Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ScriptedAction (UT2004)

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UT2004 Object >> ScriptedAction
Package: 
Gameplay
Direct subclasses:
ACTION_PlayAnim, ACTION_ASOpenSentinel, ACTION_ASSetPlayerSpawnArea, ACTION_ASTeleportToSpawnArea, ACTION_ChangeLevel, ACTION_ChangeScript, ACTION_ChangeTeam, ACTION_ChangeWeapon, ACTION_Crouch, ACTION_DamageActor, ACTION_DamageInstigator, ACTION_DestroyActor, ACTION_DestroyPawn, ACTION_DisableObjective, ACTION_DisableThisScript, ACTION_DisplayMessage, ACTION_EndSection, ACTION_FireWeaponAt, ACTION_FireWeapon, ACTION_ForceMoveToPoint, ACTION_GotoAction, ACTION_GotoMenu, ACTION_HealActor, ACTION_Jump, ACTION_IfCondition, ACTION_IfRandomPct, ACTION_KillInstigator, ACTION_LeaveSequence, ACTION_LocalizedMessage, ACTION_PlayAmbientSound, ACTION_PlayAnnouncement, ACTION_PlayLIPSinc, ACTION_PlayLocalSound, ACTION_PlayMusic, ACTION_PlaySound, ACTION_PlayerViewShake, ACTION_Run, ACTION_SetAlertness, ACTION_SetCorona, ACTION_SetHidden, ACTION_SetObjectiveActiveStatus, ACTION_SetPhysics, ACTION_SetViewTarget, ACTION_ShootTarget, ACTION_SpawnActor, ACTION_StopAnimation, ACTION_StopShooting, ACTION_SubTitles, ACTION_ThrowWeapon, ACTION_TriggerEvent, ACTION_Use, ACTION_Walk, Action_ChangeObjectiveTeam, Action_ConsoleCommand, LatentScriptedAction
Known custom subclasses:
Wormbo/OnslaughtSpecials, Crusha/UltimateMappingTools, Wormbo/OnslaughtSpecialsLite
This class in other games:
U2, UE2Runtime, UT2003

null

Properties

ActionString

Type: string

Modifiers: localized


Default value: "unspecified action"

bValidForTrigger

Type: bool


Default value: True

Functions

Events

ActionCompleted

event ActionCompleted ()


PostBeginPlay

event PostBeginPlay (ScriptedSequence SS)


Reset

event Reset ()


Other instance functions

EndsSection

function bool EndsSection ()


GetActionString

function string GetActionString ()


GetScript

function ScriptedSequence GetScript (ScriptedSequence S)


InitActionFor

function bool InitActionFor (ScriptedController C)


ProceedToNextAction

function ProceedToNextAction (ScriptedController C)


ProceedToSectionEnd

function ProceedToSectionEnd (ScriptedController C)


StartsSection

function bool StartsSection ()