I love the smell of UnrealEd crashing in the morning. – tarquin

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  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> FatBoy (Package: Botpack)}} ...yers fatter and thinner. It does this by changing the <tt>[[Legacy:Actor (UT)|Actor]].Fatness</tt> property. For each kill a player will get 10 "units"
    1 KB (177 words) - 15:45, 2 May 2003
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> FearSpot (Package: UnrealShare)}} ...actor used to mark a place that any AI-controlled [[Legacy:Pawn (UT)|Pawn (UT)]] will be afraid of. The Pawn will become afraid of this location immedia
    710 B (113 words) - 02:28, 27 May 2003
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> ???}}
    457 B (57 words) - 08:05, 19 November 2007
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> FlakBox (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    360 B (43 words) - 03:12, 12 May 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> FlockPawn}} * Bloblets are immune against [[Legacy:DamageType (UT)|DamageType]] ''corroded''.
    2 KB (325 words) - 23:28, 10 November 2016
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:StationaryPawn|StationaryPawn]] >> FortStandard}} ...s in an Assault type map. See [[Legacy:Mapping For AS (UT)|Mapping For AS (UT)]]. If game type is not Assault, this actor destroys itself before game sta
    5 KB (826 words) - 20:58, 12 August 2016
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> FatnessTrigger (Package: UnrealI)}} ; [[Legacy:Actor (UT)|Actor (UT)]] FatActor : The affected actor. This is set when the FatnessTrigger is ac
    1 KB (172 words) - 00:55, 9 January 2003
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> FlakAmmo (Package: Botpac [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    422 B (54 words) - 22:54, 21 July 2004
  • * [[Legacy:Movement Metrics (UT)|Movement metrics (UT)]] &ndash; how far players can move, run, jump, etc ...World|Unreal World]] can have a maximum size of 65536 UU (=2^16) in Unreal/UT. UT2003 and U2 have worlds of 524288 UU (=2^19).
    19 KB (3,048 words) - 04:14, 24 September 2007
  • ...(UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Mover (UT)|Mover (UT)]] >> GradualMover (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (172 words) - 00:39, 10 August 2007
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ReplicationInfo|ReplicationInfo]] >> GameReplicationInfo (Pa [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    816 B (97 words) - 09:55, 10 January 2006
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> GuardPoint (Package: ''Engine?'', ''UnrealShare?'') }} [[:Category:Legacy Class (UT)]]
    1 KB (143 words) - 11:25, 9 February 2006
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> Health (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    870 B (117 words) - 17:53, 25 November 2006
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> HomeBase (Package: Engine)}} ...part of the [[Legacy:ScriptedPawn|ScriptedPawn]] family of NavPoints that UT mappers used to help define the AI for NPCs and Bots. In terms of organiza
    2 KB (279 words) - 07:39, 6 March 2011
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> HUDMutator (Package: Relics)}} ''This page relates to [[Legacy:UT|UT]]. To find out how to draw on the HUD in [[Legacy:UT2003|UT2003]], see [[L
    1 KB (174 words) - 02:00, 7 April 2006
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> InstantRockets (Package: Botpack)}} ==Methods Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]==
    977 B (140 words) - 03:53, 27 May 2003
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> InventorySpot (Package: Engine)}} ...d by the editor for every [[Legacy:Inventory (UT)|Inventory (UT)]] item in UT or [[Legacy:Pickup|Pickup]]/[[Legacy:XPickUpBase|xPickUpBase]] in UT2003. T
    1 KB (133 words) - 13:56, 2 September 2004
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Info (Package: Engine)}} *[[Legacy:GameInfo (UT)|GameInfo (UT)]]
    2 KB (179 words) - 08:02, 24 November 2004
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Inventory (Package: Engine)}} ===UT inventory items ===
    4 KB (431 words) - 07:02, 18 January 2004
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:InternetInfo|InternetInfo]] >> InternetLink}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    2 KB (320 words) - 14:49, 7 February 2008
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> JumpMatch (Package: Botpack)}} ===Inherited From [[Legacy:Actor (UT)|Actor (UT)]]===
    1 KB (198 words) - 16:01, 29 December 2004
  • ...nPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:LiftCenter (UT)|LiftCenter (UT)]] >> JumpSpot}} ...imes be finetuned between the starting ("ground floor") [[Legacy:LiftExit (UT)|LiftExit]] and the JumpSpot. Often it needs to be in the apex for two-way
    3 KB (453 words) - 10:52, 19 January 2016
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Jumper (Package: UnrealShare)}} ...will Jump. Can be set higher than the Pawn's own maximum jump height (For UT bots this is 300 UU).
    1 KB (175 words) - 09:06, 19 November 2007
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> JumpZone (custom)}} ...om that mutator and slapped it into a new [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] class, Result!
    2 KB (385 words) - 09:07, 19 November 2007
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Kicker (Package: Botpack)}} ...awn (UT)]]", "[[Legacy:PlayerPawn|PlayerPawn]]" or "[[Legacy:Bot (UT)|Bot (UT)]]".
    5 KB (772 words) - 17:32, 17 January 2016
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> KillingField (Package: Botpack)}} ; bool FindSpecialAttractionFor ([[Legacy:Bot (UT)|Bot (UT)]] aBot) :
    717 B (106 words) - 13:16, 23 May 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Krall}} +- LesserKrall (UT only)
    4 KB (660 words) - 02:30, 30 September 2021
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Keypoint (Package: Engine)}} None (beyond those inherited from [[Legacy:Actor (UT)|Actor (UT)]], of course).
    2 KB (196 words) - 19:12, 2 February 2006
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> LavaZone (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    588 B (88 words) - 02:24, 27 May 2003
  • ===Stuff for the UT browser === ...egacy:Actor Browser|Actor browser]] under [[Legacy:GameInfo (UT)|GameInfo (UT)]]. Here's a list of the built-ins:
    3 KB (468 words) - 01:19, 19 July 2005
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Decoration|Decoration]] >> Lightbox (see [[Legacy:Actor (UT)/Display|Actor (UT)/Display]] for more info on these properties)
    1 KB (182 words) - 21:30, 13 January 2005
  • (UT stuff follows, needs updating & sorting) *The [[Legacy:Light (UT)|Light (UT)]], [[Legacy:Light|Light]] actor and its subclasses
    4 KB (657 words) - 18:08, 11 May 2015
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> LowGrav (Package: Botpack)}} ==Methods Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]==
    896 B (132 words) - 03:49, 27 May 2003
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> LocationID (Package: Engine)}} A LocationID actor simply overrides a [[Legacy:ZoneInfo_(UT)|ZoneInfo_(UT)]]'s ZoneName property within a local volume. This is a sphere whose size i
    1 KB (233 words) - 17:06, 10 July 2003
  • |'''UT ...s to achieve the look you desire. See [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]] to see all the property details that can be changed.
    4 KB (577 words) - 16:06, 18 March 2010
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (194 words) - 20:22, 28 December 2005
  • * [[Legacy:Actor (UT)/Functions|Actor (UT)/Functions]] * [[Legacy:Pawn (UT)/Movement|Pawn (UT)/Movement]]
    3 KB (516 words) - 04:51, 13 March 2006
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> Light}} ...Lighting and LightColor sections (see [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]] for a full list), and thus any actor can be made to cast a ligh
    3 KB (407 words) - 17:49, 2 December 2005
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> LocalMessage (Package: Engine)}} ...s displayed on the [[Legacy:HUD (UT)|HUD (UT)]]. All LocalMessages used in UT and most mods are subclasses of [[Legacy:LocalMessagePlus|LocalMessagePlus]
    3 KB (379 words) - 08:53, 25 December 2002
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftCenter}} These are used in a similar fashion with [[Legacy:LiftExit (UT)|LiftExit (UT)]] to create different types of path.
    2 KB (221 words) - 16:17, 5 September 2015
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> LevelInfo (Package: Engine)}} ...ut the zones in the map that don't have a [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]].
    6 KB (916 words) - 15:26, 28 March 2022
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftExit (Package: Engine)}} ...ding a lift. It works together with a [[Legacy:LiftCenter (UT)|LiftCenter (UT)]] actor. See [[Legacy:Pathing Lifts|Pathing Lifts]] for full details on ho
    980 B (138 words) - 23:32, 29 March 2004
  • .../Lighting|Actor (UT)/Lighting]] &ndash; sort of. How much has changed form UT to UT2003? ...ow about I move the list & images from [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]] to here?
    9 KB (1,529 words) - 09:41, 12 May 2009
  • ...ox| [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> LadderInventory}} [[:Category:Legacy Class (UT)]]
    2 KB (217 words) - 20:30, 30 November 2005
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> Ladder (Package: Botpack)}} Is there a way to create your own ladders for UT? I was able to create all the necessary Information Classes (a subclass fro
    3 KB (580 words) - 07:38, 27 July 2007
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> MakeNaliFriendly (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    539 B (82 words) - 02:30, 27 May 2003
  • ...]] ==> [[Legacy:Info (UT)|info (UT)]] ==> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]]) in the area of the waterfall. go to the ZoneInfo's properties ==> ZoneL # Set the [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] to Unlit and Modulated
    5 KB (819 words) - 01:56, 22 July 2004
  • {{classbox| [[Legacy:Actor (UT)|Actor (UT)]] >> Menu}} Note: In UT all menus are part of the UWindow system and extend [[Legacy:UWindowBase|UW
    2 KB (221 words) - 03:14, 4 May 2003
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> MiniAmmo (Package: BotPac Ammo for the UT Minigun ([[Legacy:Minigun2|Minigun2]]) and the [[Legacy:Enforcer|Enforcer]]
    736 B (105 words) - 02:25, 8 February 2008
  • {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> MusicEvent}} ...where you'll be able to both find it and avoid it (give it [[Legacy:Actor (UT)/Lighting|light]] properties, for example). You can put the MusicEvent acto
    8 KB (1,345 words) - 13:31, 24 January 2015
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> MeshActor (Package: UMenu)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    491 B (60 words) - 04:08, 27 May 2003
  • ...:: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> MultiItem (Package: ChaosUT)}} A special actor used in Chaos UT maps which cycles through a list of up to four actor classes and spawns the
    1 KB (160 words) - 10:50, 19 November 2007
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:ControlPoint|ControlPoint]]}}
    4 KB (754 words) - 14:32, 18 November 2005
  • Remember to take advantage of the [[Legacy:Actor (UT)/Filter|Filter]] properties of various Actors that you place in your level.
    7 KB (1,264 words) - 11:30, 22 September 2006
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> MapList (Package: Engine)}} Used to create a list of maps for a [[Legacy:GameInfo (UT)|GameInfo (UT)]].
    1 KB (171 words) - 08:01, 24 November 2004
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Mercenary}} ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Mercenary >> MercenaryElite}}
    4 KB (645 words) - 02:36, 30 September 2021
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> Mutator (Package: Engine)}} ...ese mutators receive MutatorTakeDamage calls from [[Legacy:Pawn (UT)|Pawn (UT)]]s.
    10 KB (1,366 words) - 09:47, 25 October 2005
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> Mover (Package: Engine)}} In UT '''Movers''' are brushes that move. They are not part of the [[Legacy:BSP|B
    17 KB (2,517 words) - 18:28, 9 November 2016
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> NoPowerups (Package: Botpack)}} ==Methods Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]==
    967 B (131 words) - 03:47, 27 May 2003
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> NoRedeemer (Package: Botpack)}} ==Methods Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]==
    834 B (121 words) - 03:46, 27 May 2003
  • ...cy:Actor/Collision|Actor/Collision]], [[Legacy:Actor (UT)/Collision|Actor (UT)/Collision]]: collision properties
    5 KB (868 words) - 17:35, 7 September 2004
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Nali}} ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Nali >> NaliPriest}}
    2 KB (296 words) - 15:15, 6 December 2005
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> NavigationPoint (Package: Engine)}} ...ould go there at least in one direction. Each [[Legacy:Pickup (UT)|Pickup (UT)]] and [[Legacy:PlayerStart|PlayerStart]] has its own NavigationPoint. The
    6 KB (746 words) - 15:40, 11 April 2015
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> OEMEnd (Package: Unrealshare)}} ...it is coded to bring up the menu bar for Unreal 1, it's not of much use in UT.
    493 B (82 words) - 02:57, 27 May 2003
  • {{classbox| [[Legacy:UT|UT]] :: Object (Package: Core)}} ...Legacy:Actor (UT)|Actor (UT)]] (basically everything you can see in Unreal/UT levels).
    6 KB (732 words) - 20:45, 10 February 2004
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> ObjectPath (Package: UnrealShare)}} ; [[Legacy:Actor (UT)|Actor (UT)]] PathActor: what should be moved
    2 KB (360 words) - 07:42, 22 May 2021
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> PathNode (Package: Engine)}} ...([[Legacy:Inventory (UT)|Inventory (UT)]] and [[Legacy:Pickup|Pickup]] for UT and UT200x respectively) instead of pathnodes.
    2 KB (222 words) - 09:01, 27 July 2007
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> PatrolPoint (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    2 KB (289 words) - 13:45, 19 August 2014
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> PathPoint (Package: UnrealShare)}} ...thought of how this could actually help in more fluid aircraft movement in UT and other would-be scripted stuff out there? :)
    1 KB (153 words) - 21:54, 3 March 2007
  • ...e latest version of the engine, and for example current page Actor becomes UT:Actor. Would require major scripting. :urg. But do we simply fool the current system into accepting names like "UT:actor" by using some sort of escape character and then detect it in the Get
    7 KB (1,204 words) - 15:07, 27 November 2006
  • ...ing a bit shorter and snappier would be nice though - maybe ''Tutorial DM (UT)'' and ''Tutorial DM'' &ndash; assuming I have the naming conventions right ...[Legacy:Actor (UT)|Actor (UT)]] as an example; that's obviously a page for UT. What do we do for the UT2003 version? I'm seeing a lot of like, [[Legacy
    39 KB (6,615 words) - 09:15, 18 January 2008
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> PlayerPawn (Package: Engine)}} A pawn that's controlled by a [[Legacy:Player (UT)|Player (UT)]], either locally or remote.
    439 B (51 words) - 04:23, 27 May 2003
  • ...ove independantly from gravity. Velocity on the Z axis is ignored (only in UT?). ...Legacy:Actor|Actor]] when they are climbing a [[Legacy:Ladder (UT)|Ladder (UT)]]. (new in [[Legacy:UT2003|UT2003]])
    7 KB (1,155 words) - 07:18, 29 April 2011
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / AI Functions}} '''Note:''' This page was written for the UT version of the [[Legacy:Pawn|Pawn]] class.
    8 KB (1,226 words) - 12:00, 9 January 2006
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] (Audio Functions)}} ...(UT)]] Sender, [[Legacy:PlayerReplicationInfo (UT)|PlayerReplicationInfo (UT)]] Recipient, name messagetype, byte messageID) : Called to play a "voice m
    2 KB (245 words) - 17:29, 10 July 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Event List}} ; ClientHearSound ([[Legacy:Actor (UT)|Actor (UT)]] Actor, int Id, sound S, vector SoundLocation, vector Parameters) [native
    5 KB (687 words) - 08:13, 2 September 2007
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Other Functions of Great Use and Interest (honest guv)}} ...from the PreBeginPlay() function to add the new pawn to the [[Legacy:Pawn (UT)|PawnList]].
    7 KB (998 words) - 17:31, 10 July 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] &ndash; Graphics and Animation Functions}} ...ct level while ensuring that the way the computer controlled creatures (in UT Bots) appear is consistent. In general the animation functions fall into t
    4 KB (543 words) - 17:21, 10 July 2003
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Movement Functions}} ...unction will cause the pawn to move towards the [[Legacy:Actor (UT)|Actor (UT)]] specified. The pawn will travel at the speed * groundspeed or use groun
    4 KB (558 words) - 17:27, 10 July 2003
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Pawn (Package: Engine)}} *[[Legacy:Bot (UT)|Bot (UT)]] &ndash; Unreal Tournament bots
    4 KB (703 words) - 15:35, 17 November 2005
  • ...:: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> Pickup (Package: Engine)}} ...] items placed throughout a level. This includes [[Legacy:Ammo (UT)|Ammo (UT)]] and [[Legacy:Health|Health]] as well as powerups and usable items.
    1 KB (147 words) - 18:01, 25 November 2006
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ReplicationInfo|ReplicationInfo]] >> PlayerReplicationInfo ( ; [[Legacy:Decoration (UT)|Decoration (UT)]] HasFlag : Any kind of decorative actor, e.g. the flags in CTF or the bal
    14 KB (1,785 words) - 10:19, 6 June 2006
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Queen}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    2 KB (315 words) - 13:28, 10 February 2006
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> QueenDest (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (186 words) - 19:23, 24 December 2015
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[Legacy:Relic|Relic]] >> RelicDeath (Package: Relics)}} ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> [[Legacy:RelicInvento
    760 B (96 words) - 10:59, 8 February 2008
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[Legacy:Relic|Relic]] >> RelicDefense (Package: Relics)}} ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> [[Legacy:RelicInvento
    841 B (112 words) - 03:32, 27 May 2003
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> [[Legacy:RelicInvento ...r, it checks the damage before any armor or [[Legacy:Mutator (UT)|Mutator (UT)]] (MutatorTakeDamage function) reduced modified it. This could lead to unn
    2 KB (226 words) - 10:16, 26 March 2003
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[Legacy:Relic|Relic]] >> RelicRegen (Package: Relics)}} ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> [[Legacy:RelicInvento
    646 B (76 words) - 03:33, 27 May 2003
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[Legacy:Relic|Relic]] >> RelicSpeed (Package: Relics)}} ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> [[Legacy:RelicInvento
    783 B (95 words) - 03:35, 27 May 2003
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[Legacy:Relic|Relic]] >> RelicStrength (Package: Relics)}} ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> [[Legacy:RelicInvento
    827 B (113 words) - 03:36, 27 May 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> ReplicationInfo (Package: Engine)}} ==Known Subclasses in UT==
    1 KB (135 words) - 13:50, 25 March 2008
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> RifleAmmo (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    354 B (44 words) - 11:05, 23 May 2003
  • ...(UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Mover (UT)|Mover (UT)]] >> RotatingMover}} [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]
    7 KB (615 words) - 09:00, 2 April 2010
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> Rockslide}} ...ead.php?threadid=158721 BeyondUnreal Forums] it simply crashes [[Legacy:UT|UT]] and [[Legacy:Unreal|Unreal]] when triggered. :tdown:
    1 KB (186 words) - 03:49, 31 May 2003
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> RandomSpawnPoint (custom)}} [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]
    2 KB (221 words) - 12:34, 19 November 2007
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> [[Legacy:ThingFactory|ThingFactory]] >> [[Legacy:CreatureFactory|Crea [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]
    5 KB (482 words) - 12:34, 19 November 2007
  • ...UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> [[Legacy:ExplodingWall|ExplodingWall]] >> [[Legacy:BreakingGlass|Brea * [[Legacy:Making Windows (UT)|Making Windows (UT)]]
    3 KB (264 words) - 12:36, 19 November 2007
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> ParticleSystem}} [[:Category:Legacy Mapping]] <br />[[:Category:Legacy Custom Class (UT)]] \\
    10 KB (1,236 words) - 12:39, 19 November 2007
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:RParticles/ParticleSystem|ParticleSystem]] >> Force}} [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]
    1 KB (175 words) - 12:38, 19 November 2007
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:RParticles/ParticleSystem|ParticleSystem]] >> ParticleAnimat [[:Category:Legacy Mapping]] <br />[[:Category:Legacy Custom Class (UT)]] \\
    694 B (79 words) - 12:38, 19 November 2007

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