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Difference between revisions of "Legacy:Actor"

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* [[Legacy:Replication|Replication]] – All the evilness of network-related Actor functionality
 
* [[Legacy:Replication|Replication]] – All the evilness of network-related Actor functionality
  
==Discussion==
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==See also==
  
 
Great Actor Pages Debate on page names and organization: [[Legacy:Actor (UT)/Talk|Actor (UT)/Talk]]
 
Great Actor Pages Debate on page names and organization: [[Legacy:Actor (UT)/Talk|Actor (UT)/Talk]]

Latest revision as of 19:50, 9 August 2010

UT2003 :: Object >> Actor (Engine)

This page is the technical specification for the Actor class. See Actor Overview for information on working with actors in UnrealEd.

Objects that have a position in the world are subclassed from Actor. For example brushes, movers, decorations, Bot (UT)s, Light (UT)s and Triggers (UT2003). This is an important class because it's the base class for all in-game objects (as in "object oriented programming"), so you'll find really a lot of very important functions and variables defined in this class. UnrealScript beginners ought to take a look at this class's source code.

For this class in UT see Actor (UT).

Configurable Properties[edit]

Actor properties sorted by group. These can be changed from UnrealEd's actor properties window.

Note that not all property groups have been described yet. Please fill in if you have time.

Other Members Of The Actor Class[edit]

Known Subclasses[edit]

See Actor Class Hierarchy for a full tree of subclasses.

Placeable Subclasses[edit]

(or notplaceable with placeable subclasses)

Not Placeable Subclasses[edit]

Related Topics[edit]

See also[edit]

Great Actor Pages Debate on page names and organization: Actor (UT)/Talk