object.Color ColorBlue ()


[edit] ColorBrown

static final function Object.Color ColorBrown ()


[edit] ColorCyan

static final function Object.Color ColorCyan ()


[edit] ColorDkBlue

static final function Object.Color ColorDkBlue ()


[edit] ColorDkCyan

static final function Object.Color ColorDkCyan ()


[edit] ColorDkGreen

static final function Object.Color ColorDkGreen ()


[edit] ColorDkGrey

static final function Object.Color ColorDkGrey ()


[edit] ColorDkMagenta

static final function Object.Color ColorDkMagenta ()


[edit] ColorDkRed

static final function Object.Color ColorDkRed ()


[edit] ColorDkYellow

static final function Object.Color ColorDkYellow ()


[edit] ColorGreen

static final function Object.Color ColorGreen ()


[edit] ColorGrey

static final function Object.Color ColorGrey ()


[edit] ColorLtGrey

static final function Object.Color ColorLtGrey ()


[edit] ColorMagenta

static final function Object.Color ColorMagenta ()


[edit] ColorOrange

static final function Object.Color ColorOrange ()


[edit] ColorPink

static final function Object.Color ColorPink ()


[edit] ColorRed

static final function Object.Color ColorRed ()


[edit] ColorWhite

static final function Object.Color ColorWhite ()


[edit] ColorYellow

static final function Object.Color ColorYellow ()


[edit] GetItemName

static function string GetItemName (string FullName)


[edit] GetLocalString

static function string GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)


[edit] ID

static final function ID ()


[edit] MakeColor

static final function Object.Color MakeColor (byte R, byte G, byte B, optional byte A)


[edit] OD

static final function OD ()


[edit] Iterator functions

[edit] AllActors

native(304) final iterator function AllActors (class<ActorBaseClass, out Actor Actor, optional name MatchTag)


[edit] BasedActors

native(306) final iterator function BasedActors (class<ActorBaseClass, out Actor Actor)


[edit] ChildActors

native(305) final iterator function ChildActors (class<ActorBaseClass, out Actor Actor)


[edit] CollidingActors

native simulated final iterator function CollidingActors (class<ActorBaseClass, out Actor Actor, float Radius, optional Object.Vector Loc)


[edit] DynamicActors

native(313) final iterator function DynamicActors (class<ActorBaseClass, out Actor Actor, optional name MatchTag, optional float Radius, optional Object.Vector Loc)


[edit] RadiusActors

native(310) final iterator function RadiusActors (class<ActorBaseClass, out Actor Actor, float Radius, optional Object.Vector Loc)


[edit] TouchingActors

native(307) final iterator function TouchingActors (class<ActorBaseClass, out Actor Actor)


[edit] TraceActors

native(309) final iterator function TraceActors (class<ActorBaseClass, out Actor Actor, out Object.Vector HitLoc, out Object.Vector HitNorm, Object.Vector End, optional Object.Vector Start, optional Object.Vector Extent)


[edit] VisibleActors

native(311) final iterator function VisibleActors (class<ActorBaseClass, out Actor Actor, optional float Radius, optional Object.Vector Loc)


[edit] VisibleCollidingActors

native(312) final iterator function VisibleCollidingActors (class<ActorBaseClass, out Actor Actor, float Radius, optional Object.Vector Loc, optional bool bIgnoreHidden)


[edit] Latent functions

[edit] FinishAnim

native(261) final latent function FinishAnim (optional int Channel, optional bool bKillLoop)


[edit] FinishInterpolation

native(301) final latent function FinishInterpolation ()


[edit] Sleep

native(256) final latent function Sleep (float Seconds)


[edit] Native functions

See Actor native functions.

[edit] Events

See Actor events.

[edit] Other instance functions

See Actor instance functions.

[edit] Operators

[edit] color * float

native(552) static final operator(16) Object.Color * (Object.Color A, float B)


[edit] float * color

native(550) static final operator(16) Object.Color * (float A, Object.Color B)


[edit] color + color

native(551) static final operator(20) Object.Color + (Object.Color A, Object.Color B)


[edit] color - color

native(549) static final operator(20) Object.Color - (Object.Color A, Object.Color B)