The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

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  • ...ft side of the base near the entrance (you may want to replace an existing NavigationPoint with the new AssaultPath). Open up its properties window and [[Legacy:Set
    14 KB (2,365 words) - 06:29, 31 January 2007
  • Now we need the actual objective. [[Legacy:Add An Actor|Add an Actor]]>>NavigationPoint>>JumpDest>>JumpSpot>>GameObjective>>ProximityObjective>>HoldObjective to th ...is worth noting that we will need to [[Legacy:Add An Actor|add an Actor]]>>NavigationPoint>>[[Legacy:BlockedPath|BlockedPath]] at the outer door to tell bots that the
    23 KB (3,803 words) - 12:44, 15 July 2006
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> Chosen Actor }}
    4 KB (646 words) - 14:22, 5 March 2007
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AssaultRandomizer (Package: Botpack)}} The AssaultRandomizer is a special type of [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] used in a small number of [[Legacy:Assault|Assault]] maps for UT. I
    929 B (129 words) - 15:34, 11 April 2015
  • ...on gametype, where Monsters are spawned at random [[Legacy:NavigationPoint|NavigationPoint]]s around the map and attack the players in increasingly aggressive waves. ...ON that gives the Pawn a destination defined as a [[Legacy:NavigationPoint|NavigationPoint]] with a particular Tag that matches the provided name. The Monster will a
    24 KB (3,321 words) - 11:17, 22 September 2006
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> BlockedPath (Package: BotPack)}} ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> BlockedPath (Package: GamePlay)}}
    1 KB (141 words) - 01:54, 18 November 2007
  • Bots navigate a map by moving through a network of [[Legacy:NavigationPoint|NavigationPoint]]s, the simplest of which is called a [[Legacy:PathNode|PathNode]]. When a ...can begin to look for special points that need more than a basic PathNode NavigationPoint. JumpSpots, for example, are points that are good destinations from a jump
    9 KB (1,425 words) - 12:59, 16 August 2010
  • ...asses browser]] window. Click on the plus next to [[Legacy:NavigationPoint|NavigationPoint]], and then select the item "[[Legacy:PlayerStart|PlayerStart]]."
    23 KB (3,878 words) - 20:14, 16 July 2014
  • ...cy:Bot|Bot]] class interacts with the code in the [[Legacy:NavigationPoint|NavigationPoint]] classes, [[Legacy:GameObject|GameObject]] classes, [[Legacy:GameInfo|Game
    4 KB (603 words) - 20:04, 30 December 2013
  • native final function Actor FindPathTowardNearest(class<NavigationPoint> GoalClass, optional bool bWeightDetours); native(525) final function NavigationPoint FindRandomDest();
    13 KB (2,175 words) - 10:55, 18 November 2007
  • local NavigationPoint NP; forEach RadiusActors( class'NavigationPoint', NP, 1024 )
    67 KB (8,400 words) - 21:20, 3 February 2006
  • ; bool AllowDetourTo( [[Legacy:Bot|Bot]] B, [[Legacy:NavigationPoint|NavigationPoint]] N ) : If the bot has the ball, never detour. Else only allow detours for
    5 KB (693 words) - 18:30, 3 January 2006
  • ; [[Legacy:NavigationPoint|NavigationPoint]] BlockedPath : ; [[Legacy:NavigationPoint|NavigationPoint]] TestStart
    10 KB (1,254 words) - 13:14, 14 November 2009
  • ...rategic Bots]] or reviewing the list of available [[Legacy:NavigationPoint|NavigationPoint]]s for options that handle bot support. ...tly actors of the class [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]]. PathNodes are special actors specificall
    12 KB (1,965 words) - 16:13, 11 April 2015
  • ...p can result in inefficient navigation. See also [[Legacy:NavigationPoint|NavigationPoint]].
    11 KB (1,777 words) - 12:39, 31 October 2007
  • class BlockablePath extends NavigationPoint
    1 KB (168 words) - 01:55, 18 November 2007
  • # UTJumppad object ([[Legacy:Actor|Actor]] -> [[Legacy:NavigationPoint|NavigationPoint]] -> [[Legacy:JumpPad|JumpPad]] -> [[Legacy:UTJumpPad|UTJumpPad]]) # A PathNode ([[Legacy:Actor|Actor]] -> [[Legacy:NavigationPoint|NavigationPoint]] -> [[Legacy:PathNode|PathNode]])
    8 KB (1,318 words) - 21:56, 7 June 2011
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> ControlPoint}}
    2 KB (400 words) - 14:50, 20 January 2006
  • ...was handled specifically by the navgationpoints and the X-loc itself: the navigationpoint forced the bot to switch to the X-loc and then fire. Keeping it short, my
    9 KB (1,623 words) - 09:30, 11 January 2005
  • ...subclasses. E.g. [[Legacy:Material|Material]] or [[Legacy:NavigationPoint|NavigationPoint]].
    3 KB (394 words) - 03:02, 23 January 2007
  • ...r Browser window open the Actor tree and then the [[Legacy:NavigationPoint|NavigationPoint]] tree. * Within the [[Legacy:NavigationPoint|NavigationPoint]] tree click on the [[Legacy:PlayerStart|PlayerStart]] item so that it is h
    3 KB (461 words) - 09:23, 25 March 2008
  • local NavigationPoint nP; # [[Legacy:Add An Actor|Add an Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:GameObjective|GameObjective]]
    10 KB (1,368 words) - 11:01, 18 November 2007
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega
    619 B (84 words) - 06:47, 6 April 2003
  • ; [[Legacy:NavigationPoint|NavigationPoint]] home : Set when begin play, used for retreating and attitude checks native final function Actor FindPathTowardNearest(class<NavigationPoint> GoalClass, optional bool bWeightDetours);
    13 KB (1,700 words) - 09:30, 28 March 2007
  • NavigationPoint
    37 KB (1,854 words) - 16:01, 10 January 2005
  • ; [[Legacy:NavigationPoint|NavigationPoint]] LastStartSpot : ; [[Legacy:Bot (UT)|Bot (UT)]] SpawnBot (out NavigationPoint StartSpot) : Spawns a bot. <i>Finish me</i>
    12 KB (1,677 words) - 18:42, 3 January 2017
  • ; [[Legacy:NavigationPoint|NavigationPoint]] LastAnchor (const) : recent nearest path
    4 KB (636 words) - 15:38, 12 September 2006
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:AmbushPoint|AmbushPoint]] >> DefensePoint (Package: Botp
    2 KB (319 words) - 18:30, 9 February 2006
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:Teleporter|Teleporter]] >> DelayedTeleporter}}
    5 KB (728 words) - 16:07, 18 November 2007
  • ; LastPlayerStartSpot (NavigationPoint) : last place player looking for start spot started from*/ ; LastStartSpot (NavigationPoint) : last place any player started from*/
    5 KB (567 words) - 13:57, 2 December 2005
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega
    1 KB (174 words) - 16:40, 22 November 2004
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:Teleporter|Teleporter]] >> DelayedTeleporter (Code)}}
    5 KB (574 words) - 15:43, 25 November 2006
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> Door}} ...onPoint actors is that they navigate using the path network to the closest NavigationPoint, ''then'' go a straight line to the target actor; but they ''don't'' try to
    4 KB (620 words) - 08:00, 27 July 2007
  • * [[Legacy:NavigationPoint (DX)|NavigationPoint (DX)]]
    7 KB (1,040 words) - 10:42, 25 November 2006
  • ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega
    3 KB (458 words) - 16:36, 22 November 2004
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega
    880 B (97 words) - 02:51, 9 April 2005
  • ...ox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> FlagBase (Package: BotPack)}}
    899 B (141 words) - 18:39, 5 March 2016
  • ...algorithm-controlled assemblage of linked lists, [[Legacy:NavigationPoint|NavigationPoint]]s, and Binary Space Partitioning ([[Legacy:BSP Tree|BSP]]) collision data.
    8 KB (1,342 words) - 07:28, 11 October 2006
  • ...n activity, and other command options. (See also, [[Legacy:NavigationPoint|NavigationPoint]])
    8 KB (1,276 words) - 02:00, 7 April 2006
  • ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> FlyingPathNode (Package: Engine)}}
    943 B (123 words) - 08:10, 27 July 2007
  • ; [[Legacy:NavigationPoint|NavigationPoint]] FindPlayerStart( [[Legacy:Controller|Controller]] Player, option byte inT ...:Controller|Controller]] Player ) : Rate whether player should choose this NavigationPoint as its start default implementation is for single player game.
    34 KB (4,705 words) - 13:54, 7 April 2008
  • ...]" and "[[Legacy:NavigationPoint|NavigationPoint]]" rather than "tag" and "naVigationpOint".
    6 KB (866 words) - 03:35, 24 September 2004
  • ; NavigationPoint FindPlayerStart ([[Legacy:Pawn (UT)|Pawn (UT)]] Player, optional byte InTea
    18 KB (2,544 words) - 10:38, 31 December 2016
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> GameOb ...a static NavigationPoint that has been pathed or an actor not derived from NavigationPoint at all).
    14 KB (1,955 words) - 09:15, 27 December 2006
  • ; [[Legacy:NavigationPoint|NavigationPoint]] FindPlayerStart ([[Legacy:Controller|Controller]] Player, optional byte I
    9 KB (1,295 words) - 20:56, 28 June 2007
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> HomeBase (Package: Engine)}}
    2 KB (279 words) - 07:39, 6 March 2011
  • ...:Postal 2|Postal 2]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> HomeNode (Package: FPSGame)}}
    717 B (88 words) - 00:52, 17 October 2004
  • ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega
    2 KB (265 words) - 19:58, 7 July 2007
  • ...egacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]]>> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> [[Legacy:RoadPathNode|RoadPathNode]] >
    655 B (82 words) - 08:44, 27 July 2007
  • ...alue.<br />'''Note:''' For some base classes like [[Legacy:NavigationPoint|NavigationPoint]], [[Legacy:Pawn (UT)|Pawn (UT)]], [[Legacy:Controller|Controller]] or [[Le
    33 KB (4,858 words) - 01:51, 9 June 2007
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> InventorySpot (Package: Engine)}} ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:SmallNavigationPoint|SmallNavigationPoint]] >> InventorySpot
    1 KB (133 words) - 13:56, 2 September 2004
  • ...ler|Controller]] Player ) : Rate whether player/monster should choose this NavigationPoint as its start.
    9 KB (1,118 words) - 09:24, 27 January 2007
  • {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PlayerStart|PlayerStart]] >> JBPlayerStart}} {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PlayerStart|PlayerStart]] >> JBArenaStart}}
    8 KB (1,277 words) - 10:42, 22 December 2003
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> JumpSpot}} ...he origination of the jump place a NavigationPoint with the properties <tt>NavigationPoint -> ForcedPaths[]</tt> set to as many different JumpSpots as you wish (up to
    4 KB (666 words) - 16:36, 1 March 2006
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> JumpPad (Package: engine)}}
    603 B (79 words) - 08:41, 13 May 2003
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:LiftCenter (UT)|LiftCenter (UT)]] >> JumpSpot}} A '''JumpSpot''' is a NavigationPoint that indicates where a Bot can jump with [[Legacy:UT_JumpBoots|Jump Boots]]
    3 KB (453 words) - 10:52, 19 January 2016
  • ...gacy:Object|Object]] >> [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> JumpDest}}
    1 KB (164 words) - 10:17, 7 April 2004
  • '''Dirk Fist:''' I have'nt done much with 2k3, But could'nt the ''Actor>NavigationPoint>SmallNavigationPoint>Teleporter '' accept() function, be modified for setti
    48 KB (7,108 words) - 03:22, 14 September 2006
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:SmallNavigationPoint|SmallNavigationPoint]] >> Ladder (Packag ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:SmallNavigationPoint|SmallNavigationPoint]] >> Ladder >> Auto
    1 KB (153 words) - 07:58, 27 July 2007
  • ; [[Legacy:NavigationPoint|NavigationPoint]] NavigationPointList (const) :
    10 KB (1,281 words) - 16:27, 13 August 2009
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> LiftCenter}}
    2 KB (283 words) - 19:13, 17 December 2005
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> LiftExit (Package: Engine)}}
    1 KB (199 words) - 13:30, 28 December 2005
  • Local NavigationPoint np;
    17 KB (2,774 words) - 17:56, 19 July 2015
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega
    2 KB (224 words) - 13:12, 22 November 2005
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftCenter}} * [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] for a summary of pathnode classes
    2 KB (221 words) - 16:17, 5 September 2015
  • ...tionPoint|NavigationPoint]] NavigationPointList (const) : Beginning of the NavigationPoint List.
    6 KB (916 words) - 15:26, 28 March 2022
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftExit (Package: Engine)}}
    980 B (138 words) - 23:32, 29 March 2004
  • ; NavigationPoint NavigationPointList : Navigation point list - chained using nextNavigationP
    5 KB (600 words) - 23:03, 9 February 2004
  • [[Legacy:Land Of The Dead/NavigationPoint|Land of the Dead/NavigationPoint]] reference
    8 KB (1,205 words) - 16:55, 3 December 2010
  • ...Dead/Actor]] >> [[Legacy:Land Of The Dead/NavigationPoint|Land of the Dead/NavigationPoint]]}} ; NavigationPoint nextNavigationPoint :
    2 KB (218 words) - 23:06, 21 November 2006
  • ...ly manner if the bot is seeing an enemy. Right now they simply pick the [[NavigationPoint]] among their current MoveTarget's [[ReachSpec]]s that's farthest away from ...he latter a try. The idea is to recursively search the path network for [[NavigationPoint]]s that provide cover from the enemy, starting at the bot's current MoveTar
    92 KB (15,242 words) - 07:57, 3 December 2009
  • ...erStart method searches the actors in a level for [[Legacy:NavigationPoint|NavigationPoint]]s suitable for spawning. The [[Legacy:PlayerStart|PlayerStart]] actor that
    5 KB (847 words) - 18:26, 7 August 2003
  • ; bool bAutoDoor : Automatically setup Door NavigationPoint for this mover ; [[Legacy:NavigationPoint|NavigationPoint]] myMarker :
    22 KB (3,499 words) - 15:07, 6 March 2016
  • * [[Legacy:Door|Door]] &ndash; The NavigationPoint actor that helps bots know how to deal with doors
    2 KB (394 words) - 16:14, 17 December 2005
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:ControlPoint|ControlPoint]]}}
    4 KB (754 words) - 14:32, 18 November 2005
  • local NavigationPoint startSpot;
    9 KB (1,300 words) - 19:49, 19 September 2006
  • '''MythOpus:''' You can spawn an AvoidMarker (NavigationPoint) on top of it when the mine is created. And as far as the invisible until
    10 KB (1,799 words) - 13:18, 14 July 2007
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> navpoint_defense }} {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> navpoint_dispenser }}
    10 KB (1,410 words) - 18:00, 17 December 2005
  • * [[Legacy:NavigationPoint|NavigationPoint]] -> [[Legacy:JumpDest|JumpDest]] -> [[Legacy:JumpSpot|JumpSpot]] -> [[Lega * [[Legacy:NavigationPoint|NavigationPoint]] -> [[Legacy:JumpDest|JumpDest]] -> [[Legacy:JumpSpot|JumpSpot]] -> [[Lega
    6 KB (943 words) - 22:11, 28 December 2005
  • ; [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] myMarker :
    17 KB (2,517 words) - 18:28, 9 November 2016
  • <wiki>@@[[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega <wiki>@@[[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega
    1,013 B (138 words) - 22:57, 18 January 2006
  • * [[Legacy:PathLogic|PathLogic]] (UT) &ndash; place [[Legacy:NavigationPoint|NavigationPoint]]s & other [[Legacy:Bot Support|Bot Support]] related actors from within th
    2 KB (236 words) - 20:29, 16 November 2005
  • * To add a DomPoint, [[Legacy:Add An Actor|add an actor]] >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DominationPoint >> xDomPoint >>
    3 KB (474 words) - 15:28, 17 December 2005
  • ...gacy:UT2003|UT2003]] >> [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega
    6 KB (1,051 words) - 12:41, 6 January 2005
  • ...tive]] pages added and other misc links changed. ([[Legacy:NavigationPoint|NavigationPoint]] subclass list, etc.)
    12 KB (2,038 words) - 20:44, 11 April 2012
  • {{classbox| NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPHackTrigger >> XMPDeployPoin
    866 B (91 words) - 16:38, 18 December 2004
  • {{classbox| NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPHackTrigger >> XMPGenerator}
    1 KB (170 words) - 13:07, 19 December 2004
  • {{classbox| NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPArtifactNode}}
    867 B (99 words) - 16:44, 18 December 2004
  • '''Update:''' After much experimentation, I have decided that the NavigationPoint system is not suitable for what I want to do. The autoconnecting behavior ...making using a similar node network for civilian pedestrians, leaving the NavigationPoint network free to be dedicated to bots.
    12 KB (1,847 words) - 10:28, 28 September 2006
  • ; "Cannot Reach NavigationPoint X from this node!" : This rare message occurs if a path has been forced bet ...kups. Delete or move the highlighted actor or ones close to it. Too many NavigationPoint actors too close together will cause AI navigation problems in game.
    7 KB (1,257 words) - 00:47, 3 August 2007
  • {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> NavigationPoint (Package: Engine)}} ''See also [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] for the Unreal Tournament class.''
    10 KB (1,300 words) - 07:39, 27 July 2007
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> NavigationPoint (Package: Engine)}} ...ckup (UT)|Pickup (UT)]] and [[Legacy:PlayerStart|PlayerStart]] has its own NavigationPoint. The most common NavigationPoints are the [[Legacy:PathNode|PathNode]]s whi
    6 KB (746 words) - 15:40, 11 April 2015
  • ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega
    2 KB (276 words) - 15:52, 2 September 2005
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] > [[Legac {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] > [[Legac
    7 KB (977 words) - 01:32, 27 June 2007
  • local NavigationPoint N; function NavigationPoint FindPlayerStart( Controller Player, optional byte InTeam, optional string i
    37 KB (3,624 words) - 06:21, 22 November 2007
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> PathNode (Package: Engine)}} ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> PathNode (Package: Engine)}}
    2 KB (222 words) - 09:01, 27 July 2007
  • ...ire his translocator. LiftExit can be found under [[Legacy:NavigationPoint|NavigationPoint]] in the [[Legacy:Actor Browser|Actor Browser]]. ...can be found under [[Legacy:LiftCenter|LiftCenter]], which itself is under NavigationPoint.
    8 KB (1,418 words) - 16:13, 6 April 2006
  • ...no longer necessary. The jumppad itself is also a [[Legacy:NavigationPoint|NavigationPoint]] and will automagically be linked into the pathnetwork upon a rebuild. ...ammo, etc., which'll function as it's destination. This is done using the NavigationPoint -> ForcedPaths[0] property. Simply set this to the name of the destination
    7 KB (1,117 words) - 15:25, 16 November 2005
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> PatrolPoint (Package: Engine)}}
    2 KB (289 words) - 13:45, 19 August 2014
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> PlayerStart (Package: Engine)}} ...f the ''path network'' of any Unreal map. Being a [[Legacy:NavigationPoint|NavigationPoint]], each PlayerStart also appears in the ''navigation point list'' in the ga
    5 KB (723 words) - 11:44, 29 October 2007

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