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UE2:TeamGame (UT2003)
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame |
Contents
- 1 Properties
- 1.1 Property group 'TeamGame'
- 1.2 Internal variables
- 1.2.1 bBalanceTeams
- 1.2.2 BlueTeamName
- 1.2.3 bPlayersBalanceTeams
- 1.2.4 bScoreTeamKills
- 1.2.5 bScoreVictimsTarget
- 1.2.6 bSpawnInTeamArea
- 1.2.7 CaptureSound
- 1.2.8 FriendlyFireScale
- 1.2.9 HatTrickSound
- 1.2.10 IncreaseLead
- 1.2.11 MaxTeamSize
- 1.2.12 NearString
- 1.2.13 RedTeamName
- 1.2.14 TakeLead
- 1.2.15 TeamAIType
- 1.2.16 Teams
- 1.2.17 TempSymbols
- 1.2.18 TGPropsDisplayText
- 1.3 Default values
- 2 Functions
- 2.1 Static functions
- 2.2 Events
- 2.3 Other instance functions
- 2.3.1 AnnounceScore
- 2.3.2 CanShowPathTo
- 2.3.3 CanSpectate
- 2.3.4 ChangeTeam
- 2.3.5 CheckEndGame
- 2.3.6 CheckMaxLives
- 2.3.7 CheckScore
- 2.3.8 CriticalPlayer
- 2.3.9 FindNewObjectives
- 2.3.10 FindTeamFor
- 2.3.11 FindVictimsTarget
- 2.3.12 GetBlueTeam
- 2.3.13 GetBotTeam
- 2.3.14 GetRedTeam
- 2.3.15 GetServerDetails
- 2.3.16 IncrementGoalsScored
- 2.3.17 InitTeamSymbols
- 2.3.18 NotifyKilled
- 2.3.19 OtherTeam
- 2.3.20 OverrideInitialBots
- 2.3.21 PickTeam
- 2.3.22 PlayEndOfMatchMessage
- 2.3.23 PreLoadBot
- 2.3.24 PreLoadNamedBot
- 2.3.25 RatePlayerStart
- 2.3.26 ReduceDamage
- 2.3.27 RestartPlayer
- 2.3.28 SameTeam
- 2.3.29 ScoreKill
- 2.3.30 TooManyBots
- Package:
- UnrealGame
- Direct subclasses:
- XBombingRun, XDoubleDom, CTFGame, XTeamGame
- This class in other games:
- RTNP, U1, UT, UT2004
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TeamGame.
Properties
Property group 'TeamGame'
ADR_Control
Type: float
Default value: 2.0
ADR_Goal
Type: float
Default value: 25.0
ADR_Return
Type: float
Default value: 5.0
Internal variables
bBalanceTeams
Type: bool
Modifiers: globalconfig
bots balance teams
Default value: True
BlueTeamName
Type: string
bPlayersBalanceTeams
Type: bool
Modifiers: globalconfig
players balance teams
Default value: True
bScoreTeamKills
Type: bool
Default value: True
bScoreVictimsTarget
Type: bool
Should we check a victims target for bonuses
bSpawnInTeamArea
Type: bool
players spawn in marked team playerstarts
CaptureSound
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Team_Scores'
Default value, index 1: Sound'AnnouncerMain.Blue_Team_Scores'
FriendlyFireScale
Type: float
Modifiers: config
scale friendly fire damage by this value
HatTrickSound
Type: Sound
Default value: Sound'AnnouncerMain.HatTrick'
IncreaseLead
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Team_increases_their_lead'
Default value, index 1: Sound'AnnouncerMain.Blue_Team_increases_their_lead'
MaxTeamSize
Type: int
Modifiers: config
Default value: 16
NearString
Type: string
Modifiers: localized
Default value: "Near the"
RedTeamName
Type: string
when specific pre-designed teams are specified on the URL
TakeLead
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Team_takes_the_lead'
Default value, index 1: Sound'AnnouncerMain.Blue_Team_takes_the_lead'
TeamAIType
Array size: 2
Default value, index 0: Class'UnrealGame.TeamAI'
Default value, index 1: Class'UnrealGame.TeamAI'
Teams
Type: UnrealTeamInfo
Array size: 2
TempSymbols
Type: Texture
Array size: 2
TGPropsDisplayText
Type: string
Array size: 4
Modifiers: private, localized
Default value, index 0: "Bots Balance Teams"
Default value, index 1: "Players Balance Teams"
Default value, index 2: "Max Team Size"
Default value, index 3: "Friendly Fire Scale"
Default values
Property | Value |
---|---|
bCanChangeSkin | False |
BeaconName | "Team" |
bTeamGame | True |
bWeaponStay | True |
EndGameSound[0] | Sound'AnnouncerMain.red_team_is_the_winner' |
EndGameSound[1] | Sound'AnnouncerMain.blue_team_is_the_winner' |
EndMessageWait | 3 |
GameName | "Team Deathmatch" |
GoalScore | 60 |
NumRounds | 5 |
ScoreBoardType | "XInterface.ScoreBoardTeamDeathMatch" |
SinglePlayerWait | 2 |
Functions
Static functions
FillPlayInfo
Overrides: DeathMatch.FillPlayInfo
FindTeamDesignation
Overrides: GameInfo.FindTeamDesignation
ParseChatPercVar
Overrides: GameInfo.ParseChatPercVar
ParseMessageString
Overrides: GameInfo.ParseMessageString
Events
InitGame
Overrides: DeathMatch.InitGame
PostBeginPlay
Overrides: DeathMatch.PostBeginPlay
PostLogin
Overrides: DeathMatch.PostLogin
Other instance functions
AnnounceScore
CanShowPathTo
CanSpectate
Overrides: DeathMatch.CanSpectate
ChangeTeam
Overrides: GameInfo.ChangeTeam
CheckEndGame
Overrides: DeathMatch.CheckEndGame
CheckMaxLives
Overrides: DeathMatch.CheckMaxLives
CheckScore
Overrides: DeathMatch.CheckScore
CriticalPlayer
FindNewObjectives
FindTeamFor
Overrides: DeathMatch.FindTeamFor
FindVictimsTarget
GetBlueTeam
GetBotTeam
Overrides: DeathMatch.GetBotTeam
GetRedTeam
GetServerDetails
Overrides: DeathMatch.GetServerDetails
IncrementGoalsScored
InitTeamSymbols
Overrides: DeathMatch.InitTeamSymbols
NotifyKilled
Overrides: GameInfo.NotifyKilled
OtherTeam
Overrides: GameInfo.OtherTeam
OverrideInitialBots
Overrides: DeathMatch.OverrideInitialBots
PickTeam
Overrides: GameInfo.PickTeam
PlayEndOfMatchMessage
Overrides: DeathMatch.PlayEndOfMatchMessage
PreLoadBot
Overrides: DeathMatch.PreLoadBot
PreLoadNamedBot
Overrides: DeathMatch.PreLoadNamedBot
RatePlayerStart
Overrides: DeathMatch.RatePlayerStart
ReduceDamage
Overrides: DeathMatch.ReduceDamage
RestartPlayer
Overrides: DeathMatch.RestartPlayer
SameTeam
ScoreKill
Overrides: DeathMatch.ScoreKill
TooManyBots
Overrides: UnrealMPGameInfo.TooManyBots