Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Effects (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- BubbleSpawner, ExplosionSkaarjHeavy, ExplosionSkaarjLight, ExplosionSkaarjMedium, Fragment, Lightning, Line3D, LineDot, MoverController, RL_Explosion, RainCyd, RandomLightning, TracerSeg, TracerStreak, Tracer, TriggeredViewFog, U2AnimSpriteEffect, U2BubbleA, U2BubbleTrail, U2Bubble, U2DrakkBossExplosion, U2Respawn, U2RingExplosion, U2Splash, U2TeleportEffect, VariableRotatorEffect
- This class in other games:
- RTNP, U1, U2, UE2Runtime, UT, UT2003, UT2004
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Effects, the base class of all gratuitous special effects.
[edit] Properties
[edit] Property group 'Effects'
[edit] EffectSound1
Type: Sound
[edit] Default values
| Property | Value |
|---|---|
| bGameRelevant | True |
| bNetTemporary | True |
| bUnlit | True |
| CollisionHeight | 0.0 |
| CollisionRadius | 0.0 |
| RemoteRole | ROLE_None |
